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Old January 2, 2016, 09:39   #71
Estie
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a) the Great Axe of Turambal (4d4) (+8,+21) [+4] <+4>
Dropped by Shagrat, the Orc Captain at 1200 feet (level 24)

+4 wisdom.
+4 dexterity.
+4 stealth.
Slays dragons (powerfully), demons (powerfully), orcs, undead
(powerfully).
Branded with cold, fire.
Provides resistance to nether.
Cannot be harmed by acid, fire.
Blessed by the gods. Prevents paralysis. Grants the ability to
see invisible things.

Combat info:
1.6 blows/round.
With +2 STR and +0 DEX you would get 2.0 blows
With +0 STR and +1 DEX you would get 2.0 blows
Average damage/round: 119.8 vs. creatures not resistant to cold,
119.8 vs. creatures not resistant to fire, 155.7 vs. dragons,
155.7 vs. demons, 119.8 vs. orcs, 155.7 vs. undead, and 83.9 vs.
others.

This one is noteworthy because it was the first artifact weapon I found and it upgraded my ht warriors trident of slay dragon which did 80 damage vs dragons. It is my first source of SI and stealth as well.
This generosity by the RN-God is not natural and will have to be paid for.
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Old January 12, 2016, 07:51   #72
Timo Pietilš
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Quote:
Originally Posted by Estie View Post
a) the Great Axe of Turambal (4d4) (+8,+21) [+4] <+4>
Slays dragons (powerfully), demons (powerfully), orcs, undead
(powerfully).
Branded with cold, fire.
Double-branded, kill slays for big three, high base damage. That's near-endgame weapon. For endgame you want something with slay evil.
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Old January 12, 2016, 12:41   #73
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Got these two stinkers on my last character:

Code:
l) the Amulet of Ladir (+1,+5)
     Found lying on the floor in a vault at 4950 feet (level 99).

     Grants the ability to see invisible things.

m) the Chain Mail of Cildaudh (-2) [32,+37] <+1>
     Found lying on the floor in a vault at 4950 feet (level 99).

     +1 constitution.
     Cannot be harmed by acid.
Nice crap for 4950ft drops...
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Old January 21, 2016, 18:36   #74
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Quote:
Originally Posted by Nomad View Post
This is in the new 4.0 beta. This is the only randart that's stood out so far: the others I've found have seemed perfectly normal. I've got the spoiler file, if that's any use to you.
How do you generate the spoiler file for a given save-game?
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Old January 22, 2016, 07:44   #75
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Quote:
Originally Posted by Nivra View Post
How do you generate the spoiler file for a given save-game?
Using debug-mode. Warning, this renders char as cheater, and you get no score for that char.

ctrl-a " (" is the command to create spoilers).
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Old January 22, 2016, 12:40   #76
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Code:
q) the Mage Staff of Moron (1d1) (+8,+0) <+2, +3>
     Dropped by Smaug the Golden at 2600 feet (level 52).

     +2 intelligence.
     +3 constitution.
     Provides resistance to lightning, poison.
     Cannot be harmed by acid, fire.
     Sustains strength, dexterity.

     Combat info:
     This weapon should be wielded with both hands.
     2.0 blows/round.
     Average damage/round: 10.
Despite its name, it's quite nice for a spellcaster...
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Old January 24, 2016, 20:22   #77
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Quote:
Originally Posted by Nivra View Post
How do you generate the spoiler file for a given save-game?
You can also generate spoilers from the death menu - I suspect that's how most people generate randart spoilers.
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Old February 1, 2016, 12:36   #78
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Been a while I've gotten a pair of cursed randart gloves... This is PWMAngband though, and those are clearly not suited for a spellcaster.

Code:
s) the Set of Gauntlets 'Nindirn' [3,-14] <-2, -10> {cursed}
     Dropped by a Nether wraith at 3800 feet (level 76).

     Heavily cursed.
     -2 dexterity.
     -10 mana capacity.
     Cannot be harmed by acid, fire.
     Drains experience.
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Old February 1, 2016, 13:21   #79
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Not the best tohit/todam ever... but +2 ES on a heavy xbow is really nice.

Code:
b) the Heavy Crossbow of Narfin (x4) (+8,+15) <+2>
     Dropped by a Bandit at 3800 feet (level 76).

     +2 shooting speed.
     Provides resistance to lightning, fire, light, nether.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Speeds regeneration.
     Grants the ability to sense evil.
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Old February 1, 2016, 23:00   #80
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How much AC can you get from a Crown?

I saw this artifact on the ground and got super excited. I thought it was sourced from a really deep art and had tons of value. Apparently, all the value was in the AC bonus.
Code:
t) the Jewel Encrusted Crown of Narrin [0,+48]
     Taken from a chest found at 3850 feet (level 77)
     
     Provides protection from confusion.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
     When activated, it heals cut damage, and cures all stunning,
     poison, blindness and confusion.
     Takes 167 to 186 turns to recharge at your current speed.
     Your chance of success is 95.2%
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