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T.o.M.E. maintainer
Join Date: Apr 2007
Posts: 130
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T-Engine4 / ToME4 beta27 aka "Orbituary" unleashed!
As promised here comes T-Engine4 and ToME4 beta27 ! See http://te4.org/
Don't forget to help ToME by with donations( http://te4.org/donate ) ! Release highlights: Many important bugfixes New Archmage starting zone: the Abashed Expanse Replaced Nature tree with Aegis tree Various balance tweaks Adventurer parties now can drop alchemist quest ingredients Expanded changelist: When the player has the transmogrification chest a new "Transmogrify" option is available in the inventory item menu Most lore notes will not popup if already known (aka: via the sher'tul fortress library) Spell sustains will correctly disable when learning antimagic Freeze cooldown is now always 3 turns higher than the freeze duration. Damage increase accordingly so no loss there Ice Storm got a new, much cooler, effect Flameshock when using Burning Wake will leave a trail of fire of the correct shape Recalling out of the dark crypt on lvel 4 or before wont wrongly grant the Savior achievement Reduced the cost and cooldown of Ice Storm and Tidal Wave Fixed tactical infos for Fire Storm, now NPCs will use it Random zones from the Exploratory Farportal will not let you get out of the normal level range, nor let you miss the way back home Left pane now shows the kind and status of temporary effects in the tooltips Replaced the Nature tree with the Aegis tree When frozen the movement keys will do autoattacks to the ice Grids can be made passable by projectiles but not actors using pass_projectile Storm Wyrms/Drakes are not lonely fellows anymore, they have escorts just like all other drakes If the Eidolon is removed by any means from the Eidolon Plane it will instantly come back Human, Halfling and Elven archmages now start in Angolwen All non zone specific NPCs now have a proper tile! Archmages starting in Angolwen can now go into the Abashed Expanse New zone: Abashed Expanse, a part of Eyal torn away and thrown into orbit far above the planet Frozen now splits damage 40/60 instead of 25/75. Also while frozen you can not get any new detrimental status effects (the existing ones are kept however) Manaflow cooldown reduced Manaflow and Manasurge runes are now disabled while a mana regen effect is active (just like life regeneration effects) Drain will not work on oneself anymore Toxic Death will only spread to foes Fixed the jewelry creation Fixed the "black map" bug Fixed some achievements when not using shockbolt tiles Adventurer parties encounters are now correctly hostile Fixed One With Nature Corrected Flameshock description Rebalanced many Brawler talents Brawlers have a new talent in finishing moves (Concussive Punch) Removed Rushing Strike but Brawlers now can learn Rush more easily Finishing moves may now be used without combo points but at reduced effect Pugilism talents that used to grant more then one combo point now grant their additional combo points at talent level 4 Increased damage scaling on most brawler striking talents Unarmed Training is now a class tree and based off cunning Conditioning tree now requires strength to learn instead of con Reduced Spacetime Tuning Cooldown Gloves & gauntlets should display correct damage mods Damage Smearing will now convert all damage except temporal damage into temporal damage over time rather than arcane damage Adventurer parties that wander the worldmap have been busy slaying stuff, they can now have ingredients for the alchemists quest Fixed Silent Blade Removed nightmare mode achievements (since nightmare mode is no more) Fix Arcane Eye at level 5 No random lore appears in the random zones or in the islands of Rel Non-moving creatures will not try to flee Dominant Will correctly appears in the right click menu Fixed a rare combo of talents that could make a brawler random boss enter an infinite loop Telekinetic Leap respects the talent range Fixed the random crash/weird textures when coming back from the Eidolon plane Fixed Huge Appetite achievement Movement tutorial appears once again Frozen tooltip updated to clarify that it blocks teleport & heal Missing tooltips in the character sheet Fixed vertical doors in shockbolt tiles The "room of death" is the Vor Armoury is guarded by sealed doors Chrono worlds will now clear on level/zone change Paradox clone debuffs will now prevent the player from leaving the level or zone door to the past no longer increases paradox but may cause anomalies while active Six new vaults from the vault contest and a new unique for the winner, Burbs Lull Fixed a leak of particle systems Have fun! |
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