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#31 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Ah yeah, forgot about that. Perhaps the effect should be magnified? I would like to see shelob and a gwathrauko teaming up.
EDIT: What I had in mind was a system where the monster figures out whether trying to move to darkness makes sense and then does it, like archers already do. Inevitably their retreat would drive them into a monster you can pin him against or a shadow bat/spider. Then the fun begins as they turn around. |
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#32 | |
Swordsman
Join Date: Apr 2010
Location: Washington state USA
Posts: 460
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Quote:
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#33 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,601
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Taking Spriniting from the start also works till you find a bow. A pt or 2 in melee + power isn't much of an investment either.
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#34 |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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Thank everybody for some good advice how to start! (And some ideas about lasershooting hoards of cyborg-shadowspider?)
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#35 |
Rookie
Join Date: Nov 2013
Posts: 3
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Tried to play a smith, and the first bow I found was a 1d7 at 550' with clock at 300'! Bad luck. Next game I find a shortbow of Gondolin and poisened arrows at 150'...
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