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Old April 22, 2011, 13:38   #11
nppangband
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Quote:
Originally Posted by d_m View Post
The biggest predictor for me is trying to play a little each day, rather than playing a ton. If I play for 4-5 hours, there's a good chance I'll get sloppy if I'm not really careful, especially if I get tired.
Same here. Being a maintainer means I rarely get to play for 30 minutes before I see something that isn't quite right, or get an idea for something I want to change. So I stop and add it.

Most of my deaths happen because I forgot that I added or changed something, and I end up getting killed by my own feature.
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Old April 22, 2011, 14:02   #12
ulrichvonbek
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Quote:
Palantir is pretty useless heavy piece of rock for me.
With it, I could activate for enlightenment, so I had a much easier time finding additional gear that I needed. However, it is heavy and I didn't wear it all the time.

Cubragol for the extra +10 perm speed may have had more impact on that game.
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Old April 22, 2011, 14:55   #13
HallucinationMushroom
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I usually breathe a sigh of relief when I have Blind+Confu+FA. Then I know it's really up to me to royally screw up, which I often do. My largest obstacle to winning is staying is staying in the right mindset to win. I've got a demon on my shoulder that is always nagging me to do silly things and it's so much fun when they pay off.
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Old April 22, 2011, 21:08   #14
Max Stats
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Quote:
Originally Posted by HallucinationMushroom View Post
I've got a demon on my shoulder that is always nagging me to do silly things and it's so much fun when they pay off.
A few Orbs should take care of that.
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Old April 22, 2011, 23:28   #15
ulrichvonbek
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Having read the responses so far, I think I've decided that people with lots of victories look at the game somewhat differently than I do currently. I guess I need to rethink things, but hopefully I'm making progress. I've got my 5th character ever past L40.
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Old April 22, 2011, 23:58   #16
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My characters usually die due to greed or boredom.

I've learned to conquer boredom, or at least recognize and avoid it. Downside it that it now takes me months to play a successful character.

Greed is a more complex problem. I know that it's better to survive and live to loot another day, but all too often I "go for it". I know that the item I'm seeking (which is probably worthless anyhow) will reappear. But trying to get to the things that the RNG doesn't want me to have is great fun (for me).
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Old April 23, 2011, 00:06   #17
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If I don't take risks, then the game becomes boring. My last warrior got into an incredibly ill-advised fight with an AMHD (no speed, no poison resistance, no confusion protection; about all I had was hitpoints, melee damage, and stacks of ?Phase and !CCW) which I only just barely won; the RNG could have swatted me down at any time. But it was exciting!
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