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Old March 29, 2018, 22:03   #31
Sideways
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You can gain nature points by healing animals or charming animals, and by recycling (selling) empty bottles. (Or you can simply not enable virtues and consequently not worry about any of that stuff.)

That said, adding a spell that charms animals to the Nature realm doesn't sound like a bad idea at all.
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Old March 31, 2018, 13:35   #32
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For this particular piece of info, nikheizen's spoiler site has it covered:

http://nikheizen.github.io/

in general if you want to poke around inside the code itself, download a copy and learn to grep.
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Old April 5, 2018, 12:44   #33
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I noticed a strange thing about Griffons. They have an ability to shoot arrow at you. But griffons are animals without hands. How they do suppose to use bows for shootings?
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Old April 5, 2018, 13:19   #34
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I'm not sure it's actually impossible for griffons to shoot arrows; but I have no idea why they do shoot arrows, either. If someone can think of a more humorous description for their reflectable 4d5 ranged attack I'm all ears
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Old April 5, 2018, 14:53   #35
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If you replace them with manticores then tail spikes work.
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Old April 5, 2018, 18:57   #36
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I discovered a minor bug. Sometimes i throw away junk from my inventory via 'v' button. If there is a wall (which hero cant see) on path of flying object then object may pass through it and appear right behind the wall.
Well even *uck this bug. During another level up my chaos-warrior receive characteristics swap and now my str and int is low as fu*k but now i have high charisma and wisdom. Result is rage quit. Fuc* this chaos-warior. 90% of level up gift are totaly useless

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Old April 5, 2018, 21:08   #37
Sideways
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Quote:
Originally Posted by Rudiment View Post
I discovered a minor bug. Sometimes i throw away junk from my inventory via 'v' button. If there is a wall (which hero cant see) on path of flying object then object may pass through it and appear right behind the wall.
Well even *uck this bug. During another level up my chaos-warrior receive characteristics swap and now my str and int is low as fu*k but now i have high charisma and wisdom. Result is rage quit. Fuc* this chaos-warior. 90% of level up gift are totaly useless
7.0.peppermint, which will be released tomorrow, offers a no_scrambling birth option that prevents stat swaps if turned on. (Other bad things may happen instead... but at least they're not permanent.)

Thanks for the bug report; bostock reported the same thing on angband.live last week, it will also be fixed in 7.0.peppermint.
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Old April 6, 2018, 13:34   #38
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* Rebalanced shop shuffling. The cheap shuffling introduced in ComPosband allowed characters to acquire silly piles of extremely powerful consumables very easily, as long as they found a dungeon shop and had enough money. The cheap shuffling has been retained, but many of the most powerful items (like !Healing, !*Healing*, !Life, stat potions, ?Genocide, ?MassGenocide and !NewLife) can no longer be generated on a shuffle. Also, Black Market shuffling is more expensive now
I do not now if this is related to rebalancing, but I have noticed that !heroism became extremely rare for me, and since they are very cheap it probably means that they are easy to make and they should be available almost all the times.

My Klackon monk has no rFear gear and relies on !heroism so far.
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Old April 6, 2018, 15:10   #39
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I think you've just been incredibly unlucky, but I'll tweak item generation in the Temple slightly. I won't rule out more radical tampering with !heroism's allocation stats later, but I don't want to accidentally unstabilize 7.0.peppermint just before the release.
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Old April 10, 2018, 13:46   #40
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Quote:
Originally Posted by wobbly View Post
If you replace them with manticores then tail spikes work.
Wow! We don't have manticores. Good catch.
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