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Old February 9, 2015, 14:32   #1
Therem Harth
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Default key binding suggestion

The currently unused 'x' key should be bound to 'R*'. This makes a huge difference in early character survivability, since it's quicker to reflexively rest between fights.
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Old February 9, 2015, 15:30   #2
Ingwe Ingweron
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Quote:
Originally Posted by Therem Harth View Post
The currently unused 'x' key should be bound to 'R*'. This makes a huge difference in early character survivability, since it's quicker to reflexively rest between fights.
I believe "x" is supposed to be "w0" swapping the principal weapon inscribed with @0. Also, if you are concerned with turncount, R* or R& are less useful since you don't necessarily need to rest to full hp/sp. Personally, I set the <Tab> key to "R10<Enter>" and press repeatedly if I need more. The "," key, which is ordinarily set to wait one turn, I reset as "R1<Enter>" thus gaining a little extra from the better hp recovery of resting versus waiting 1 turn.
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Old February 10, 2015, 09:20   #3
takkaria
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Quote:
Originally Posted by Ingwe Ingweron View Post
I believe "x" is supposed to be "w0" swapping the principal weapon inscribed with @0. Also, if you are concerned with turncount, R* or R& are less useful since you don't necessarily need to rest to full hp/sp. Personally, I set the <Tab> key to "R10<Enter>" and press repeatedly if I need more. The "," key, which is ordinarily set to wait one turn, I reset as "R1<Enter>" thus gaining a little extra from the better hp recovery of resting versus waiting 1 turn.
Since 3.4 or 3.5 this doesn't work - it takes a couple turns for the resting hp recovery to kick in.
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Old February 10, 2015, 10:17   #4
Ingwe Ingweron
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Quote:
Originally Posted by takkaria View Post
Since 3.4 or 3.5 this doesn't work - it takes a couple turns for the resting hp recovery to kick in.
Ah, I did not know that. So the R10 is effective still, but no need to bother with the R1.

"x" is still the weapon swap key though.
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