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#1 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Class rankings
I was just doing some thinking about the ranger, and wondered how the different classes stack up on various abilities. Obviously some classes are going to be generally better than others, and this isn't necessarily a bad thing, but how do they actually fall out? So here's some rankings, based on the numbers in p_class.txt. Numbers in parentheses are (starting score / score gain with every 10 levels)
Melee (chance to hit): Warrior (70/45), Paladin (68/35), Rogue (60/40), Ranger (56/30), Priest (48/20), Mage (34/15) > So mages are about three times worse at melee by the end of the game as warriors are, while rangers are about 2/3rds as good. Shooting (chance to hit): Ranger (72/45), Warrior (55/45), Rogue (66/30), Paladin (40/30), Priest (35/20), Mage (20/15) > Warriors are basically as good at shooting as rangers are, discounting the extra shots rangers get. Interesting that rogues start better at bows than warriors do but end up worse after 10 levels. Stealth: Rogue (5), Ranger (3), Mage/Priest (2), Paladin/Warrior (1) > No class gains stealth when leveling. Saving throw: Priest (32/12), Mage (30/9), Rogue/Ranger (28/10), Paladin (25/11), Warrior (18/10) > This surprised me. Paladins start off low but get better than rogues and rangers once they pass level 40. Warriors completely get the shaft here. Mages just slowly fall from their high perch. Device skill: Mage (36/13), Rogue/Ranger (32/10), Priest (30/10), Paladin (24/10), Warrior (18/7) > About what I'd expect. It'd be nice if warriors were better at devices, considering how heavily they rely on them, but I suppose thematically it doesn't make much sense. Hit dice: Warrior (9), Rogue/Paladin (6), Ranger (4), Priest (2), Mage (0) > Naturally, no on-level gain here. My main takeaways from this are: * Paladins get the shaft, big time. I guess combining the priest spellset with decent melee is really powerful, since my last paladin didn't feel all that weak even though he had gear trouble. * The only things rangers are arguably bad at are melee and hitpoints; these are also the easiest things to make up for thanks to the ready availability of Bless, Heroism, and Rings of Constitution (CON bonuses make up the majority of your endgame hitpoints). * Rogues are sturdier and better at combat than I'd realized. Incidentally, there's an entry in p_class.txt for digging skill. All classes have no inherent ability or growth in that skill. |
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I learned something today. Thanks for the info. I always assumed that mages had the best saves.
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#3 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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What does it mean that mages have 0 for hit dice? Do they not gain hp as they level according to hit dice like any other class?
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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It means that the only hit dice that mages get are from their race:
Half-Troll (12), Dwarf (11), Human/Half-Elf/Half-Orc/Dunadan/High-Elf (10), Elf (9), Gnome/Kobold (8), Hobbit (7) You get your max hit die on your first level, so e.g. a hobbit mage always starts with 7 HP unless they're getting a CON bonus somehow. In contrast, a half-troll warrior would start with a minimum of 21 HP. |
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#5 |
Adept
Join Date: Feb 2008
Posts: 216
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I don't really play V, and I know the classes are not meant to be balanced in terms of power level, so feel free to ignore me...
But if I did want to even up the power of the classes a bit, I'd think about taking away the extra shots from rangers and giving them to warriors instead. That would make warriors the masters of all forms of physical combat like they should be, and leave rangers weaker but still powerful because of their magic. I'd maybe even give warriors some kind of extra ability with crossbows as well (not extra shots, maybe increased chance of criticals, though I'm not sure how criticals work in V.) Just my 2 cents.. ![]() |
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#6 | |
Angband Devteam member
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Quote:
Warriors are essentially the challenge class: in return for melee and hp they get mediocre device skill and saves, and no spells. Rogues are probably the next toughest since their spells are all utility and they don't have any special offensive capability (cf. variants with backstabs, traps, etc. etc.). I'd put the mage next because of the early game frailty and dependence on kit, but no idea which of the three "easy" classes is actually easiest. 0% fail heals? Extra shots? Melee, hp and heals combined? I'd guess paladins are third and it's between priests and rangers for the top spot. |
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#7 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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Quote:
That said my first win was with a warrior, so maybe I just find different things challenging. |
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#8 |
Swordsman
Join Date: Sep 2008
Posts: 289
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I've found rogues pretty easy to play, actually. Great stealth and decent combat+early detects makes for a highly survivable character. And once a rogue gets decent weapons and armor, they play like mostly like a warrior with better activation chance and some good spell options. They don't really shine at any point in the game, but there's not the early/late learning curve that makes the "pure" classes tougher to learn.
But that's just my $0.02 |
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#9 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I find warriors easy. They are hard only at mid-game but both end and beginning of the game they are probably easiest class of all. Of course they need some non-weapons or armor items more than others, so this current lack of items might have hurt them more than other classes. Haven't played those in 3.1.2.
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#10 |
Knight
Join Date: Jul 2009
Posts: 525
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I'd rate, from easiest to challenging:
Rangers (sorry having insane ranged damage and spells is just freaky, staves of healing exist for end-game anyways, haven't played one since my first winner '05) Priests (but slower at killing things usually, so kinda boring often) Paladins, Mages, Rogues (these 3 are kinda same challenge but very different strengths, three very cool classes) Warriors, the cool class ![]() |
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