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Old March 24, 2018, 02:34   #21
Sideways
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Thanks. There's probably plenty of rewards like that, not just in Frog; e.g. Royal Crypt gives Bilbo to everybody in both FrogComposband and PosChengband. And there will probably always be some rewards like that because the standard reward is so thematic for the quest and can - if all else fails - be sold for decent $$$. (Yes, the development version now has the no_selling option, where that argument doesn't apply.)

But there's absolutely no reason why Trouble at Home should give a hard studded leather to everybody, including characters with no use for it; and I will put alternative rewards there and some other quests (at least anti-paladin).
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Old March 24, 2018, 14:29   #22
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Cop Quest doesn't have any random monsters, but does have one summoner (the priest); I'd assume he summoned the Variant Maintainer, which is pretty unlucky and not something you should expect to happen regularly. Even summons apart, the priest is the most dangerous enemy in that quest, and killing him should be a top priority.
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Old March 25, 2018, 21:02   #23
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Originally Posted by Mocht View Post
This interests me, I wonder how many interesting/powerful things are in the game that everyone ignores
An example is duelists
No-one played them, then a few people won with them, and said that duelists are wrecking machines at high level
Duelists would probably bring more enjoyment to more people if they started stronger, even at the cost of ending weaker.
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Old March 26, 2018, 20:18   #24
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I have a question about weapon proficiency. My high-elf ranger of level 15 has only beginner (+0 to hit) in short bow and this is very weird because i am shooting everyone out since beginning of the game. Is there some hidden mechanics and my weapon prof is actually rise?
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Old March 26, 2018, 21:41   #25
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I have a question about weapon proficiency. My high-elf ranger of level 15 has only beginner (+0 to hit) in short bow and this is very weird because i am shooting everyone out since beginning of the game. Is there some hidden mechanics and my weapon prof is actually rise?
The proficiency mechanics are highly obscure, they're explained in various help files but unfortunately not very well anywhere. Basically, you will gain proficiency by shooting monsters, but only if the monsters are of sufficiently high level compared to your proficiency.

Beginner (+0 to-hit) sounds not so great, but it's a lot better than Unskilled (-20), and sufficiently good that you must shoot monsters of native level 15 (or deeper) to gain any proficiency. My guess would be that you haven't shot enough level 15 monsters yet, and that's why you haven't gained any proficiency.

(Also, the more proficient you are, the slower you gain proficiency.)
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Old March 26, 2018, 22:22   #26
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Also: this makes carrying buffs significantly more useful.
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Old March 27, 2018, 20:54   #27
Rudiment
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Originally Posted by Sideways View Post
The proficiency mechanics are highly obscure, they're explained in various help files but unfortunately not very well anywhere. Basically, you will gain proficiency by shooting monsters, but only if the monsters are of sufficiently high level compared to your proficiency.

Beginner (+0 to-hit) sounds not so great, but it's a lot better than Unskilled (-20), and sufficiently good that you must shoot monsters of native level 15 (or deeper) to gain any proficiency. My guess would be that you haven't shot enough level 15 monsters yet, and that's why you haven't gained any proficiency.

(Also, the more proficient you are, the slower you gain proficiency.)
But my ranger began with beginner (+0 to hit) in short bow from level 1. I cleaned warrens and now cleaning hideout (lvl 12). So i met plenty of monsters with equal of even higher lvl, but i didn't manage to get even silly beginner (+1 to hit).
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Old March 27, 2018, 21:20   #28
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But my ranger began with beginner (+0 to hit) in short bow from level 1. I cleaned warrens and now cleaning hideout (lvl 12). So i met plenty of monsters with equal of even higher lvl, but i didn't manage to get even silly beginner (+1 to hit).
With +0 proficiency, you need to shoot monsters of native level 15 or deeper. That limit isn't set by your clvl - it's purely coincidental that your clvl happened to also be 15. The limit is set by your +0 proficiency, and was already dl 15 when you were clvl 1; apologies if my previous post didn't explain this clearly enough. As you go a bit deeper your proficiency should start rising.

(Technically, you can get some proficiency from shooting dl 14 monsters; just not enough to reach the lofty heights of +1 to-hit.)
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Old March 29, 2018, 12:49   #29
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Four dungeons - the anti-magic cave, the anti-melee cave, Heaven and Mine - don't have bottom guardians in the official release of 7.0.strawberry. (Heaven and Mine will have guardians in 7.0.peppermint, and already have guardians in the development version.)
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Old March 29, 2018, 18:28   #30
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Question about Virtues system. My ranger have +3% to fail rate in Nature realm. I think it is because "You have sinned against Nature". On my way many hostile animals and my spiders from Trump realm not always help to avoid killing animals. Maybe it is worth adding spells like calm animal or something.
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