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Old January 4, 2015, 00:07   #1
Magnate
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Angband 3.5.1 released

Good evening,

After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1. This is a bugfix release for 3.5.0 and contains only the following changes:

* Allow stores to be given items for recharging in no_selling (thanks PowerWrym)
* Fix crash bug with non-ASCII characters in monster + object lists (#1811)
* Fix a bug introduced with monster lights that makes monsters stupider
* Display level feelings in the status bar (thanks LuthienCeleste)
* Fix player history log turncount bug (#1815)
* Fix bugs where mimics could sometimes be hasted without being woken up (#1821)
* Fix the curses port ascii walls option & wall lighting bug (#1813)
* Fix bug where pressing 'e' with no equipment would bring up inventory (#1824)
* Update help files and improve some in-game explanatory text.
* Remove occasional double object feelings
* Fix bug where down stairs could occur on quest levels without killing the boss (#1802)
* Fix some memory leaks (thanks noz)
* Fix bug where identifying items in the quiver would say they were on the ground (#1820)
* Fix bug where randarts could get the remove curse activation
* Fix bug where artifacts sometimes weren't located
* Fix bug where sometimes identifying objects would produce strange effects when selecting later objects
* Fix bug where hitting monsters with missile weapons at maximum range would damage them twice (thanks shadowsun)
* Fix Windows 8 compilation & Windows DLL issue
* Fix build problems with HTML and PDF manual generation (#1810, #1831)
* Fix some unit tests

I'm going to bed, but it will shortly be available on rephial.org. In the meantime it's available from the autobuilders (Windows, OSX).

A happy 2015 to you all,

CC
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Old January 4, 2015, 00:13   #2
Tibarius
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cool

Thanks Magnate!

Cool, the turncount bug was pretty nerving. I have to get it today when i wake up after going to bed now

Cheers,
Tibarius
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Old January 4, 2015, 00:27   #3
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Great stuff! Thanks for your efforts
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Old January 4, 2015, 00:46   #4
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Congrats on the release, Magnate (and, of course, everyone else who contributed)! Thanks again for dedicating your spare time to the devteam.
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Old January 4, 2015, 01:21   #5
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Great! Thanks, time to dl.
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Old January 4, 2015, 01:21   #6
Nick
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Excellent job, Magnate.

In particular, thanks so much for doing all this stuff that other people (ie me) didn't want to think about, and doing it efficiently, thoroughly and with a minimum of fuss.

For everyone else: this should be the last 3.x release. The current plan is that there will be a 4.0 beta release fairly soon, and a proper 4.0 release not too long after that. 4.0 will be (almost) unchanged in gameplay from 3.5, but with a massive revamp of the codebase to simplify future changes, implementation on different platforms, etc.

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Old January 4, 2015, 01:32   #7
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Quote:
Originally Posted by Nick View Post
This colour denotes undefined terms.
From one developer to another: I see what you did there.
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Old January 4, 2015, 01:51   #8
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Competition time!!!!!!!!!!!
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Old January 4, 2015, 02:04   #9
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Just to make sure before i go and install it this bug fix release is fully compatible with saves from 3.5.0 correct?

Thanks all for working on stomping these bugs. Selling for recharge looks especially useful!
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Old January 4, 2015, 02:11   #10
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Quote:
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Just to make sure before i go and install it this bug fix release is fully compatible with saves from 3.5.0 correct?
Should be - taking a precautionary copy of your savefile before loading it in to the new version is never a bad idea, though.
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