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#1 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Random abilities and 3.1.2
Hello.
I'm playing comp which is vanilla 3.1.2 r1971. I have found a lot of items which should have random ability (regen, ESP etc.) but have not. Some of them do however. Has something changed, or doesn't ID reveal them always? |
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#2 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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Which items? There was work on bitflags which could possibly have introduced a bug (there was already an earlier bug relating to randarts and slays). It will be hard to track down without specific items. Also, were these drops, found on the level, bought in a store, etc?
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#3 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I think only those weapons are affected. Everything else I have seen have had something extra. Aman, permanence and elvenkind have extra resist, defenders and holy avengers sustains, helmets with extra abilities have extra ability. Haven't found magi cloak, but there is another comp player that has and he has ESP from magi cloak |
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#4 |
Prophet
Join Date: Mar 2008
Posts: 2,712
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#5 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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You are correct. I didn't notice that when I looked at what it has. Extra lite doesn't show where all the other "extra abilities" are listed. So it is mainly just Gondolin weapons. Or there is something wrong with somewhere deeper (Nearly ready to kill M, and haven't seen single RoResistPoison, which is really weird).
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#6 |
Prophet
Join Date: Mar 2008
Posts: 2,712
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I haven't noticed any problems, and I tend to look for this problem since it happened so many times before. I've put in some debugging code, and haven't seen anything unusual. Take a look at my most recent comp dump to see a gondolin with ESP.
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#7 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Now at work, didn't have time to play yesterday and this day looks to go in similar direction, so might be before I have time to test again. I think RNG is acting funny in my game anyway. I think I have seen only four RoFA and only one RoSI in entire game, but I have seen at least six or seven Rings of Acid in very short time period. Also not a single Ring of Resist Poison, and I have had access to illumination due finding Palantir for a while. I investigate unknown rings, because at this point unknown rings have high probability to be artifact rings. |
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#8 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
I usually don't bother to ID gondolins without ESP, or even gondolins with ESP ![]() |
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#9 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
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#10 |
Prophet
Join Date: Mar 2008
Posts: 2,712
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I put in some serious debugging code, and everything appears correct. Gondolin generation does not even consider a matching ability of SI, FA, or Lite. Random abilities used to be listed at the end of object descriptions, but now all flags are reported in fixed order. You may have missed the slow dig or feather fall early in the description.
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