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#21 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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I'm getting some inconsistent weirdness with inscriptions:
- Trying to read Identify scrolls inscribed {@r4} by pressing r then 4 gets the "Type '?' for help" message - Trying to read Magic Mapping inscribed {@r6} reads one of my (uninscribed) Phase Door scrolls instead (they're in slot g, MM is in slot h), and then triggers a "No Available Target" message. - Treasure Detection inscribed with {@r2} works correctly, as does my Rod of Door/Stair Location {@z3} and my Staff of Identify {@u4} I did some further experimenting, and changing the inscription on the Identify Scrolls to {@r1} worked correctly. {@r3} and {@r5} are also fine. If I change it to the {@r6} slot I previously had the magic mapping scrolls in, that also reads my Phase Door scrolls from slot g, but does not come up with the no target message. If I drop the Phase Door scrolls on the floor and try reading r6 again, it opens the inventory. ...Good luck with that. ![]() ETA: Spoke too soon. My Staff of Identify {@u4} which was working fine earlier is now not. Results seem to change depending on which letter slot the item is currently in. Last edited by Nomad; March 15, 2015 at 21:49. |
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#22 |
Adept
Join Date: Feb 2015
Posts: 106
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I'm using a mac OSX 10.10. I am having persistent crashes when trying to leave any store/home. (I don't see a log file to report/send along.)
Anyone else experiencing this or are my shop keepers try real hard to keep me safe? |
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#23 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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I got a replicable crash with this error message trying to read an un-ID'd scroll from the floor:
Code:
Assertion failed! Program: ... File: obj-pile.c Line: 133 Expression: pile_contains(*pile, obj) |
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#24 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
I'm also suffering from an intermittent problem with a 'flickering' lantern, which I can't quite pin down; sometimes the light from my lantern will go off for a turn (not just on the display; if I try to read a scroll while it's gone dark, it tells me I have no light to read by). Seems to only happen when there are monsters within or adjacent to the light radius, but that might just be the only point when I'm paying attention to notice. And I spoke too soon when I said some of my inscribed items were working fine - what happens when you try and use an {@[action][number]} style inscription seems to vary depending on which inventory slot that item is currently in. |
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#25 | |||||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,667
Donated: $60
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This is exactly the sort of feedback I was after, thank you all. I will answer the first batch now, and more later (and actually fix stuff later still).
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FA - yeah, looks like that's a thing. Redraw is worse than 3.5.1, I assume? I'd really like to get that properly sorted, it's been an ongoing issue with big tiles. And this... Quote:
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![]() Skipping forward because I really want this clarified: Quote:
Thanks again all, will respond further later.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#26 | |||
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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Quote:
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Keep it up - we're all verrry impressed! |
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#27 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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I see objects can occur in the same squares as traps now? That's pretty neat, but I think maybe there should be a new symbol/tile added for "square with both object and trap", similar to the pile symbol. Unless you want to be cruel to the players and force them to just remember which of those treasures had a trap under it after they've been teleported halfway across the dungeon.
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#28 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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Some more for you - since you asked so very nicely!...
- Tunnelling time seems to be way out of whack - takes far longer than the <I>nspect screen implies. - Just seen a trapped square of granite - although, having played FA, maybe that's intended behaviour? (I had previously earthquaked, so maybe I moved granite 'under' a trap? That's a bit screwy if so!) - My elven armour is apparently without higher resists, according to the squelch system. Nearly lost my first decent bit of armour that way... - Further to inscription comments below, @m1, @m2 and @m3 work fine, but if I hit <m4> it asks me what I would like to drop!? That's it for now, thanks for the new release. I actually find bug-spotting fun. It's like a mini-game. Right up until I'm wearing gloves of FA and get paralysed in a bunch of plasma hounds. Then I'll be cross. |
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#29 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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I'm also being told every single turn that the weight of my armour encumbers my movement. Which is a little tiresome. This might actually force my priest to wear light armour, so maybe no bad thing...
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#30 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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My potion of enlightenment told me about 3 items on the map, but they remained 'unknown items'. Is this intended? Actually, I don't really have a problem with that, if so.
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