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#1 |
Adept
Join Date: Nov 2007
Posts: 124
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Spell effect ideas that should be in some variant
Angband variants already have a vast variety of spell effects such as random teleportation, teleport away monsters, destroy doors, wall destroying, gravity effects, etc. that aren't present in many other games often for technical reasons...I was thinking of a few more that seem like they would make an interesting addition to *bands if implemented right, as spells or abilities for the player or monsters.
-Create wall. Maybe this already exists somewhere; if not it seems like it should. Wall destruction already lets you shape the battlefield to some degree; this is the converse of that. As a monster ability it seems like it would be too potentially buggy, but maybe it could work some way. -On a similar note, jam doors. You can do it with spikes iirc but it seems like a spell would be good for this too. -Drain life/mana. Zangband, at least, has a drain life effect for vampire and death magic characters, but it could work well as a spell too. For drain mana, there'd have to be a mana meter for spellcasting monsters (or it could just turn their health into your mana) and the casting cost would be in hit points instead of mana points for obvious reasons. -A few ideas from Diablo 2....Iron Maiden/Thorns (an aura similar to electric/fire auras in Z where anybody who hits you takes double or more the damage...might be overpowered though), amplify damage (cursed monsters take more damage), attract (cursed monster becomes the target of other nearby monsters until it's dead or the curse wears off). -Something like the "wraith armor" from Blood Omen, where if you get hit, half the damage is subtracted from your HP and the other half from your SP. -Ring of Fire or similar - runes of warding already let you create a safe spot on the floor; why not cast a spell on the squares immediately around you that hurt any monsters which step close to you? Add your ideas or discuss ITT. I think adding new mechanics like this, as long as it's tested to make sure its sound in terms of balance and so on, makes games a lot more interesting as it adds more variables and potential tactics to battle. Another idea: Banish Unique - might have a high chance to fail, but if you can successfully hit a unique with it, they will vanish from the level permanently, but have a somewhat increased chance of spawning on later levels. |
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#2 | |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,068
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![]() Good ideas! I think the thorns idea is pretty neat (damage shield in WoW terms). |
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#3 | |||
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 45
Posts: 870
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These are the ones I've seen to some degree at least...
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ToME has the fireflash spell that creates that effect down the length of a corridor... very useful! |
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#4 |
Adept
Join Date: Nov 2007
Posts: 124
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Is nice
I might try those variants...actually I think I already have TOME somewhere but I'm so used to Z that it's hard to adjust to any other one. |
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#5 | ||
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 953
Donated: $10
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__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#6 | |||
Portralis Maintainer
Join Date: Jul 2007
Posts: 21
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Portralis has quite a few things I'm sure you'd like, but keep in mind that it's extremely different from Z. |
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#7 | ||||||
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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A lot of these effects are already in Zangband, and some more of them made it independently into my Z+Angband project, which I've just released for the first time.
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![]() I had actually contemplated a spell I was going to call "Imprison" which would have worked like an Alter Reality spell you cast on a monster instead: *they* get sucked into the alternate reality and can't get back to yours... effectively, banishing them. But somehow it didn't fit. *shrugs*. --MJ |
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#8 | |
Adept
Join Date: Nov 2007
Posts: 124
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Also for the wall of stone, I was thinking you'd be able to choose where you want to make the wall, as in targeting, not just all around you. (isn't there a trump effect that does that too? I've never played with Trump much, just looked at spoilers) |
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