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Old June 25, 2016, 21:37   #131
Pete Mack
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Yes. I expect to use it to nearly the end, but trade it in for something heavy vs the bosses. More critically than mana, I never have to worry about being over weight; can carry a huge pile of consumables; it'd be ideal for ironman.

Quote:
Originally Posted by Estie View Post
Lovely robe and low AC also means little mana loss.
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Old June 25, 2016, 21:42   #132
Pete Mack
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I also found Gloves of Eol, effectively:
the Set of Cestus of Dagorinar (0,+3) [5,+13] <+5>
+5 Strength
+5 Intelligence
+5 Dexterity
Provides resistance to fire, dark.
Provides protection from fear.
Cannot be harmed by acid or fire.
Prevents paralysis.

Suddenly my rogue can cast Haste Self.
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Old July 7, 2016, 06:46   #133
Pete Mack
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That thing about not fighting with your digger... Currently my two best artifact weapons are:

a) the Shovel of Liondol (3d2) (+15,+15) <+3>
Found lying on the floor in a vault at 2700 feet (level 54)

+3 strength.
+3 intelligence.
+3 wisdom.
+3 dexterity.
+3 tunneling.
Slays dragons, animals, evil creatures, undead (powerfully).
Branded with cold.
Provides resistance to lightning, fire, shards, disenchantment.
Prevents paralysis. Grants the ability to see invisible things.
When activated, it creates a lightning ball with damage 64.
Takes 211 to 234 turns to recharge at your current speed.
Your chance of success is 94.6%
Combat info:
5.0 blows/round.
Average damage/round: 279.5 vs. creatures not resistant to cold,
279.5 vs. dragons, 255 vs. animals, 255 vs. evil creatures, 328
vs. undead, and 231 vs. others.

u) the Mattock 'Bargor' (1d8) (+12,+22) [+5]
Found lying on the floor in a vault at 2700 feet (level 54)

Slays demons (powerfully), dragons, giants, animals, evil
creatures.
Branded with weak fire.
Provides resistance to acid, frost.
Sustains intelligence.
Speeds regeneration.

Combat info:
5.0 blows/round.
Average damage/round: 284.5 vs. creatures not resistant to fire,
362 vs. demons, 310.5 vs. dragons, 310.5 vs. giants, 284.5 vs.
animals, 284.5 vs. evil creatures, and 258.5 vs. others.
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Old July 17, 2016, 11:51   #134
Thraalbee
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Quite nice version of Bladeturner. The generator gives them the same power which may be reasonable but I'd rather have these +4's than a lot off AC and a few more resists

the White Dragon Scale Mail of Cellaique (-2) [14,+32] <+4>
-----------------------------------------------------------
+4 strength.
+4 wisdom.
+4 dexterity.
+4 constitution.
+4 speed.
Provides resistance to acid, lightning, fire, frost, poison gas, light, dark,
sound, shards, nether, chaos, disenchantment.
Provides protection from fear, blindness.
Slows your metabolism. Speeds regeneration.
Radius 4 light.

When activated, it allows you to breathe poison gas for 150 damage.
Takes 155 to 209 turns to recharge.
Your chance of success is 25.0%


Min Level 100, Max Level 127, Generation chance 1, Power 811, 11.0 lbs
Based on Bladeturner.
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Old July 26, 2016, 06:02   #135
Estie
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g) the Soft Leather Armour of Anelum [8,+28] <+4>
Found lying on the floor in a vault at 4850 feet (level 97)

+4 strength.
+4 wisdom.
+4 dexterity.
+4 constitution.
Provides immunity to lightning.
Provides resistance to acid, light, sound.
Provides protection from blindness.
Cannot be harmed by acid, fire.


Not quite Bladeturner, but my paladin loves it. It replaced a green DSM, so I have to equip a shield of preservation for poison resistance, and thankfully my randart weapon has the missing base resists covered.
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Old August 2, 2016, 11:56   #136
gglibertine
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I've got an entire house full of memorable randarts with this round, but it took me a long time to find them! I'm not sure what I'm currently carrying is the best batch of kit, at this point, mostly because it's too confusing to keep track of. I'm especially torn between the Trident of Ernor, which does MASSIVE damage, vs. the Cutlass of Salos, which not only gives me +4 speed but also activates for speed.

Suggestions welcome. I need to clear out my house a bit at this point -- I guess it's time to give up the longbow and arrows given how much success I'm having with the heavy crossbow, and then I need to dump a few artifacts...

Code:
[Angband 4.0.5 Character Dump]

 Name   Gorwe I      Age             22          Self  RB  CB  EB   Best
 Race   Half-Troll   Height       8'11"   STR! 18/100  +4  +3 +11 18/***
 Class  Warrior      Weight    17st 0lb   INT! 18/100  -4  -2  +0  18/40
 Title  Hero         Turns used:          WIS! 18/100  -2  -2  +2  18/80
 HP     814/814      Game       1889982   DEX! 18/100  -4  +2  +1  18/90
 SP     0/0          Standard    286677   CON! 18/100  +3  +2  +0 18/150
                     Resting      19859

 Level                 44    Armor      [61,+92]    Saving Throw     59%
 Cur Exp          2777571                           Stealth          Bad
 Max Exp          2777571    Melee      4d10,+42    Disarming        70%
 Adv Exp          2880000    To-hit       96,+38    Magic Devices     43
                             Blows      5.0/turn    Perception   1 in 43
 Gold              854779                           Searching        13%
 Burden          190.2 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight       10.3 lb    To-hit       81,+34    Speed             11
 Max Depth    2450' (L49)    Shots        1/turn

 Your mother was a Water-Troll Warrior.  You have slime-green eyes,
 dirty sea-weed green hair, and black ulcerous skin.



rAcid:.....++.+.... Nexus:....+........
rElec:......+...... Nethr:.......+.....
rFire:......+...... Chaos:.............
rCold:....*.+...... Disen:......+......
rPois:..........+.. pFear:....+.......+
rLite:.........+... pBlnd:.........+...
rDark:....+....++.. pConf:........+....
Sound:......+...... pStun:.............
Shard:............. HLife:.....+..+....

Regen:............+ Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:+........+... Infra:............+
FrAct:+....+....... Tunn.:.............
Feath:..........+.. Speed:..+........+.
S.Dig:+............ Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:.....+...+...


  [Character Equipment]

a) the Trident of Ernor (4d10) (+17,+11) [+9] <+3>
     Dropped by Akhorahil the Blind at 2450 feet (level 49)
     
     +3 strength.
     Slays demons, giants, orcs, dragons (powerfully).
     Branded with weak fire, weak lightning, weak poison.
     Cannot be harmed by acid, fire.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     With +0 STR and +1 DEX you would get 5.2 blows
     Average damage/round: 452.5 vs. creatures not resistant to fire,
     452.5 vs. creatures not resistant to lightning, 452.5 vs.
     creatures not resistant to poison, 571.5 vs. demons, 571.5 vs.
     giants, 571.5 vs. orcs, 809 vs. dragons, and 333.5 vs. others.
     
b) a Heavy Crossbow of Extra Might (x5) (+13,+15) <+1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +1 shooting power.
     
c) a Ring of Speed <+4>
     Dropped by a Master vampire at 1850 feet (level 37)
     
     +4 speed.
     
d) a Ring of Damage (+0,+11)
     Taken from a chest found at 2500 feet (level 50)
     
e) the Elfstone of Lamathlas <+2>
     Dropped by a Master rogue at 2000 feet (level 40)
     
     +2 strength.
     +2 wisdom.
     Provides immunity to frost.
     Provides resistance to dark, nexus.
     Provides protection from fear.
     Sustains constitution.
     
f) the Arkenstone 'Palad' (+3,+0) <+3>
     Dropped by Gorlim, Betrayer of Barahir at 2200 feet (level 44)
     
     +3 strength.
     Provides resistance to acid.
     Cannot be harmed by fire.
     Prevents paralysis.  Sustains your life force.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 107 to 210 turns to recharge at your current speed.
     Your chance of success is 82.3%
     
g) the Augmented Chain Mail of Ilion (-2) [42,+10]
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     Provides resistance to acid, lightning, fire, frost, sound,
     disenchantment.
     Cannot be harmed by acid.
     
     When activated, it deals 120 damage to all creatures that you can
     see.
     Takes 189 to 231 turns to recharge at your current speed.
     Your chance of success is 85.3%
     
h) a Fur Cloak of Aman [3,+26] <+1>
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +1 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, fire.
     
i) the Leather Shield of Astol [8,+14] <+3>
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +3 strength.
     Provides resistance to acid.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains your life force.  
     
     When activated, it attempts to induce magical fear in a single
     monster.
     Takes 52 to 56 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
j) an Iron Crown of Night and Day [0,+6] <+1>
     Dropped by M�m, Betrayer of Turin at 2500 feet (level 50)
     
     Provides resistance to light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     Radius 1 light.
     
k) the Set of Leather Gloves 'Gorme' [1,+12] <+1>
     Found lying on the floor at 1750 feet (level 35)
     
     +1 dexterity.
     Provides resistance to poison gas, dark.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     
l) a Pair of Steel Shod Boots of Speed [7,+10] <+8>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +8 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 18 Potions of Healing
b) 11 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 4 Potions of Restore Life Levels
d) 4 Potions of Speed
e) a Potion of Dragon Breath
f) 8 Scrolls of Phase Door
g) a Scroll of Rune of Protection
h) 2 Rods of Cold Balls
i) 2 Rods of Lightning Balls
     Cannot be harmed by lightning.
     
j) 2 Rods of Curing
k) a Rod of Restoration
     Cannot be harmed by lightning.
     
l) 2 Rods of Teleport Other
m) a Rod of Disarming
n) 3 Rods of Recall (1 charging)
     Cannot be harmed by lightning.
     
o) a Rod of Identify
     Cannot be harmed by lightning.
     
p) the Necklace 'Elvor' (+4,+7) <+3>
     Found under some rubble at 2450 feet (level 49)
     
     +3 dexterity.
     Provides resistance to poison gas, nexus.
     Provides protection from fear, blindness.
     Radius 3 light.
     
q) the White Dragon Scale Mail of Raglindeb (-2) [14,+31] <+4>
     Found lying on the floor at 2450 feet (level 49)
     
     +4 constitution.
     +4 stealth.
     Provides resistance to lightning, frost, poison gas, light.
     Provides protection from fear, blindness, confusion.
     Sustains wisdom.
     
     When activated, it magically renders you well-fed, curing any
     gastrointestinal problems.
     Takes 119 to 132 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
r) the Metal Lamellar Armour of Berda (-3) [58,+10]
     Dropped by Itangast the Fire Drake at 2450 feet (level 49)
     
     Provides resistance to dark, nether, disenchantment.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
s) the Iron Crown 'Moril' [0,+19] <+3>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +3 strength.
     +3 intelligence.
     +3 wisdom.
     +3 dexterity.
     +3 constitution.
     Provides resistance to lightning, frost, dark, shards.
     Cannot be harmed by acid.
     




  [Character Quiver]

0) 18 Bolts of Slay Demon (1d5) (+9,+6)
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 199.7 vs. demons, and 124.8 vs. others.
     25% chance of breaking upon contact.
     
1) 20 Bolts of Frost (1d5) (+9,+7)
     Branded with cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 208 vs. creatures not resistant to cold, and
     130 vs. others.
     25% chance of breaking upon contact.
     
2) 15 Bolts of Frost (1d5) (+12,+11)
     Branded with cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 241.3 vs. creatures not resistant to cold,
     and 150.8 vs. others.
     25% chance of breaking upon contact.
     
3) 23 Seeker Bolts of Slay Giant (4d5) (+12,+5)
     Slays giants.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 266.2 vs. giants, and 166.4 vs. others.
     25% chance of breaking upon contact.
     
4) 17 Mithril Bolts (3d5) (+7,+7)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 161.2.
     25% chance of breaking upon contact.
     
5) 17 Mithril Bolts of Frost (3d5) (+14,+7)
     Branded with cold.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 257.9 vs. creatures not resistant to cold,
     and 161.2 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Rod of Detection
     Cannot be harmed by lightning.
     
b) a Ring of Damage (+0,+11)
     Dropped by an Algroth at 1800 feet (level 36)
     
c) the Serpent Ring of Lontauras <+5>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +5 intelligence.
     +5 dexterity.
     Cannot be harmed by lightning.
     Radius 5 light.
     
d) the Green Dragon Scale Mail of Nionwe (-2) [20,+26]
     Found lying on the floor in a pit at 2100 feet (level 42)
     
     Provides resistance to poison gas, light.
     Provides protection from blindness.
     
     When activated, it creates a fire ball with damage 144.
     Takes 189 to 231 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
e) the Metal Scale Mail 'Aeluin' (-2) [38,+8] <+2>
     Dropped by a Mature white dragon at 2200 feet (level 44)
     
     +2 wisdom.
     +2 constitution.
     Provides resistance to acid, lightning, fire, frost, light,
     shards, nexus, chaos, disenchantment.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
f) the Chain Mail of Andir (-2) [32,+20]
     Dropped by a Mature blue dragon at 2200 feet (level 44)
     
     Provides resistance to lightning, frost, poison gas, light, sound.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  Sustains your life force.  
     
     When activated, it sleeps all non-unique creatures within line of
     sight.
     Takes 136 to 151 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
g) the Cloak of Elembar [1,+9] <+2>
     Found lying on the floor of a special room at 2450 feet (level 49)
     
     +2 strength.
     +2 constitution.
     Provides resistance to acid, lightning, frost, dark, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     Radius 2 light.
     
     When activated, it puts to sleep the monsters around you.
     Takes 136 to 151 turns to recharge at your current speed.
     Your chance of success is 78.5%
     
h) the Cloak of Carath [1,+11] <+3>
     Dropped by Akhorahil the Blind at 2450 feet (level 49)
     
     +3 dexterity.
     +3 stealth.
     Provides resistance to lightning, fire, frost, poison gas.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it destroys traps and doors.
     Takes 86 to 94 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
i) the Elven Cloak of Falamar (+7,+6) [6,+30] <+2>
     Found lying on the floor at 2450 feet (level 49)
     
     +2 stealth.
     +2 speed.
     Provides resistance to dark.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     
j) a Golden Crown of Serenity [0,+7]
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
k) the Iron Helm 'Carindre' [7,+13] <+2>
     Dropped by Angamait� of Umbar at 1200 feet (level 24)
     
     +2 wisdom.
     +2 dexterity.
     Provides resistance to disenchantment.
     Cannot be harmed by acid.
     
     When activated, it cures blindness.
     Takes 69 to 75 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
l) a Set of Leather Gloves of Power (+3,+5) [1,+4] <+5>
     Found lying on the floor at 2200 feet (level 44)
     
     +5 strength.
     
m) the Dagger 'Belion' (1d4) (+16,+10) [+8] <+2>
     Dropped by Akhorahil the Blind at 2450 feet (level 49)
     
     +2 intelligence.
     +2 constitution.
     +2 searching skill.
     +2 attack speed.
     Slays demons, animals.
     Provides resistance to lightning, fire, frost, dark.
     Cannot be harmed by acid.
     Sustains strength.
     Grants the ability to see invisible things.  
     
     When activated, it deals 60 damage to all evil creatures that you
     can see.
     Takes 153 to 170 turns to recharge at your current speed.
     Your chance of success is 85.3%
     
     Combat info:
     7.0 blows/round.
     With +0 STR and +1 DEX you would get 7.2 blows
     Average damage/round: 347.2 vs. demons, 329 vs. animals, and 310.1
     vs. others.
     
n) the Dagger of Andinar (3d4) (+15,+19) [+9]
     Found lying on the floor at 1900 feet (level 38)
     
     Slays undead (powerfully).
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     5.0 blows/round.
     With +0 STR and +1 DEX you would get 5.2 blows
     Average damage/round: 455 vs. undead, and 296 vs. others.
     
o) the Short Sword 'Gaurthad' (1d7) (+8,+14) [+9] <+3>
     Dropped by a Young multi-hued dragon at 1750 feet (level 35)
     
     +3 wisdom.
     +3 searching skill.
     Slays demons.
     Provides immunity to lightning.
     Provides resistance to light, shards.
     Provides protection from fear.
     Cannot be harmed by acid.
     Blessed by the gods.  Slows your metabolism.  Grants the ability
     to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     With +0 STR and +1 DEX you would get 5.2 blows
     Average damage/round: 294.5 vs. demons, and 252 vs. others.
     
p) the Cutlass of Sallos (1d8) (+18,+13) [+9] <+4>
     Dropped by a Dark elven warrior at 2200 feet (level 44)
     
     +4 speed.
     Slays giants, dragons, evil creatures, demons (powerfully).
     Branded with weak acid, fire.
     Provides resistance to sound.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
     When activated, it hastens you for d75+75 turns.
     Takes 222 to 273 turns to recharge at your current speed.
     Your chance of success is 73.5%
     
     Combat info:
     4.7 blows/round.
     With +0 STR and +1 DEX you would get 5.0 blows
     Average damage/round: 262.2 vs. creatures not resistant to acid,
     285.6 vs. creatures not resistant to fire, 285.6 vs. giants, 285.6
     vs. dragons, 262.2 vs. evil creatures, 332.2 vs. demons, and 238.9
     vs. others.
     
q) the Long Sword 'Tauglanwe' (2d5) (+16,+24) <+1>
     Dropped by a White wraith at 2150 feet (level 43)
     
     +1 strength.
     Provides immunity to frost.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.7 blows/round.
     With +0 STR and +1 DEX you would get 5.0 blows
     Average damage/round: 305.1.
     
r) the Broad Axe 'Nathori' (3d6) (+7,+15) [+3]
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     Slays animals, undead (powerfully).
     Branded with weak lightning, weak acid, weak cold.
     Provides resistance to fire, dark.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Blessed by the gods.  Prevents paralysis.  
     
     Combat info:
     4.5 blows/round.
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 319.6 vs. creatures not resistant to
     lightning, 319.6 vs. creatures not resistant to acid, 319.6 vs.
     creatures not resistant to cold, 319.6 vs. animals, 475.3 vs.
     undead, and 267.4 vs. others.
     
s) a Long Bow of Extra Shots (x3) (+11,+9) <+1>
     Found lying on the floor of a cavern at 2150 feet (level 43)
     
     +1 shooting speed.
     
t) 27 Arrows of Wounding (1d4) (+8,+14)
u) 25 Arrows of Venom (1d4) (+8,+10)
     Branded with poison.
     
v) 9 Mithril Arrows of Wounding (3d4) (+16,+17)
     Cannot be harmed by acid, fire.
     
w) 15 Mithril Arrows of Acid (3d4) (+8,+7)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
x) 27 Mithril Arrows (3d4) {magical}
     You do not know the full extent of this item's powers.
     Cannot be harmed by acid, fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       402     50'  Reached level 2
      1010     50'  Reached level 3
      3334     50'  Reached level 4
      6640     50'  Reached level 5
      9908      0'  Killed Farmer Maggot
     12616     50'  Killed Fang, Farmer Maggot's dog
     12616     50'  Reached level 6
     20482     50'  Reached level 7
     26865    350'  Reached level 8
     26988    350'  Killed Grip, Farmer Maggot's dog
     27010    350'  Killed Wormtongue, Agent of Saruman
     27010    350'  Reached level 9
     27223    350'  Reached level 10
     27403    350'  Killed Smagol
     30189    400'  Killed Bullroarer the Hobbit
     30189    400'  Reached level 11
     30194    400'  Found the Scimitar of Turin (LOST)
     30298    400'  Reached level 12
     32018    400'  Killed Lagduf, the Snaga
     32026    400'  Reached level 13
     32176    450'  Killed Mughash the Kobold Lord
     32911    500'  Reached level 14
     33305    500'  Reached level 15
     35752    750'  Reached level 16
     35786    750'  Reached level 17
     35814    750'  Reached level 18
     36455    800'  Reached level 19
     39398    800'  Reached level 20
     42564    750'  Reached level 21
     48939    900'  Reached level 22
     52416    900'  Reached level 23
     53864   1050'  Killed Grishnkh, the Hill Orc
     53893   1050'  Killed Gorbag, the Orc Captain
     53935   1050'  Killed Golfimbul, the Hill Orc Chief
     54947   1050'  Reached level 24
     56458   1050'  Killed Orfax, Son of Boldor
     60660   1150'  Reached level 25
     64237   1350'  Killed Khm, Son of Mm
     64394   1350'  Killed Ulwarth, Son of Ulfang
     64394   1350'  Reached level 26
     68376   1300'  Killed Nr, the Dwarf
     69619   1250'  Reached level 27
     70702   1250'  Killed Ulfast, Son of Ulfang
     71385   1200'  Killed Angamait of Umbar
     71388   1200'  Found the Iron Helm 'Carindre'
     74775   1300'  Killed Shagrat, the Orc Captain
     76467   1300'  Killed Ufthak of Cirith Ungol
     78050   1350'  Killed Sangahyando of Umbar
     80131   1400'  Reached level 28
     80945   1400'  Killed Bolg, Son of Azog
     81348   1400'  Killed Brodda, the Easterling
     82567   1450'  Killed Bill the Stone Troll
     82603   1450'  Killed Bert the Stone Troll
     83276   1450'  Killed Tom the Stone Troll
     83671   1450'  Reached level 29
     97938   1650'  Killed Azog, King of the Uruk-Hai
     98989   1650'  Reached level 30
    102842   1650'  Killed Lokkak, the Ogre Chieftain
    106281   1650'  Reached level 31
    107328   1650'  Reached level 32
    109563   1700'  Killed Draebor, the Imp
    111076   1750'  Found the Set of Leather Gloves 'Gorme'
    111102   1750'  Found the Short Sword 'Gaurthad'
    111243   1750'  Reached level 33
    113518   1750'  Reached level 33
    120226   1850'  Killed Boldor, King of the Yeeks
    121620   1850'  Found the Soft Leather Armour of Halad (LOST)
    127816   1850'  Killed Uldor the Accursed
    129297   1900'  Killed The Queen Ant
    129670   1900'  Reached level 34
    131336   1850'  Reached level 34
    132821   1850'  Reached level 34
    135611   1900'  Killed Ibun, Son of Mm
    138634   1950'  Reached level 34
    143109   1900'  Found the Dagger of Andinar
    147768   1900'  Reached level 35
    160655      0'  Reached level 36
    165595   1800'  Killed Beorn, the Shape-Changer
    174121   1850'  Killed Lorgan, Chief of the Easterlings
    174156   1850'  Reached level 37
    182540   1900'  Reached level 37
    188205   2000'  Found the Elfstone of Lamathlas
    197443   2150'  Reached level 38
    197628   2150'  Found the Great Hammer 'Helebrinn' (LOST)
    199251   2150'  Found the Hard Leather Cap 'Haldi' (LOST)
    202149   2250'  Reached level 38
    204894   2200'  Killed Uvatha the Horseman
    205279   2200'  Found the Chain Mail of Andir
    207329   2200'  Killed Lugdush, the Uruk
    207420   2200'  Killed Gorlim, Betrayer of Barahir
    207427   2200'  Found the Arkenstone 'Palad'
    208868   2200'  Killed Quaker, Master of Earth
    209142   2200'  Reached level 39
    211021   2150'  Found the Long Sword 'Tauglanwe'
    213756   2150'  Found the Phial of Turos (LOST)
    215243   2150'  Killed Uglk, the Uruk
    217298   2100'  Killed Kavlax the Many-Headed
    217957   2100'  Found the Green Dragon Scale Mail of Nionwe
    218387   2100'  Killed Ariel, Queen of Air
    220243   2150'  Reached level 40
    223103   2100'  Killed Rogrog the Black Troll
    223116   2100'  Found the Flail of Circh (LOST)
    223868   2150'  Killed Vargo, Tyrant of Fire
    227281   2150'  Killed Ulfang the Black
    227393   2150'  Found the Metal Brigandine Armour 'Limril' (LOST)
    227945   2150'  Found the Serpent Ring of Lontauras
    230530   2200'  Found the Broad Axe 'Nathori'
    230531   2200'  Found the Augmented Chain Mail of Ilion
    231119   2200'  Found the Cutlass of Sallos
    232548   2200'  Found the Pick of Falamor (LOST)
    234095   2250'  Reached level 41
    240876   2200'  Killed Castamir the Usurper
    241174   2200'  Found the Beaked Axe of Iandi (LOST)
    241184   2200'  Found the Leather Shield 'Eldolion' (LOST)
    241225   2200'  Found the Leather Shield of Astol
    241613   2200'  Killed El, the Dark Elf
    242431   2250'  Found the Pair of Leather Boots 'Ammog' (LOST)
    243452   2200'  Found the Metal Scale Mail 'Aeluin'
    247067   2250'  Killed Adunaphel the Quiet
    247083   2250'  Found the Amulet 'Arthith' (LOST)
    249358   2250'  Reached level 42
    251516   2250'  Found the Spear 'Goronelin' (LOST)
    257021   2200'  Found the Metal Brigandine Armour 'Gauglir' (LOST)
    258107   2250'  Killed Scatha the Worm
    258118   2250'  Found the Short Sword of Melcabar (LOST)
    261672   2300'  Reached level 43
    263782   2350'  Killed Medusa, the Gorgon
    268339   2450'  Found the Elven Cloak of Falamar
    269733   2450'  Found the Cloak of Elembar
    273863   2500'  Killed Mm, Betrayer of Turin
    276821   2450'  Killed Akhorahil the Blind
    276829   2450'  Found the Dagger 'Belion'
    276833   2450'  Found the Cloak of Carath
    276906   2450'  Found the Trident of Ernor
    277053   2450'  Reached level 44
    280064   2500'  Found the Iron Crown 'Moril'
    282956   2450'  Found the White Dragon Scale Mail of Raglindeb
    285214   2450'  Killed Itangast the Fire Drake
    285221   2450'  Found the Metal Lamellar Armour of Berda
    286077   2450'  Found the Necklace 'Elvor'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
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Old August 2, 2016, 12:31   #137
Pete Mack
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The damage is better, by far. Carry the other as a swap if you're low on other sources of haste. 11 base speed is excellent at dl 49
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Old August 2, 2016, 14:55   #138
Estie
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What Pete said; also I would probably use these:

the Necklace 'Elvor' (+4,+7) <+3>
the Iron Crown 'Moril' [0,+19] <+3>
the White Dragon Scale Mail of Raglindeb (-2) [14,+31] <+4>

The necklace, apart from more damage, has +3 light radius; I dont know your playstyle, if you only ever run around in levels lit up by the Arkenstone, that isnt very usefull, but for moving about in the dark without ESP, light radius is great to have.

I prefer the stats of the crown over rblind, and the WDSM has stealth and more constitution, I would want to use it in combination with a resist base shield.

For swap, I wouldnt bother with the sword (mostly because it wont charge up unless wielded), but maybe carry your current armor to have res disenchantment handy when needed.
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Old August 3, 2016, 16:25   #139
Pete Mack
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The light radius is a lie. For non-lights, radius is actually 1 whatever is displayed
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Old August 3, 2016, 18:07   #140
Estie
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I wasnt aware of that - still, it should be useful ?

assuming 3 from Arkenstone, and the max of 5 ( its absolute cap iirc), it would increase it to 4 ? Or, 4 -> if it adds up with other light items like the night&day crown ?

Or doesnt it add at all ?
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