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View Poll Results: would u like 2 see tiles by dfault over ascii
yes 64x64 6 23.08%
yes any 3 11.54%
no, no way lol! 17 65.38%
Voters: 26. You may not vote on this poll

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Old September 5, 2012, 04:21   #1
dos350
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tiles by default

nn 4it my friends
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Old September 5, 2012, 12:06   #2
dos350
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if u vote, please post ur reasoning

this is NOT a s3cr3t ball0t
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Old September 5, 2012, 12:20   #3
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It's already the case for 3.4 (Shockbolt tiles are the default).
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Old September 5, 2012, 12:23   #4
Timo Pietilä
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Quote:
Originally Posted by PowerWyrm View Post
It's already the case for 3.4 (Shockbolt tiles are the default).
Unfortunately. Fortunately changing back to ascii isn't too hard.
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Old September 5, 2012, 19:21   #5
donalde
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No thanks, tiles make game 'untidy'
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Old September 5, 2012, 19:45   #6
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I think having tiles on by default would definitely make the game more attractive to new players, as well as reduce the flood of "dood how do i turn on teh tilez" posts... well, OK, there's no such flood!

And seriously, isn't being accessible to newbies a far better goal than avoiding making veterans change one lousy option when installing the game?
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Old September 5, 2012, 20:54   #7
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False dichotomy. The proper way to handle this and other similar problems is to guide the user through setting up the interface the first time they run the game. Let the user make an informed decision instead of making it for them and then forcing them to seek out the appropriate menu option(s) to change it back if they don't like your default.
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Old September 6, 2012, 03:22   #8
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I always use tiles ...

... but would love to see Vanilla or a variant to not throw at least one error in the list of tiles in the menu ;-)
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Old September 6, 2012, 10:02   #9
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I need a large map display so that I don't get surprised by offscreen breath. ASCII takes the least screen space per tile, so it allows the largest map display.
Unless game mechanics change so that the range from which monsters can take action is a lot smaller, the need for ASCII won't change.
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Old September 6, 2012, 10:19   #10
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Quote:
Originally Posted by Quendus View Post
I need a large map display so that I don't get surprised by offscreen breath. ASCII takes the least screen space per tile, so it allows the largest map display.
Unless game mechanics change so that the range from which monsters can take action is a lot smaller, the need for ASCII won't change.
I don't know exactly about V, but in my variant, when using the Win32 client and choosing ASCII/small font (5x8 or 6x10)/maximized window, you can get the full dungeon on the screen. This is a huge advantage over using a tileset which will display a very small area around the player...
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