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#1 |
Swordsman
Join Date: May 2012
Posts: 296
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stat potion question from a noob
I just recently started getting sucked into angband, so I'm still learning the ropes so to speak. I've been seeing a lot of character logs from seasoned players, and am surprised to see that pretty much all of their stats are maxed.
I tend to get myself killed somewhere between 1500 - 2000 feet, usually because i do something stupid. Around that depth I am finding a fair amount of stat swap potions (brawn, nimbleness, contemplating, etc), but it seems impossible to get all the stats so high while constantly substituting one stat for another. Are there potions that give straight stats that I am simply not getting deep enough to find? If so, what depth will I start finding them, and can anybody offer any tips on what level/gear I should have before I venture there? Thanks, and I appreciate any help. |
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#2 | |
Knight
Join Date: May 2007
Location: US
Age: 46
Posts: 730
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Quote:
You should worry about FA-free action, by level 20 and potions of CCW to negate confusion. Some sort of See Invisible is also very useful. potions of heroism, or an item like ring of the dog for fear resistance is also helpful, finally be looking for resistance for the basic 4, Fire,Elec,Acid,Cold as those are the big damage dealers for 1st half or so of dungeon, Poison resistance can save your life. And one of the most important things-Speed, try to get to 20+speed by endgame. Stealth is also very useful for not waking up the dungeon. Their are other players who can probably give you more info, Like Timo, Magnate, Derakon, Fizzix, and others who have a huge amount of knowledge about the game. |
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#3 |
Swordsman
Join Date: May 2012
Posts: 296
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Thanks for the info! Just got myself to dlvl 32 ... deepest i've gotten to be honest lol. I have managed to get FA, fire, cold, acid, lightning, and poison resist so far. Would love to find something that resists confusion, but not so lucky yet. With any luck I can make it a few more levels without dying and get my stats pumped up.
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Confusion resistance is rare, especially if you're playing with randarts on. Carry potions of Cure Critical Wounds; they'll cancel any confusion effects, though you can of course get confused again. Carry a Staff of Teleportation, too -- it can be used when you're confused (though with a higher failure rate than usual), which can be very important if you get cornered by an Umber Hulk or a Nightmare.
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#5 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#6 |
Rookie
Join Date: May 2012
Age: 46
Posts: 5
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stairway scum somewhere in the first 10 levels for mushrooms of clear mindedness...
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#7 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#8 |
Swordsman
Join Date: May 2012
Posts: 296
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Yeah Umber Hulks don't typically cause me much of a problem. I'm playing a priest at the moment, so generally 1 or 2 orbs is enough to kill them.
So I've been farming up a bit of stats, and it looks like my con is capping out at 18/140, where I see some other player dumps getting much higher. Is that because my starting con when I made this character was lower, or because they have equipment that pushes it further? |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Well, now, what do you think?
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#10 |
Swordsman
Join Date: May 2012
Posts: 296
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Ah ha! Thanks lol, you got me I hadn't inspected all of their equipment which I probably should have done before posting the question.
Are the caps for each stat about the same, or does it vary depending on the stat/class? |
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