![]() |
#101 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
![]() |
I have Heroism autoinscribed as @q4 and Rods of Light as @z4.
Hitting 'q4' gives me the drop command. Hitting z4, bizarrely, gives me the (lowercase) look command!? |
![]() |
![]() |
![]() |
#102 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,658
Donated: $60
![]() |
Update ff17bf8 fixes the robes ignore and 'x' keymap bugs, and has also included all the changes between 3.5.0 and 3.5.1 (including the return of the level feeling indicator).
It is possible that the store entry and exit fix has fixed the intermittent light bug. I have been unable to reproduce it recently, although I had seen it before, sp pleae let me know if it's been seen since 7497c1a. I have also been unable to reproduce the auto-ignore bug, but that can't possibly be fixed - more info or even a savefile would be useful. While talking about ignoring - with ignore by ego item type, is there any need for "excellent with no high resists" and "excellent but not splendid"?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#103 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 51
Posts: 426
![]() |
Thanks
Thank you Nick, MattB, Mrrstark and debo for your explanations.
I think i can better understand you now! Gee, i have to Speed up with my 3.5.1 Player's Guide ... else 4.0 is realeased before my guide is finished. ![]() |
![]() |
![]() |
![]() |
#104 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 630
![]() |
More observations of v4b17-gf6f24a3
* Dropping items and picking up returns "{special}" etc inscriptions until id'd. * shooting bolts that hit the enemy continue their path and land in same place as bolts missing the target * blindness bug. fighting against Ogre shaman et al I get "You cannot see!" messages and am in effect blind but without the status message of being blind. As Dwarf with 2x items with rBlind this should not happen. Quaffing !ccw cures the ailment (but no message informs me of that) and I can use spells again. This could be the flickering of light problem but I feel it is not * quaffing unidentified *healing* at full hp - nothing happens but message says "You have no more potions of *healing* * crash on recall from town is quite frequent from plvl 32, dlvl 38. restarting after crash and recall works * glyph of warding (from priest spell) is invisible but on "x" it says you are on a glyph of warding |
![]() |
![]() |
![]() |
#105 | ||||
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
* I zapped a rod at a wall and got a fireball, but it didn't ID; I had to zap a monster with it before it was recognised as a Rod of Fireballs.
* There's no message when you read a Scroll of Teleportation, nor when an Amulet of Teleportation activates, so you just silently appear elsewhere in the dungeon, rather confused. * There seems to be an extra blank option at the top of the Quality ignore menu - it has a list of selectable squelch levels but is unlabelled, and none of the previous categories are missing from the menu, so I'm not quite sure what types of equipment it works on (everything?) and am a bit scared to experiment. ![]() Quote:
Quote:
Anyway, something you've fixed has definitely speeded the game up! Repeat-until-finished tasks like resting were taking a perceptible amount of time to complete and now they're back to normal. I think you may even have fixed/improved digging as well: hard to tell with isolated datapoints, but so far this game my High-elf has cleared piles of rubble in 16, 22 and 99 turns, when before it was ranging from about 50-400. Quote:
Quote:
Thanks for all these bugfixes, Nick! I'd say that aside from the problems with @-inscriptions the beta's now much more playable, at least in the early levels where I've been running about. |
||||
![]() |
![]() |
![]() |
#106 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
![]() |
I'm currently wearing a Leather Shield (8,+6) {magical}, but on my character screen I have question marks against all the resistances in the 'i' column. Very much related to previous comments on auto-id, I should imagine.
|
![]() |
![]() |
![]() |
#107 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 630
![]() |
The problem with program crash on recall to dungeon remains in v4beta-55-gff17bf8. I am at cLvl 35, dLvl 42. Most recalls from town crashes the game but not all. Recall to town always works though.
|
![]() |
![]() |
![]() |
#108 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 630
![]() |
The sorcerer cackles evilly about traps. <game hangs>
Repeatable. I have zipped the savefile if of interest. |
![]() |
![]() |
![]() |
#109 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
![]() |
I think that is not an bug, or if it is then it is in 3.5.1 too. I have found those in 3.5.1 too, but they are so utterly and totally useless that I usually squelch them as soon as I find one. It would require a very weird game where I don't have better source for FA before finding one without speed penalty.
|
![]() |
![]() |
![]() |
#110 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
![]() |
Quote:
|
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
FuryBand 5.1 Beta Release | The GP Fury | Variants | 31 | February 23, 2013 07:27 |
Angband release | Shockbolt | Vanilla | 4 | February 29, 2012 20:52 |
NPP 0.5.1 Beta-6 "Release Candidate" is available | nppangband | Variants | 4 | January 23, 2011 13:36 |
[Un]angband 0.6.2 beta | Arralen | Variants | 9 | February 20, 2008 22:09 |
FuryBand Gold Beta Release | The GP Fury | Variants | 15 | November 26, 2007 23:31 |