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#1 |
Swordsman
Join Date: Aug 2011
Posts: 414
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Sil: Smithing starts?
I've been experimenting with different Dwarf Master Smith starts. My stat allocation is 2/3/5/2.
I've tried the "artistry" start with armorsmith+artistry, which is good for getting good evasion quickly, but acid tends to eat away at the items so it gets frustrating. The "enchantment" start is pretty fun: armorsmith+enchantment+artistry, with boots of speed, gloves of the forge +2, and a Crown of Brilliance [+1] at the first forge. The crown is acid-proof. Both the crown and the boots stand up well pretty much through end-game. The second forge can yield a [+2, 1d3] Round Shield of Deflection, which often holds up to end-game. The gloves often get destroyed by acid though, so that's annoying. I'm liking the "jeweler" build currently. Armorsmith, jeweler, enchantment. Take 7 smithing at the start along with 3 melee and 4 evasion. Go up the up-stairs at 50' so your forge is on an easier 50' level and build gloves of forge +2, then 2 Rings of Accuracy +2. Two end-game quality rings right off the bat is pretty fun, and you don't have to mortgage too much for it. In all cases, a Crown of Lore (Loremaster artifact crown) is created asap, usually second or third forge. Another favorite artifact is The Nightlight, a feanorian lamp of brightness with fear resist (a common hole in my resists). Easily accessible smithing level. I find that eventually I run out of ideas for things to make at forges, but I think maybe that's a failure of my own playing ability. One of the major problems with playing a smithing character is inventory space. All that smithing equipment (gloves of forge, mithril items, loremaster swap) forces some very difficult inventory decisions. It's too bad axes don't have evasion. Smithing and evasion seem a natural mix, so I always want to find a [+2] weapon and take parry and riposte. Doesn't seem very dwarf-like but it seems like the obvious route for a smith to take. |
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#2 | |
Knight
Join Date: Jan 2008
Posts: 526
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Green worm masses, you can strip naked and fight them off, or just go somewhere else. There are more acid monsters but they don't seem to appear for a long time, by which point you'll be far more prepared. Pretty much the only thing left is (pretty infrequent) traps (and if they're really a problem, pumping perception or Eye for Detail is the way to go)
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#3 | |
Swordsman
Join Date: Aug 2011
Posts: 414
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Quote:
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#4 |
Swordsman
Join Date: Jan 2012
Posts: 414
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I normally have higher Grace with my smiths, but I enjoy trying to push up my power level through the dungeon. High Grace helps synergise with Song of Aule, and other useful songs.
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#5 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Acid with artistry start isn't that big a deal. You usually find at least a couple of 2-use forges that are useless for artifice, which you can use to rebuild your stuff. And if you don't have artifice, you will probably run out of handy things to make anyways.
That said, I usually don't take artistry if I'm planning on taking artifice: I go the enchantment route instead. Usually helm of brillance + boots of speed + shield of deflection at my first forge, and then gloves of forging + other stuff at second forge. It's not as overtly powerful as the artistry start, but it does help survivability in its own way. After the second forge, I rush to artifice and make the loremaster helm. Then I build basic skills for awhile, before buffing smithing again somewhere around 600' or 700'. This can be a very stressful time ![]() I don't go apeshit with the smithing equipment as much in 1.1.1. I just hope to make a few decent artefacts and then one masterpiece one, plus some good rings, amulets etc. with jeweller. Even that can be a stretch. if you really want to see a strong smithing progression, I'd check out some of Psi's ladder dumps from 1.1.0 and 1.1.1. |
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#6 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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The other way to go, obviously, is to go artistry + armoursmith + jeweler and use that to unlock artifice. With a master smith dwarf, this isn't too expensive, so it's probably a better route given their low dex. The only smiths I played recently were Feanor.
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#7 |
Knight
Join Date: Jan 2013
Posts: 710
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I had two dwarves recently (each house once), went 3 2 5 2 with armoursmith and artistry (and charge) - and later added jeweler mainly for feanorian lamps (once made 3). I completely gave up on "real (artificing) smiths" - though I might be tempted when I find Gloves of Celebrimbor or the Crown of Feanor. I often take weaponsmith with other builds (archers, "fencers") and they tend to end up with jeweler as well as soon as I find mithril.
I like the nightlight (it is what the lesser jewel of Finwe should be). For me high-end smithing goes best with archery or high evasion - not exactly for the evasion bonus but because you don't need armour that urgently instead of beautiful artifact robes and crowns. For many slots I could never make something equal or even better than what you usually find (swords, shields, bows, often standard stat-rings), but w/ amulets or robe or crown or gloves I can (because the artifacts are either rare or often quite specialized in a different way). E.g. gloves of nimble fingers +3 archery + rapid fire or an amulet that gives you +2 to two skills + an ability (compare that to Tinfang Gelion) are perfectly possible. |
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#8 |
Swordsman
Join Date: Aug 2011
Posts: 414
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Finally won with a Master Smith start, taking 3/4 melee/evasion and 7 smithing at the start, then creating gloves of forge+2 and 2 +2 rings of accuracy at the first forge.
This guy slew Morgoth very easily. He had 39 evasion, when fully equipped with the shortsword of galadriel and an off-hand defender. Between that and Riposte, along with Song of Sharpness interwoven with Song of Slaying, the throne room presented no challenge at all. Never found a single enchanted forge, but did find plenty of normal forges. Code:
[Sil 1.1.1 Character Dump] Name Noogie Age 43 Str 4 = 2 +2 Sex Male Height 4'1 Dex 5 = 3 +1 +1 Race Naugrim Weight 169 Con 6 = 5 +1 House Nogrod Gra 3 = 2 +1 Game Turn 35,866 Melee (+27,5d7) Melee 27 = 21 +5 +1 Exp Pool 1,129 Bows (+11,1d8) Archery 11 = 1 +5 +6 -1 Total Exp 109,329 Armor [+31,5-14] Evasion 31 = 25 +5 +1 Burden 117.5 Stealth 3 = 2 +5 -4 Max Burden 207.3 Health 59:59 Perception 11 = 8 +3 Depth 0' Voice 69:69 Will 15 = 12 +3 Min Depth 0' Smithing 8 = 3 +3 +2 Light Radius 4 Song 13 = 10 +3 You are the only child of a Dwarven Outcast. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Last Messages] > You hit the Vampire lord. > The Vampire lord misses you. > You hit the Vampire lord. > You have slain the Vampire lord. > The Vampire lord claws you... > You hit the Vampire lord. > You have slain the Vampire lord. > You miss the Vampire lord. > The Vampire lord misses you. <2x> > You hit the Vampire lord. > The Vampire lord flees in terror! > You see a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>. > You see a Pair of Greaves [+0,1d2]. > There is a pile of rubble in the way! > You have found a trap. [Screenshot] ....... ~...#.. ~~..... .~.@... .~~...# ..~~... ...~... [Equipment] a) a Mattock of Belegost (-5,5d2) <+3> 13.5 lb It improves your tunneling by 3. It requires both hands to wield it properly. b) a Shortbow of Radiance (+0,1d7) 1.5 lb It fires shining arrows. It can shoot arrows 12 squares (with your current strength). c) a Chalcedony Ring of Accuracy (+3) d) a Chalcedony Ring of Accuracy (+3) e) a Driftwood Amulet of the Blessed Realm <+1> It increases your grace by 1. It sustains your grace. It lights the dungeon around you. f) a Feanorian Lamp of True Sight It provides resistance to blindness and hallucination. It grants you the ability to see invisible creatures. g) The Mail Corslet of Gundor (-1) [-1,2d4] <+1> It increases your strength by 1. It cannot be harmed by the elements. It grants you the ability: Crowd Fighting. h) The Cloak of Noogie [+1] It provides resistance to fire. It grants you freedom of movement. It cannot be harmed by the elements. i) (nothing) j) The Mithril Helm of Clear Cutting (+1) [+0,1d3] It cannot be harmed by the elements. It grants you the abilities: Concentration and Clarity. k) The Set of Gloves of Strength <+1> It increases your strength by 1. It cannot be harmed by the elements. l) The Pair of Boots of Noogie [+1,1d1] <+1> It increases your dexterity by 1. It cannot be harmed by the elements. m) 90 Arrows They can be shot 12 squares (with your current strength and bow). n) 85 Arrows (+3) They can be shot 12 squares (with your current strength and bow). [Inventory] a) 8 Russet Herbs of Rage b) 9 Wrinkled Herbs of Healing c) 2 Dark Green Herbs of Restoration d) 7 Clear Potions of Miruvor e) 2 Murky Brown Potions of Orcish Liquor f) 6 Brown Potions of Healing g) 7 Grey Potions of Voice h) 19 Cloudy Potions of Quickness i) 4 Vermilion Potions of Elemental Resistance j) 8 Smoky Potions of Strength k) 5 Brilliant Blue Potions of Dexterity l) a Dark Potion of Constitution m) 4 Sky Blue Potions of Grace n) a Turquoise Ring of Frost It provides resistance to fire. o) The Jewel 'Elessar' <+1> It increases your constitution by 1. It speeds your regeneration (which also increases your hunger). It cannot be harmed by the elements. It grants you the ability: Strength in Adversity. p) The Feanorian Lamp - The Nightlight It provides resistance to fear. It lights the dungeon around you. It cannot be harmed by the elements. It grants you the ability: Inner Light. q) 3 Silmarils It sustains your grace. It grants you the ability to see invisible creatures. It cannot be harmed by the elements. r) The Crown of Knowing It cannot be harmed by the elements. It grants you the abilities: Eye for Detail and Lore-Master. s) a Crown of Command [+0,1d1] It cannot be harmed by the elements. It grants you the ability: Song of Mastery. t) The Shortsword of Galadriel (+0,1d8) [+3] 2.0 lb It sustains your grace. It cannot be harmed by the elements. It grants you the ability: Riposte. u) a Longsword (Defender) (+0,2d6) [+2] 3.7 lb It cannot be harmed by the elements. [Notes] Noogie of the Naugrim Entered Angband on 4 Aug 2013 Turn Depth Note 557 50 ft (Armoursmith) 557 50 ft (Jeweller) 557 50 ft (Enchantment) 656 50 ft Made a Set of Gloves of the Forge <+2> 0.5 lb 787 50 ft Made a Chalcedony Ring of Accuracy (+2) 0.1 lb 917 50 ft Made a Chalcedony Ring of Accuracy (+2) 0.1 lb 1,359 150 ft (Power) 1,764 200 ft Encountered Gorgol, the Butcher 1,800 200 ft Slew Gorgol, the Butcher 2,122 200 ft Made a Round Shield of Deflection [+2,1d3] 5.0 lb 2,244 200 ft Made a Cloak of Protection [+1,1d1] 2.0 lb 2,335 200 ft Made a Pair of Boots of Speed [+0,1d1] 2.0 lb 3,086 300 ft (Artifice) 3,481 300 ft Made The Crown of Knowing 3.0 lb 3,659 300 ft Made a Dwarf Mask of Defiance [-2,1d2] <+1> 8.0 lb 5,482 400 ft Fell through a false floor. 6,437 450 ft Made The Set of Gloves of Strength <+1> 0.5 lb 7,364 500 ft Encountered Gilim, the Giant of Eruman 7,403 500 ft Slew Gilim, the Giant of Eruman 7,735 500 ft Made The Helm of Clarity [+0,1d2] 5.0 lb 7,808 550 ft Encountered Duruin, Least of the Balrogs 7,852 550 ft Destroyed Duruin, Least of the Balrogs 7,855 550 ft Found The Mail Corslet of Gundor 8,982 600 ft Encountered Ulfang the Black 9,826 600 ft (Keen Senses) 10,452 650 ft (Song of Aule) 10,452 650 ft (Song of Sharpness) 10,452 650 ft (Unwavering Voice) 10,831 650 ft Found The Shortsword of Galadriel 10,837 650 ft (Parry) 11,656 700 ft Fell through a false floor. 12,281 750 ft (Hardiness) 13,233 800 ft (Poison Resistance) 13,356 750 ft Encountered Belegwath, Balrog of Shadow 14,010 800 ft Made a Driftwood Amulet of the Blessed Realm <+1> 0.3 lb 14,494 800 ft (Finesse) 14,494 800 ft (Two Weapon Fighting) 14,988 800 ft Encountered Oikeroi, Guard of Tevildo 14,988 800 ft Encountered Tevildo, Prince of Cats 15,003 800 ft Slew Tevildo, Prince of Cats 15,026 800 ft Slew Oikeroi, Guard of Tevildo 16,291 750 ft Fell through a false floor. 16,904 750 ft Found The Dagger of Nargil 17,214 750 ft Fell through a false floor. 17,458 850 ft (Rauko-Bane) 17,537 850 ft Destroyed Belegwath, Balrog of Shadow 17,578 850 ft Found The Pair of Boots of Irime 17,722 850 ft Encountered Dagorhir, the Elfbane 17,733 850 ft Slew Dagorhir, the Elfbane 17,803 800 ft (Dodging) 17,982 800 ft (Sprinting) 18,205 800 ft Encountered Umuiyan, the Doorkeeper 18,247 800 ft Slew Umuiyan, the Doorkeeper 18,418 800 ft Found The Helm of Curufin 19,616 850 ft Made The Feanorian Lamp - The Nightlight 1.0 lb 19,715 850 ft Encountered Turkano, Balrog of the Hosts 19,730 850 ft Destroyed Turkano, Balrog of the Hosts 20,252 900 ft Entered Hoard of the Worm of Greed 20,784 900 ft Encountered Glaurung, the Deceiver 20,791 900 ft (Constitution) 20,879 900 ft Slew Glaurung, the Deceiver 20,946 900 ft Found The Jewel 'Elessar' 21,373 950 ft Encountered Ancalagon the Black 21,436 950 ft Encountered Draugluin, Sire of Werewolves 21,512 950 ft Slew Draugluin, Sire of Werewolves 21,545 950 ft Slew Ancalagon the Black 21,549 950 ft Found The Wolf-Hame of Draugluin 21,807 950 ft Found The Hauberk of Maedhros 22,310 950 ft Entered Ungoliant's lair 22,420 950 ft Encountered Ungoliant, the Gloomweaver 22,447 950 ft Slew Ungoliant, the Gloomweaver 22,491 950 ft Encountered Shelob, Spider of Darkness 22,530 950 ft Slew Shelob, Spider of Darkness 22,578 950 ft (Dexterity) 23,196 900 ft Made The Pair of Boots of Noogie [+1,1d1] <+1> 2.0 lb 23,610 900 ft Made The Cloak of Noogie [+1] 2.0 lb 23,833 850 ft Found The Set of Gloves of Celebrimbor 24,661 950 ft Encountered Smaug the Golden 24,669 950 ft Slew Smaug the Golden 25,760 900 ft Encountered The Deathblade 'Delmereth' 27,792 950 ft (Woven Themes) 27,792 950 ft (Masterpiece) 27,810 950 ft Encountered Thuringwethil, the Vampire Messenger 27,902 950 ft Slew Thuringwethil, the Vampire Messenger 27,904 950 ft Found The Bat-Fell of Thuringwethil 28,084 950 ft Encountered Gorthaur, Servant of Morgoth 28,107 950 ft Slew Gorthaur, Servant of Morgoth 28,388 950 ft Encountered Vallach, Balrog of Sudden Flame 28,398 950 ft Destroyed Vallach, Balrog of Sudden Flame 28,758 950 ft Entered Chambers of Thu 29,279 950 ft Made The Set of Gloves of Noogie 0.5 lb 29,377 950 ft (Song of Slaying) 29,871 950 ft Made The Mithril Helm of Clear Cutting (+1) [+0,1d3] 3.5 lb 30,058 1,000 ft Entered Morgoth's throne room 30,115 1,000 ft Encountered Morgoth, Lord of Darkness 30,209 1,000 ft Found The Massive Iron Crown of Morgoth 30,241 1,000 ft Slew Morgoth, Lord of Darkness 30,241 1,000 ft Found The Mighty Hammer 'Grond' 30,352 1,000 ft Found The Great Axe of Nogrod 30,402 1,000 ft Encountered Gothmog, High Captain of Balrogs 30,418 1,000 ft Destroyed Gothmog, High Captain of Balrogs 30,437 1,000 ft Found The Serpentine Ring of Barahir 31,389 1,000 ft Cut a Silmaril from Morgoth's crown 31,396 1,000 ft Cut a Silmaril from Morgoth's crown 31,675 1,000 ft Cut a Silmaril from Morgoth's crown 32,319 950 ft Encountered Maeglin, Betrayer of Gondolin 32,334 950 ft Slew Maeglin, Betrayer of Gondolin 32,334 950 ft Found The Galvorn Armour of Maeglin 32,353 950 ft (Song of the Trees) 33,013 700 ft Encountered Lungorthin, Lord of Balrogs 33,031 700 ft Destroyed Lungorthin, Lord of Balrogs 34,526 Gates Entered The Gates of Angband 34,609 Gates Encountered Carcharoth, the Jaws of Thirst 34,644 Gates Slew Carcharoth, the Jaws of Thirst 35,865 Gates You escaped the Iron Hells on 05 August 2013. 35,865 Gates You brought back all three Silmarils from Morgoth's crown! ['Score' 141364134] |
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#9 | |
Swordsman
Join Date: Aug 2011
Posts: 414
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Quote:
I really enjoy smithing builds, mostly for the artifact forging. It's fun to mix and match abilities and resistances and so on, depending on whatever drops you've already found. |
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#10 |
Knight
Join Date: Jan 2013
Posts: 710
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I like Song of Freedom and it is good to get it cheap and without Elbereth requirement, but in my experience you need half-way decent song to benefit from it for rubble / door / trap / chest clearing - the freedom of movement is of course always part of it.
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