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Old June 19, 2010, 12:26   #1
bebo
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Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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endgame mage - best way to deal damage?

After countless tries and endless tears I finally managed to get an almost fully kitted mage to the endgame! yes !!! (although I admit to a certain amount of stair-scumming in the first levels )

I almost cried when I found kelek's and I could actually use the spells in it ....

anyway, my main problem atm is in actually dealing damage, especially vs uniques. Melee damage is puny, the low mana spells do too little, and ice storm costs quite a bit to use consistently all the time. Suggestions?

Also, the lack of rNether worries me quite a bit.

btw, the devs probably should take a look at how sp are regenerated, I spend way too much time resting at the moment - although for sure I have to improve the way I play mages [EDIT - ah, I just noticed that I lack regen, nevermind]

Code:
  [Angband 3.1.2 (r1969) Character Dump]

 Name   Caronte                                  Self  RB  CB  EB   Best
 Sex    Male         Age            105   STR! 18/100  +1  -5  +7 18/130
 Race   High-Elf     Height          92   INT! 18/100  +3  +3  +6 18/***
 Class  Mage         Weight         188   WIS:     18  -1  +0  +3  18/20
 Title  Conjurer     Social  Role model   DEX:  18/38  +3  +1  +2  18/98
 HP     464/464      Maximize         Y   CON:  18/92  +1  -2  +8 18/162
 SP     263/263                           CHR! 18/100  +5  +1  +1 18/170

 Level               34   Armor   [34,+123]     Saving Throw         83%
 Cur Exp         685398   Fight   (+21,+17)     Stealth           Superb
 Max Exp         685398   Melee   (+32,+30)     Fighting       Excellent
 Adv Exp         805000   Shoot   (+41,+22)     Shooting       Excellent
 MaxDepth   4850' (L97)   Blows      4/turn     Disarming            78%
 Game Turns      453794   Shots      2/turn     Magic Device         113
 Player Turns     81777   Infra       40 ft     Perception        1 in 1
 Active Turns     40839   Speed          19     Searching            34%
 Gold            412906   Burden  202.8 lbs

 You are one of several children of a Telerin Mage.  You have light
 grey eyes, straight silver hair, and a fair complexion.



rAcid:......+.*.... rConf:....+.+......
rElec:......+...... Sound:......+.+....
rFire:......+...... Shard:.......+.....
rCold:+.....+...... Nexus:......+......
rPois:..+.......... Nethr:.............
rFear:........+.... Chaos:........+....
rLite:............+ Disen:.+...........
rDark:..+.......... S.Dig:.............
rBlnd:.........+... Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:+++..........
  ESP:.........+... Sear.:....+........
Invis:+...+.......+ Infra:............+
FrAct:....+...+.+.. Tunn.:.............
HLife:............. Speed:++.+.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     4 blows/round.
     Average damage/hit: 42 vs. undead, 42 vs. creatures not resistant
     to cold, and 34.6 vs. others.
     
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Ring of Speed (+9)
     +9 speed.
     
e) an Amulet of the Magi [+6] (+3)
     +3 intelligence.
     +15% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 31 to 58 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Ethereal Cloak of Protection [0,+29]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Speed [1,+8] (+7)
     +7 speed.
     


  [Character Quiver]

n) 23 Mithril Arrows of Slay Dragon (3d4) (+15,+17)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 435.2 vs. dragons, and 145.1 vs. others.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 8 Scrolls of Teleport Level {!*}
k) 9 Rods of Treasure Location {@z1!!}
l) 2 Rods of Magic Mapping {!!}
m) 7 Rods of Teleport Other {!!}
n) 3 Rods of Recall {!*}
     Cannot be harmed by electricity.
     
o) 2 Rods of Identify {!!}
     Cannot be harmed by electricity.
     
p) 3 Staves of *Destruction* (9 charges) {!*}
     
q) 2 Staves of Healing (5 charges) {!*}
     
r) 2 Staves of the Magi (6 charges) {!*}
     
s) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] {!!}
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 58 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     3 blows/round.
     With an additional 8 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 58.6 vs. creatures not resistant to fire, and 
     43.3 vs. others.
     
t) The Mace 'Taratol' (3d4) (+12,+12) {!!}
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 292 to 580 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     2 blows/round.
     With an additional 5 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 1 dex you would get 3 blows
     Average damage/hit: 55.5 vs. creatures not resistant to
     electricity, 72.1 vs. dragons, and 38.8 vs. others.
     


  [Home Inventory]

a) 9 Potions of Healing {!*}
     
b) 2 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life {!*}
     It can be thrown at creatures with damaging effect.
     
d) 7 Potions of Restore Mana {!*}
e) a Scroll of *Remove Curse* {!*}
f) 4 Scrolls of Banishment {!*}
g) a Scroll of Mass Banishment {!*}
h) 7 Scrolls of *Destruction* {!*}
i) an Amulet of ESP (+5)
     +25% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
j) The Amulet of Carlammas (+4) {!!}
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 655 to 1305 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
k) The Amulet of Ingwe (+3) {!!}
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 147 to 290 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {!!}
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
o) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
p) a Cloak of the Magi [1,+18] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Feather Falling.  
     
q) a Small Metal Shield of Elvenkind [4,+9] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 33.9.
     
u) The Long Sword 'Elvagil' (2d5) (+12,+12) (+2)
     +2 dexterity, charisma, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 49.8 vs. orcs, 49.8 vs. trolls, and 36.8 vs.
     others.
     
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
     Heavily cursed.
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     3 blows/round.
     With an additional 6 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 64.3 vs. evil creatures, 77.4 vs. demons, 77.4
     vs. trolls, 103.7 vs. dragons, and 51.2 vs. others.
     
w) a Lead-Filled Mace of Gondolin (4d3) (+10,+22)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 3 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 1 dex you would get 3 blows
     Average damage/hit: 67.8 vs. demons, 67.8 vs. orcs, 67.8 vs.
     trolls, 67.8 vs. dragons, and 50.2 vs. others.
     
     Radius 1 light.


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      9082     50'    2   Reached level 2
     17853    200'    3   Reached level 3
     21143    200'    4   Reached level 4
     26441    150'    4   Killed Bullroarer the Hobbit
     26441    150'    5   Reached level 5
     26441    150'    6   Reached level 6
     28655    200'    6   Killed Fang, Farmer Maggot's dog
     35368    300'    7   Reached level 7
     43287    350'    7   Killed Grip, Farmer Maggot's dog
     44733    350'    8   Reached level 8
     54098    450'    9   Reached level 9
     57771    500'   10   Reached level 10
     61381    550'   11   Reached level 11
     71256    500'   12   Reached level 12
     82590    650'   12   Killed Wormtongue, Agent of Saruman
     84475    650'   13   Reached level 13
     89297    650'   14   Reached level 14
     96371    700'   15   Reached level 15
    113344    850'   15   ring of  speed +6 on the floor
    113610    800'   16   Reached level 16
    133297      0'   17   Reached level 17
    142199   1050'   17   Killed Smeagol
    144712   1050'   18   Reached level 18
    155841   1150'   19   Reached level 19
    208693   1450'   20   Reached level 20
    211532   1500'   20   Found The Spear 'Nimloth'
    217866   1550'   21   Reached level 21
    228986   1800'   22   Reached level 22
    230877      0'   22   Killed Farmer Maggot
    241659   2000'   23   Reached level 23
    252705   2100'   23   Found The Mace 'Taratol'
    254308      0'   23   boots of speed +7 at black market
    254542      0'   23   (before - forgot) weapon of gondolin with ESP
    255193   2150'   24   Reached level 24
    255915   2150'   24   Found The Dagger 'Nimthanc' (LOST)
    267383   2250'   25   Reached level 25
    272669   2250'   25   Killed Nar, the Dwarf
    272708   2250'   25   Found The Cutlass 'Gondricam'
    277832   2300'   25   Found The Rapier 'Forasgil'
    280976   2350'   25   Found The Metal Brigandine Armour of the Rohirrim
    283896   2300'   25   Killed Orfax, Son of Boldor
    285063   2350'   25   Found The Chain Mail of Arvedui
    290306   2350'   25   found rod TelOther (first non magic source)
    293123   2300'   25   Found The Hard Leather Cap of Thranduil
    297731   2350'   26   Reached level 26
    299624   2350'   26   Found The Long Sword 'Elvagil'
    310100   2500'   26   Killed Gorbag, the Orc Captain
    310197   2500'   26   Found The Leather Scale Mail 'Thalkettoth'
    314655   2450'   27   Reached level 27
    316879   2450'   27   Found The Long Bow 'Belthronding'
    318722   2400'   27   Killed Khim, Son of Mim
    319115   2450'   27   Killed Mughash the Kobold Lord
    319182   2450'   27   Found The Full Plate Armour of Isildur
    319345   2450'   27   Found The Bastard Sword 'Calris'
    321211   2500'   27   Found The Small Metal Shield of Thorin
    326036   2550'   28   Reached level 28
    328826   2600'   28   Killed Scatha the Worm
    328826   2600'   29   Reached level 29
    328846   2600'   29   Found The Amulet of Carlammas
    332160   2650'   29   Found The Set of Gauntlets 'Paurnen' (LOST)
    336927   2750'   29   Killed Sangahyando of Umbar
    339204   2750'   29   Found The Mithril Chain Mail 'Belegennon'
    340705   2850'   29   Found The Phial of Galadriel
    343034   2950'   29   Found The Metal Cap of Celebrimbor
    346194   3000'   29   Killed Ibun, Son of Mim
    366347   3250'   29   Killed Ulwarth, Son of Ulfang
    371442   3250'   30   Reached level 30
    371442   3250'   31   Reached level 31
    371446   3250'   31   !exp
    371633   3250'   31   Killed Uldor the Accursed
    373633   3250'   31   reached 400+ hp
    375539   3300'   31   back to under 300hp
    375539   3300'   31   0% fail casting rate
    378373   3300'   31   Found The Set of Leather Gloves 'Cambeleg'
    381483   3350'   31   Found The Leather Shield of Celegorm
    383969   3400'   31   reached max STR & max INT
    396764   3800'   31   Killed Grishnakh, the Hill Orc
    396868   3800'   31   Found The Short Sword 'Dagmor'
    401970   4050'   31   Found The Ring of Barahir
    401977   4050'   31   400+ hp & 0% fail rate
    419260   4500'   32   Reached level 32
    419263   4500'   32   !exp
    430244   4550'   32   Found The Morning Star 'Firestar'
    431618   4550'   33   Reached level 33
    431620   4550'   33   !exp
    434109   4650'   33   Found The Amulet of Ingwe
    437674   4800'   34   Reached level 34
    437676   4800'   34   !exp
    437857   4800'   34   Killed Lugdush, the Uruk
    439340   4850'   34   Killed Ugluk, the Uruk
    440786   4850'   34   max CHR
    446756   4850'   34   Killed Golfimbul, the Hill Orc Chief
    448707   4850'   34   found kelek's


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 19, 2010, 17:18   #2
Pete Mack
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Calris FTW!
You have 0% fail on Teleport other and 20% fail on *Destruction*
At CON 18/200 you are good to aggravate. You can go with Calris, and start mowing down Green and Black dragon pits.

Alternatively, +4 CON (for 18/200) from Amulet and +2 INT (for 18/210) from Cloak is much better than what you have now.
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Old June 19, 2010, 17:22   #3
Zikke
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Location: Los Angeles
Posts: 1,067
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Getting 1 more DEX would help a lot too
__________________
A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:
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Old June 19, 2010, 17:48   #4
ChodTheWacko
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Posts: 155
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Dumb questions - how on earth do you take notes in the character history like that? (I found blah de blah at 1000' feet) that's cool!

- Frank
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Old June 19, 2010, 19:42   #5
Pete Mack
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Use the "take notes" command, ':'
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Old June 19, 2010, 20:02   #6
Derakon
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The automatic notes (turn, depth, and event at the end of the dump) are, well, automatic and should show up in any 3.1.2 dump. I think there used to be an option that controlled whether or not they're taken, but since I can't find any such option, I assume it's set to always be on.
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Old June 20, 2010, 10:48   #7
bebo
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thanks for the help guys, alas, it was not meant to be

teleported in a room full of time hounds .....

he will be remembered fondly

Code:
  [Angband 3.1.2 (r1969) Character Dump]

 Name   Caronte                                  Self  RB  CB  EB   Best
 Sex    Male         Age            105   STR! 18/100  +1  -5 +10 18/160
 Race   High-Elf     Height          92   INT! 18/100  +3  +3  +5 18/210
 Class  Mage         Weight         188   Wis:  18/92  -1  +0  +3 18/112  18/63
 Title  Warlock      Social      Feared   DEX! 18/100  +3  +1  +2 18/160
 HP     -36/573      Maximize         Y   Con! 18/100  +1  -2 +11 18/200 18/170
 SP     267/296                           Chr! 18/100  +5  +1  +1 18/170 18/140

 Level               39   Armor   [40,+126]     Saving Throw         89%
 Cur Exp        1979813   Fight   (+30,+20)     Stealth           Superb
 Max Exp        2103827   Melee   (+45,+37)     Fighting       Excellent
 Adv Exp        2300000   Shoot   (+50,+22)     Shooting       Excellent
 MaxDepth   4900' (L98)   Blows      4/turn     Disarming            84%
 Game Turns      581115   Shots      2/turn     Magic Device         118
 Player Turns    118449   Infra       40 ft     Perception       1 in 16
 Active Turns     55551   Speed          10     Searching            19%
 Gold            789674   Burden  270.2 lbs

 You are one of several children of a Telerin Mage.  You have light
 grey eyes, straight silver hair, and a fair complexion.



rAcid:......+.*.... rConf:......+......
rElec:......+...... Sound:......+.+....
rFire:*.....+...... Shard:.............
rCold:....+.+...... Nexus:......+......
rPois:..+.......... Nethr:....+........
rFear:........+..+. Chaos:........+....
rLite:............+ Disen:.+...........
rDark:..+.+........ S.Dig:.............
rBlnd:.........+... Feath:.......+.....

Light:............. Aggrv:.............
Regen:............. Stea.:.++....+.....
  ESP:.........+... Sear.:.............
Invis:.....+......+ Infra:............+
FrAct:........+.+.. Tunn.:.............
HLife:....+........ Speed:.+.+.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Time hound resists.
> You're not as wise as you used to be...
> The Time hound breathes time.
> The Time hound resists.
> You're not as beautiful as you used to be...
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Time hound breathes time.
> The Time hound resists.
> You're not as hale as you used to be...
> *** LOW HITPOINT WARNING! ***
> The Time hound breathes time.
> The Time hound resists.
> You feel life has clocked back.
> You die.

Killed by a Time hound.

  [Character Equipment]

a) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] {!!}
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 62.4 vs. creatures not resistant to fire, and 
     46.8 vs. others.
     
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Ring of Speed (+10)
     +10 speed.
     
e) The Jewel 'Evenstar' {!!}
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 300 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
f) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 102 to 200 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+18] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Feather Falling.  
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 23 Mithril Arrows of Slay Dragon (3d4) (+15,+17)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 439.4 vs. dragons, and 146.5 vs. others.
     35% chance of breaking upon contact.
     
o) 32 Mithril Arrows of Slay Evil (3d4) (+14,+19)
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 305.5 vs. evil creatures, and 152.8 vs. others.
     35% chance of breaking upon contact.
     
p) 25 Arrows of Slay Dragon (1d4) (+16,+15)
     Slays dragons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 373.3 vs. dragons, and 124.4 vs. others.
     35% chance of breaking upon contact.
     
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9}
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 4 Scrolls of Banishment {!*}
k) 12 Rods of Treasure Location (4 charging) {@z1!!}
l) 3 Rods of Magic Mapping {!!}
m) a Rod of Probing
n) 8 Rods of Teleport Other {!!}
o) 3 Rods of Recall (1 charging) {!*}
     Cannot be harmed by electricity.
     
p) 9 Staves of *Destruction* (28 charges) {!*}
     
q) 4 Staves of Healing (7 charges) {!*}
     
r) a Staff of Banishment (3 charges) {!*}
     
s) 3 Staves of the Magi (8 charges) {!*}
     
t) The Mace 'Taratol' (3d4) (+12,+12) {!!}
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 202 to 400 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 58.9 vs. creatures not resistant to
     electricity, 75.7 vs. dragons, and 42.1 vs. others.
     


  [Home Inventory]

a) 13 Potions of Healing {!*}
     
b) 2 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life {!*}
     It can be thrown at creatures with damaging effect.
     
d) 12 Potions of Restore Mana {!*}
e) a Scroll of Mass Banishment {!*}
f) 9 Scrolls of *Destruction* {!*}
g) a Ring of Speed (+10)
     +10 speed.
     
h) an Amulet of ESP (+5)
     +25% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
i) an Amulet of Weaponmastery (+4,+4) (+3)
     +3 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.  
     
j) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
k) The Amulet of Ingwe (+3) {!!}
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 102 to 200 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {!!}
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 4 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!!}
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1000 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
q) a Small Metal Shield of Elvenkind [4,+9] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Pair of Leather Sandals of Speed [1,+8] (+7)
     +7 speed.
     
t) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 37.
     
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
     Heavily cursed.
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 67.8 vs. evil creatures, 81 vs. demons, 81 vs.
     trolls, 107.5 vs. dragons, and 54.5 vs. others.
     
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     4 blows/round.
     Average damage/hit: 45.2 vs. undead, 45.2 vs. creatures not
     resistant to cold, and 37.7 vs. others.
     
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!!}
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target c
     reature.
     Takes 80 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 54.6 vs. dragons, and 39.1 vs. others.
     
x) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3) {!w}
     +3 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 42 to 80 turns to recharge at your current speed.
     Your chance of success is 94.5%
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      9082     50'    2   Reached level 2
     17853    200'    3   Reached level 3
     21143    200'    4   Reached level 4
     26441    150'    4   Killed Bullroarer the Hobbit
     26441    150'    5   Reached level 5
     26441    150'    6   Reached level 6
     28655    200'    6   Killed Fang, Farmer Maggot's dog
     35368    300'    7   Reached level 7
     43287    350'    7   Killed Grip, Farmer Maggot's dog
     44733    350'    8   Reached level 8
     54098    450'    9   Reached level 9
     57771    500'   10   Reached level 10
     61381    550'   11   Reached level 11
     71256    500'   12   Reached level 12
     82590    650'   12   Killed Wormtongue, Agent of Saruman
     84475    650'   13   Reached level 13
     89297    650'   14   Reached level 14
     96371    700'   15   Reached level 15
    113344    850'   15   ring of  speed +6 on the floor
    113610    800'   16   Reached level 16
    133297      0'   17   Reached level 17
    142199   1050'   17   Killed Smeagol
    144712   1050'   18   Reached level 18
    155841   1150'   19   Reached level 19
    208693   1450'   20   Reached level 20
    211532   1500'   20   Found The Spear 'Nimloth'
    217866   1550'   21   Reached level 21
    228986   1800'   22   Reached level 22
    230877      0'   22   Killed Farmer Maggot
    241659   2000'   23   Reached level 23
    252705   2100'   23   Found The Mace 'Taratol'
    254308      0'   23   boots of speed +7 at black market
    254542      0'   23   (before - forgot) weapon of gondolin with ESP
    255193   2150'   24   Reached level 24
    255915   2150'   24   Found The Dagger 'Nimthanc' (LOST)
    267383   2250'   25   Reached level 25
    272669   2250'   25   Killed Nar, the Dwarf
    272708   2250'   25   Found The Cutlass 'Gondricam'
    277832   2300'   25   Found The Rapier 'Forasgil'
    280976   2350'   25   Found The Metal Brigandine Armour of the Rohirrim
    283896   2300'   25   Killed Orfax, Son of Boldor
    285063   2350'   25   Found The Chain Mail of Arvedui
    290306   2350'   25   found rod TelOther (first non magic source)
    293123   2300'   25   Found The Hard Leather Cap of Thranduil
    297731   2350'   26   Reached level 26
    299624   2350'   26   Found The Long Sword 'Elvagil' (LOST)
    310100   2500'   26   Killed Gorbag, the Orc Captain
    310197   2500'   26   Found The Leather Scale Mail 'Thalkettoth'
    314655   2450'   27   Reached level 27
    316879   2450'   27   Found The Long Bow 'Belthronding'
    318722   2400'   27   Killed Khim, Son of Mim
    319115   2450'   27   Killed Mughash the Kobold Lord
    319182   2450'   27   Found The Full Plate Armour of Isildur
    319345   2450'   27   Found The Bastard Sword 'Calris'
    321211   2500'   27   Found The Small Metal Shield of Thorin
    326036   2550'   28   Reached level 28
    328826   2600'   28   Killed Scatha the Worm
    328826   2600'   29   Reached level 29
    328846   2600'   29   Found The Amulet of Carlammas (LOST)
    332160   2650'   29   Found The Set of Gauntlets 'Paurnen' (LOST)
    336927   2750'   29   Killed Sangahyando of Umbar
    339204   2750'   29   Found The Mithril Chain Mail 'Belegennon'
    340705   2850'   29   Found The Phial of Galadriel (LOST)
    343034   2950'   29   Found The Metal Cap of Celebrimbor
    346194   3000'   29   Killed Ibun, Son of Mim
    366347   3250'   29   Killed Ulwarth, Son of Ulfang
    371442   3250'   30   Reached level 30
    371442   3250'   31   Reached level 31
    371446   3250'   31   !exp
    371633   3250'   31   Killed Uldor the Accursed
    373633   3250'   31   reached 400+ hp
    375539   3300'   31   back to under 300hp
    375539   3300'   31   0% fail casting rate
    378373   3300'   31   Found The Set of Leather Gloves 'Cambeleg'
    381483   3350'   31   Found The Leather Shield of Celegorm (LOST)
    383969   3400'   31   reached max STR & max INT
    396764   3800'   31   Killed Grishnakh, the Hill Orc
    396868   3800'   31   Found The Short Sword 'Dagmor' (LOST)
    401970   4050'   31   Found The Ring of Barahir
    401977   4050'   31   400+ hp & 0% fail rate
    419260   4500'   32   Reached level 32
    419263   4500'   32   !exp
    430244   4550'   32   Found The Morning Star 'Firestar'
    431618   4550'   33   Reached level 33
    431620   4550'   33   !exp
    434109   4650'   33   Found The Amulet of Ingwe
    437674   4800'   34   Reached level 34
    437676   4800'   34   !exp
    437857   4800'   34   Killed Lugdush, the Uruk
    439340   4850'   34   Killed Ugluk, the Uruk
    440786   4850'   34   max CHR
    446756   4850'   34   Killed Golfimbul, the Hill Orc Chief
    448707   4850'   34   found kelek's
    478291   4850'   34   Killed Ulfast, Son of Ulfang
    479081   4850'   34   max CON
    482968   4800'   34   Killed Angamaite of Umbar
    482968   4800'   35   Reached level 35
    486014   4900'   35   reached 500+ hp
    491181   4850'   35   !exp
    496096   4850'   35   Found The Lochaber Axe 'Mundwine' (LOST)
    496651   4850'   35   Killed The Cat Lord
    498738   4800'   35   Killed Lagduf, the Snaga
    500830   4800'   35   Killed Waldern, King of Water
    501007   4800'   35   Killed Bolg, Son of Azog
    502928   4800'   35   Killed Mim, Betrayer of Turin
    504767   4850'   35   Killed Ulfang the Black
    506051   4850'   35   Killed Boldor, King of the Yeeks
    507684   4850'   36   Reached level 36
    507788   4850'   36   Found The Mithril Plate Mail of Celeborn
    509511   4850'   36   Found The Jewel 'Evenstar'
    511422   4900'   36   Killed Smaug the Golden
    513550   4850'   36   Killed Itangast the Fire Drake
    521592   4850'   36   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    523040   4850'   36   Killed Kavlax the Many-Headed
    527466   4850'   37   Reached level 37
    527474   4850'   37   Found The Star of Elendil
    527509   4850'   37   Found The Long Sword 'Anguirel'
    530624   4850'   37   Killed Lorgan, Chief of the Easterlings
    534877   4850'   37   !exp
    538569   4800'   37   Killed Adunaphel the Quiet
    540343   4900'   37   Killed Castamir the Usurper
    541224   4900'   37   Killed Ji Indur Dawndeath
    544314   4950'   37   Killed Quaker, Master of Earth
    546312   4900'   37   Killed Ar-Pharazon the Golden
    549054   4850'   37   Killed Ren the Unclean
    552429   4900'   38   Reached level 38
    552433   4900'   38   !exp
    554447   4900'   38   Killed Brodda, the Easterling
    557117   4750'   38   Found The Pair of Steel Shod Boots of Thror
    557123   4750'   38   reached 600+ hp
    560914   4800'   38   max DEX
    561129   4800'   38   !exp
    563989   4850'   39   Reached level 39
    563992   4850'   39   !exp
    570025   4900'   39   Found The Heavy Crossbow of Umbar
    570329   4900'   39   reached 700+ hp
    572218   4900'   39   Killed Uvatha the Horseman
    577778   4850'   39   Found The Beaked Axe of Theoden
    577808   4850'   39   Killed Shagrat, the Orc Captain


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 20, 2010, 16:39   #8
buzzkill
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"At this rate, we'll keep getting younger until we suffer a fate worse than death: pre-life! Then death." ~ Professor Hubert Farnsworth
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Old June 20, 2010, 22:21   #9
PowerDiver
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It is really really dangerous to teleport deep down. Even starting at DL 50 this starts to be a bit relevant. You really ought to have 800+ hp and be hasted and cast resistance spell before teleporting at DL 90+. Even that char might die to time hounds, so it is not something I would do lightly.
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Old December 4, 2016, 17:11   #10
icefyre
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Quick fix

If you're a mage you could banish time hounds and time vorticies before teleporting to make it safer. Still not the wisest...
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