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Old June 23, 2010, 10:23   #11
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Quote:
Originally Posted by Timo Pietilä View Post
Seriously, though, that name should not exist. Kids play this game and if they google for "which character has this name" they end up looking at rather dubious pages...
Then you need to check generated names against the stop-list. Do kids read Angband source code? :-)
And RNG can still easily come up with name homophonic to something nasty in languages other than English.
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Old June 23, 2010, 12:05   #12
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Quote:
Originally Posted by Ycombinator View Post
Then you need to check generated names against the stop-list.
It's easier than that. All you need to do is check lib/edit/names.txt and ensure that nothing in there is offensive in your language.
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Old June 23, 2010, 12:37   #13
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Originally Posted by Magnate View Post
It's easier than that. All you need to do is check lib/edit/names.txt and ensure that nothing in there is offensive in your language.
I thought that game uses some kind of Markov chain generator initialized with those names.
$ grep -iR <name of the mattock Derakon's priest found> angband-trunk/*
$
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Old June 23, 2010, 13:19   #14
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Yes, the names are generated randomly. What is does is read a long list of names that are from Tolkein works, and figures out the frequency of each letter, and the frequency of each letter of the one that follows (and I think it even factors in the frequency of each letter once removed as well). Then it starts with a random letter, and continues with random letters ased on the weighted probabilities until a name is formed. So it can conceivably occasionally generate some dirty words.

One time I got a randart titled "fukme". Thankfully the "c" wasn't there. But I think this is an anomoly, and the odds of it happening are pretty slim.
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Old June 23, 2010, 14:12   #15
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Is anyone else surprised that the gloves of a beautiful elven woman allow you to breathe confusion?? I thought that women did that naturally.
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Old June 23, 2010, 15:44   #16
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Bah. It is 2010. By the time you are old enough to find, play, and sustain interest in Angband (not to mention turn on randarts and be remotely successful in the dungeon) you know what a dildo is. Not saying that's a good or bad thing. It just is.

If anything they are much more likely to come across it on the forum!
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Old June 23, 2010, 16:20   #17
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Originally Posted by nullfame View Post
Bah. It is 2010. By the time you are old enough to find, play, and sustain interest in Angband (not to mention turn on randarts and be remotely successful in the dungeon) you know what a dildo is. Not saying that's a good or bad thing. It just is.
Or worst case scenario, you don't know what a dildo is and you see the artifact name and don't think twice about it.


It's not a problem with coding, just amusing.
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Old June 24, 2010, 04:14   #18
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Originally Posted by nullfame View Post
Bah. It is 2010. By the time you are old enough to find, play, and sustain interest in Angband (not to mention turn on randarts and be remotely successful in the dungeon) you know what a dildo is. Not saying that's a good or bad thing. It just is.
If kids can read this, that means that they have (wide-ranging) internet access. I doubt they will be scarred by anything they read here, or by any random string of characters that happen to appear in-game.
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