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Old July 31, 2018, 13:56   #121
Bucephalus
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Originally Posted by CyclopsSlayer View Post
then I opened the doors into HELL
This is typically how it goes for me too. I think the quest level is slightly optimistic. If you're not fast or stealthy, it's an endless procession of summoners summoning summoners until every unique orc is dead.

An' yo, sideways. Small bug, feel free to disregard: The innate "enchant" ability of mariliths doesn't impose the normal 99% discount, which can lead to profitable scuminess.
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Old July 31, 2018, 14:13   #122
Sideways
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Originally Posted by Bucephalus View Post
This is typically how it goes for me too. I think the quest level is slightly optimistic. If you're not fast or stealthy, it's an endless procession of summoners summoning summoners until every unique orc is dead.

An' yo, sideways. Small bug, feel free to disregard: The innate "enchant" ability of mariliths doesn't impose the normal 99% discount, which can lead to profitable scuminess.
Thanks. It seems the original designer of mariliths was aware of this potential issue and believed it would not be actually practical to scum on a marilith; but I will make it (and the dragon version) apply the discount.
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Old July 31, 2018, 15:15   #123
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Quest levels have always been deceptive, they're set for you knowing what's there (if you know why do you need the level indication??) I'm not sure it's fixable, depends whether that level sets summons & drops. I've brutalised that quest with bruisers before, trying to remember how, it's got choke pts right?
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Old July 31, 2018, 15:25   #124
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Quest levels have always been deceptive,
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it's got choke pts right?
Sure, but like, if the levels don't indicate something, why have levels?
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Old July 31, 2018, 16:28   #125
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The most optimistic quest level, I think, is 30 for the Vault. But in that case, if I upped the quest level, it would also up the danger level.

Clear the Tunnels can certainly get very nasty (I lost several characters there during the Composband comp) but with proper approach and preparation (!speed; enough status effect sources, especially confusion; take the warlords out first and as quickly as possible, then the warlocks, then the rest) it's usually not that horrible. It is the most dangerous of the level 25 quests and could reasonably be called something like 27 or 28 but I don't think 25 is that badly off. If it were, CyclopsSlayer couldn't have done it from a cl 19 start

Orc Camp was actually more off I think, which is why I upped it from 15 to 20.
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Old July 31, 2018, 16:53   #126
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It can be & a ninja for all it's OPness has an issue there. It can't use light wands & doesn't have the hps for tanking an army
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Old July 31, 2018, 16:55   #127
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The most optimistic quest level, I think, is 30 for the Vault.
OK. I agree. How many times has my lvl >25 foo died to Botei Building the fucking Emperor there?

>Clear the Tunnels can certainly get very nasty

Agreed.
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Old July 31, 2018, 19:48   #128
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My first char in Frog just died. Tried to upload dump to ladder but got errors.
https://paste.ubuntu.com/p/rzgFVnHB6j/
Is this a known issue or have I messed something up?
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Old July 31, 2018, 20:33   #129
Sideways
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My first char in Frog just died. Tried to upload dump to ladder but got errors.
https://paste.ubuntu.com/p/rzgFVnHB6j/
Is this a known issue or have I messed something up?
That looks like a text dump, you need to use an HTML dump. You can still get an HTML dump of your dead character through the high score list. (This is explained in the FAQ, but I know not everybody reads that.)
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Old August 1, 2018, 01:49   #130
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Orc Camp as a ninja is actually very easy. Stay in 'Hiding', have a good bow for the Sappers, and it is just a bit boring. Only the Artillery seem to be able to see you.

Clear the Tunnels has several choke points. Avoid getting surrounded, the Uniques can't see you if you 'Hide', just wear them down. Warlords and Warlocks are the threat. The rest of the normals are just yard trash.

nb: The Clear the tunnels adventure generated so much loot I would have needed 5 inventories to carry it all, LOL
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