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Old March 30, 2015, 20:50   #691
Nick
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Originally Posted by Shockbolt View Post
And I just want to add that I plan on expanding my tileset, to include more terrain tiles, more objects, more items and possibly even more enemy tiles. These will be included into the tileset you get @ $250, and all future additions will be available for free.

I also plan on adding the new tiles to the current Angband tilesheet if possible.
That's excellent - we'll be needing at least some new terrain soon
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Old March 31, 2015, 00:21   #692
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And I just want to add that I plan on expanding my tileset, to include more terrain tiles, more objects, more items and possibly even more enemy tiles. These will be included into the tileset you get @ $250, and all future additions will be available for free.

I also plan on adding the new tiles to the current Angband tilesheet if possible.
Awesome - keep up the great work!

A.
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Old April 21, 2015, 20:29   #693
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A bunch of new tiles that will be included with the free Angband tileset. Many of these tiles are not supported currently I believe, but they are there for future possible purposes. More to come soon, especially outdoor tiles. The tiles seen here are made from using a portion of my base Fantasy art kit:

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Old April 22, 2015, 02:08   #694
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My god, that's beautiful work.

Nick, are you watching this?
Want it NOW!!!!
(After the restructure, of course).
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Old April 22, 2015, 15:07   #695
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My god, that's beautiful work.

Nick, are you watching this?
Want it NOW!!!!
(After the restructure, of course).
Can you tell me the major new changes to the future new version, or point me to a thread where I can read about it? I'm obviously excited about the game as a whole, but new possibilities graphicswise are of great interest of course
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Old April 22, 2015, 19:44   #696
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I love those pics, if I wasn't doing my own game in 32x32 (to be able to edit some tiles myself), I'd definitely use them
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Old April 22, 2015, 21:12   #697
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I love those pics, if I wasn't doing my own game in 32x32 (to be able to edit some tiles myself), I'd definitely use them
There are free image batch resizers out there, resizing the entire tileset to 32x32 is a breeze
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Old April 22, 2015, 22:21   #698
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Can you tell me the major new changes to the future new version, or point me to a thread where I can read about it? I'm obviously excited about the game as a whole, but new possibilities graphicswise are of great interest of course
This is a very rough and incomplete working plan from our devteam meeting last October:
Quote:
4.0 - gameplay neutral restruct as discussed
4.1 - fix traps, rune-based ID, new dungeon gen and maybe some improved monster AI
4.2 - new terrain, redo monster list and AI fully, possibly new classes/races
4.3 - combat system and object revamp
There's actually already a tiny bit of new terrain (lava and a new type of rubble) already in 4.0. I intend to keep Angband's current straightforward, uncluttered dungeon style, so there probably won't be a lot of new terrain.

Graphically in the future we probably have changes to traps, a bit more new terrain, and likely new monsters and objects. So just about anything is possible
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Old April 23, 2015, 11:58   #699
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There are free image batch resizers out there, resizing the entire tileset to 32x32 is a breeze
Speaking of which...

I'm probably missing something obvious, but is the entire tileset (in 64x64) available anywhere? This thread contains lots of pictures with individual tiles or groups of tiles, but if there are any links to a big honking tilesheet then I've missed them.

I'd love to use them in Cthangband.
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Old April 23, 2015, 16:41   #700
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Quote:
Originally Posted by Nick View Post
This is a very rough and incomplete working plan from our devteam meeting last October:


There's actually already a tiny bit of new terrain (lava and a new type of rubble) already in 4.0. I intend to keep Angband's current straightforward, uncluttered dungeon style, so there probably won't be a lot of new terrain.

Graphically in the future we probably have changes to traps, a bit more new terrain, and likely new monsters and objects. So just about anything is possible
Most of the terrain that Shockbolt posted is flavor terrain. Theoretically it could go in at 4.0. Unfortunately my one attempt to play around with loading tiles ended in disaster, so I'm wary of trying again.
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