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Old September 9, 2011, 02:04   #291
d_m
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Originally Posted by Shockbolt View Post
Obviously, I'd need your e-mail to add you to the dropbox folder.
Hey, you can use d_m@plastic-idolatry.com

I will let you know as soon as we can support double-height tiles.
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Old September 9, 2011, 06:23   #292
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Added you to the dropbox folder now. Do keep in mind, I intend to go over all the tiles when the set is complete, so some of them might still get a makeover.

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Hey, you can use d_m@plastic-idolatry.com

I will let you know as soon as we can support double-height tiles.
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Old September 9, 2011, 19:06   #293
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Angband tiles, todays produce:

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Last edited by Shockbolt; April 15, 2014 at 19:52.
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Old September 10, 2011, 11:28   #294
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Angband building replacements. Treat these as unfinished examples, finished version will look much more detailed. What I've planned is to have somewhat similar building types for weapon trader, armor trader, home and general store. Then there will be some quite distinguishable tiles for each of the temple, black market, magic shop and alchemy shop.

For the weapon trader, armor trader, home and general store, there will be at least 4 variations, so when the village is generated, it won't mean that all houses will be made of for example stone or wood, but some of them might be of light wood, some of stone and some of dark wood, picked by random.

See the example tiles below, where 4 of each of weapon trader and armor trader is shown. currently each house is 2*64 pixels wide and 3*64 pixels tall:

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Old September 10, 2011, 13:10   #295
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That list contains mostly the same monsters and stuff as vanilla angband right?
If so, there shouldn't be a problem filling in the extra/different monsters as I'm working on the full list of monsters for Angband right now.
I would absolutely love to have a full set available for FAangband, but please don't feel pressured or anything - I'm not even sure when I'll get around to including the new tile-handling code from Angband.

Also, your dragons are awesome.
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Old September 10, 2011, 18:50   #296
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More Angband related tiles, feel free to guess what's what:

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Old September 10, 2011, 20:08   #297
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from top left to bottom right:

ice giant
spectator
5 headed hydra
spirit naga
black ogre
air hound/colbran
black knight/mage
cloud giant
catoblepas/ring mimic
purple worm/wereworm
fire giant
mind flayer

how'd I do?
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Old September 10, 2011, 20:16   #298
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Almost got it, just a few errors

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Originally Posted by fizzix View Post
from top left to bottom right:

ice giant
spectator
5 headed hydra
spirit naga
black ogre
air hound/colbran
black knight/mage
cloud giant
catoblepas/ring mimic
purple worm/wereworm
fire giant
mind flayer

how'd I do?
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Old September 10, 2011, 23:57   #299
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I kinda feel like one of the nagas should have multiple sets of arms, and the spirit naga, being the most powerful, would be a good contender for that. But these are awesome too.

...that's one angry ring...
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Old September 11, 2011, 09:16   #300
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I hear you and I agree with you. What would be cool is a function that would allow for the same monster to be generated using 1-4 different tiles, picking 1 out of those for that monster. Take the forest troll monster for example: you enter a room with 4 forest trolls, you recognize all 4 as forest trolls but they appear slightly different.

The same could be done for the nagas and the rest of them: some nagas have 2 pairs of arms, some 1 pair, and they might even be dressed up differently in ways of armor, shields, weaponry.



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I kinda feel like one of the nagas should have multiple sets of arms, and the spirit naga, being the most powerful, would be a good contender for that. But these are awesome too.

...that's one angry ring...
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