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#1 |
Scout
Join Date: Jun 2021
Location: U.S.
Posts: 32
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Which Weapon is Better?
I'm a level 26 dwarf blackguard with a melee to hit of 61. I have two slay evil weapons I'm trying to compare.
The first is a lucerne hammer (3d5) (+7, +6) that gives me 1.1 blows/round. Average damage is 40.8 vs evil creatures and 28.3 vs others. The second is a long sword (2d5) (+13, +8) that gives me 1.0 blows/round. Average damage is 31.9 vs evil creatures and 24.3 vs others. The lucerne hammer does more damage on a hit, but that long sword has a nice +13. Which do you think is better, and how do you normally compare similar weapons? |
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#2 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 306
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I would choose the lucerne hammer. More damage now, and it can be enchanted further than the other weapon for even more damage.
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,177
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As a rule of thumb, ignore the to hit value of a weapon. It is a constant that gets added to your class based skill value (which is a multiplicative of your level) before entering the calculation, so its effects are minuscule except for the very early game.
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#4 |
Scout
Join Date: Jun 2021
Location: U.S.
Posts: 32
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Oh, is there a max enchantment damage?
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Certainty of death. Small chance of success. What are we waiting for? |
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#5 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,020
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Not really, but enchanting a weapon via scrolls becomes more and more difficult the more its bonus gets higher. A general rule of thumb is that after you get to ca. +10 the returns become too low.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#6 |
Adept
Join Date: Jan 2022
Posts: 193
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Doesn't enchanting bonuses stop at +15? You can have an item get generated with larger bonuses, but you can't manually enchant past +15 at all.
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#7 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,177
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Thats correct - +15 is the maximum enchantment. The rule "enchant to +10 then stop" is from the olden days when the shop was selling the scrolls. With the current version, you just read whatever you find.
Also, the chance of success gets lower the more powerful the item you try to enchant is. I often find myself enchanting some good endgame quality weapon with the priest spell and it can take a hundred or so attempts to get +15 (naturally, I make a macro). |
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#8 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,020
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Thanks for the correction! Good to know this so I don't stick with "cargo-cult" practices from older versions.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#9 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,135
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to be clear, +acc is worth *a little*.
If you had, say, +50 to hit, then that would translate in a lot more damage. Just like having +50 AC results in lower damage (although it really depends on the level of the mob dishing out the damage). But smaller values are rarely worth the change. To put it in perspective, if you had a ring of damage +0,+8, and a ring of slaying +15,+6 the ring of damage will generally do more damage. Also, the values on the item (i)nspect screen, *do* reflect your current To-Hit value, so if a weapon says "you would do X damage" that includes your To-Hit % that comes from the +acc bonus. The ONLY time that i would consider +acc rings is when playing a ranger.
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"i can take this dracolich" |
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#10 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,177
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The one time I would consider +acc rings is when playing a blackguard who shoots.
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