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#11 | ||||
Adept
Join Date: Dec 2007
Posts: 167
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We are lucky enough to have TANG's author on the forum. I don't wish to speak for him but suspect he would agree it was written for a by-gone era. Quote:
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Oh, and, not to add insult to injury, but you know who else gets killed by teleport? This guy (dl98 mage). |
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#12 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Yeah, TANG is out of date. Especially in modern Vanilla, for two main reasons:
1) Massive reduction in consumables means that hanging around above 2000' to complete stat gain is hideously boring. Bored players are far more likely to make stupid mistakes than players who are kept on their toes. 2) Existence of easy unlimited object detection for all classes makes stealthing the deep levels in search of good gear much more feasible. I've had a priest running around below 4000' since character level 35 or so (currently clvl 45). I still don't have resistance to poison (so I carry potions of resist poison), and I only recently got confusion on a non-swap piece of gear. As long as you're careful -- which means only getting into fights you're sure you can win quickly and without attracting outside attention -- you don't need to have all your resists covered to dive. Most of my gameplay up until I finally started getting decent gear consisted of entering a level, looking for the troll pit (present on >50% of levels in the 3000'-4000' range, I'd guess), clearing it, and then moving on to the next level. |
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#13 | ||||||
Rookie
Join Date: May 2007
Posts: 24
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Wanted to pop back in and acknowledge some of what's been said as I (slowly) continue descent.
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#14 | ||||
Prophet
Join Date: Dec 2009
Posts: 9,024
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However, the real trick here is to simply not fight EDs. You should be looking for low-risk, high-profit monsters like orcs, trolls, and the lesser dragon types whose breath weapons are easily resisted (and even double-resisted). Quote:
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#15 | |||||
Rookie
Join Date: May 2007
Posts: 24
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Last edited by Nameless; June 22, 2010 at 04:01. |
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#16 | |||
Adept
Join Date: Dec 2007
Posts: 167
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Basic four elements: 1600 Poison: 800 Nether: 550 Light: 400 Dark: 400 Confusion: 400 Sound: 500 Chaos: 500 Disenchantment: 500 Nexus: 400 Time: 150 Inertia: 200 Gravity: 200 Shards: 500 Plasma: 150 Force: 200 Mana: 1600 Nothing breathes mana. Basic4 and Poison permanent resistance cuts damage to 1/3. Temporary resistance cuts by another 1/3. Permanent resistance to other attacks isn't as reliable: Nether, Chaos, Disenchantment resist is 6/(6+1d6) (damage between 0.5 and 0.86 base damage) Light, Dark are 4/(6+1d6) Sound, Conf are 5/(6+1d6) (credit to Pete Mack) So even if you are resisting nether you could be looking at 470 damage. |
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#17 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,993
Donated: $40
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You can find this out by looking at the source. There's one other point, and it's important: if you have useful armor in all slots, acid damage is reduced by (an additional) 1/2. This makes it less dangerous (but more annoying) than poison.
If you are really diving hard, it's reasonable to go without acid resistance for quite a long while so long as you have the "basic 3" resistances. Also, since there aren't any big acid breathers that can't be detected by ESP, it's reasonable to value rPois over rAcid. |
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#18 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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With my non-ego, non-artifact game I noticed that I missed resist poison a lot more than basic four. It is surprisingly common attack, and very as such very hard to avoid. For fire and cold priesty chars have spells, mage-based spellcasters need dungeon books, warriors and mage-based can use potions until then, and rings to cover basic 4 are pretty common, so with swaps that "basic 3" is easy to get. Poison is more problematic. In fact you find instantly deadly poison breathers before you find instantly deadly basic four breathers (actually you probably find both in same time: AMHD breathes all basic4 and poison equally hard). |
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#19 |
Rookie
Join Date: May 2007
Posts: 24
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Cursed Artifacts and *Remove Curse*?
Currently the best boots I've found are actually cursed. I haven't worn them yet, but they're actually better than what I'm wearing, because of their secondary effect (AC is less useful to me as a mage). The Leather Boots of Wormtongue, offer stealth and speed and dexterity, as well as INT, but I have INT capped. They are also denoted as cursed.
I gather this means I won't be able to take them off unless I can get a *Remove Curse* scroll - I've passed a couple along the way. That's fine, I dig that. My question is: If I do have one and then wear the boots and use it, can the boots be put on and taken off like a normal object? (In other words, does removing the curse count permanently, and allow me to take advantage of the item's good qualities without having to get a new scroll each time I want to swap it out?) If that's the case, I might hang on to them for a while, to see if a good set of boots comes along before a remove curse scroll does... (Still descending, for the curious. I'm at 2650' and falling...) |
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#20 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Normal Remove Curse scrolls are all that's needed to get rid of an object that is described as "It is cursed." You need *Remove Curse* scrolls for an object that is described as "It is heavily cursed." (emphasis added) You can also try to enchant it with Enchant Armor scrolls of either type; the nice thing there is that you don't need to be wearing the armor to break the curse (and you can also break the curse even if the enchantment fails).
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advice, mage, new player |
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