Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > AAR

Reply
 
Thread Tools Display Modes
Old November 16, 2017, 15:01   #51
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,051
PowerWyrm is on a distinguished road
We're back after another update from the dungeon master. Fortunately, our game was properly saved before the crash and we're back outside of the vault near the skeleton with the algroth corpse in our inventory. We try again to raise some undead, but this time we don't get any drujs, just a flying skull and a nightwing. We command the nightwing to attack and open the other part of the vault with stone to mud. We stay quietly outside and watch the carnage that ensues... At least, we won't have to deal with the greater quylthulgs inside. When our nightwing ally finally disappears, his duty has been fulfilled: the second part of the vault is empty, minus a troll skeleton and a troll corpse. We try to raise dead again, but we only get a weak grave wight and... a skeleton troll. At least the raised undead are consistent now... We find a scroll of mass banishment and use it on the vault: and just like that, two thirds of the vault are now cleared. We finish clearing the rest, and look at the goodies we collected: a stack of seeker bolts of Holy Might (in case we find a good xbow), a randart sword, and this mace:

Code:
s) a Mace of Disruption (Holy Avenger) (5d10) (+19,+21) [+1] <+1>
     Found lying on the floor in a vault at 4950 feet (level 99).

     +1 wisdom.
     Slays evil creatures, demons, undead.
     Provides protection from fear.
     Sustains strength.
     Grants the ability to see invisible things. Blessed by the gods.
     Grants the ability to sense undead.
     Grants the ability to sense demons.

     Combat info:
     This weapon should be wielded with both hands.
     4.0 blows/round.
     Average damage/round: 452.4 vs. evil creatures, 587.2 vs. demons, 587.2
     vs. undead, and 318 vs. others.
Sounds like we found our replacement for Stormspire once we kill Morgoth.

Code:
r) the Bastard Sword of Fuintarn (4d4) (+16,+24) <+4>
     Found lying on the floor in a vault at 4950 feet (level 99).

     +4 intelligence.
     +4 constitution.
     Slays animals, trolls, demons, undead (powerfully).
     Cannot be harmed by acid.
     Grants the ability to sense animals.
     Grants the ability to sense undead.
     Grants the ability to sense dragons.

     Combat info:
     4.0 blows/round.
     Average damage/round: 276.8 vs. animals, 321.2 vs. trolls, 321.2 vs.
     demons, 410.4 vs. undead, and 232 vs. others.
We go check the other vault before recalling, but there's nothing interesting inside. We drop our new found mace in our house, clear some inventory space, and get ready for the final pre-Sauron dungeon: Mount Doom.
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PosChengband] Necromancer class mechanics TheQuest Variants 12 March 31, 2017 13:45
A middle-game crisis Fluster AAR 19 October 16, 2014 13:42
DITL: Sergei the Human Necromancer (T2) Therem Harth AAR 0 September 29, 2011 00:59
Sangband necromancer question: The Overmind NotMorgoth Variants 0 September 24, 2009 23:20
RFC: Middle Earth map for Un in ASCII; is it readable? Bandobras Variants 13 November 25, 2007 04:15


All times are GMT +1. The time now is 07:53.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.