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#1 |
Prophet
Join Date: Apr 2008
Posts: 2,966
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Beta version of PWMAngband 1.1.12 released
New PWMAngband 1.1.12 beta 1 released!
This version will port the features from the vanilla Angband 4.1 series. Check readme.txt for the HUGE list of changes... Note: this version introduces a completely revamped wilderness, so you'll probably need time to get used to it. In normal mode, your character starts in the town of Hobbiton, located on a map that roughly matches third age Middle Earth. You can travel through the wilderness, find other towns and dungeons on the way. The main dungeon (Angband) is located in the town of Carn Dum north of the starting town. Any server can be changed to "no wilderness" mode by simply changing a parameter in mangband.cfg (DIVING_MODE=1). In that case, any character starts in Carn Dum and has only access to the main dungeon (the game will then look a lot like vanilla Angband). Here's a list of changes since the last development release: - Add monster themes to dungeons - Fix Phial of Undeath having an unwanted activation - Fix description of Phial of Undeath - Make all dungeon bosses PWMANG_FIXED (guaranteed encounters) - Add dungeon flags to generate themed dungeon levels - Fix monsters being generated on water or lava - Add feature themes to dungeons - New terrain: ash (floor tile), nether mist (floor tile, damaging), dark wall (wall), web (passable, diggable), void (floor tile), glass wall (permanent wall), illusion wall (fake wall) - Fix stupid crash when firing missiles - Fix monster lore incorrectly displaying immunities from status effects - Fix display of store entries - Fix mismatch with savefile savers/loaders - Fix irrecoverable savefile crash when putting items on sale inside a house - Display "Surface" instead of "Town" as max depth when the character didn't enter any dungeon yet - Fix starting message displaying "Wild" instead of "Town" due to character location not initialized yet Files updated: client, server and source code. Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#2 |
Swordsman
Join Date: Jun 2012
Posts: 267
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Why does trying to use the gcu client in any terminal other than cmd.exe complain and say "Redirection is not supported."? The makefiles don't resemble any other band so I can't compile on cygwin.
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#3 |
Prophet
Join Date: Apr 2008
Posts: 2,966
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No idea. Usually I only use the GCU client with NotEye, and I don't get the message.
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#4 |
Knight
Join Date: Jan 2017
Posts: 955
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If anyone knows about makefiles and could be of assistance in making the PWM makefiles look anything like those from any other band (for example using GCC instead of BCC and not sticking.exe on executables) I'd be grateful.
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#5 |
Prophet
Join Date: Apr 2008
Posts: 2,966
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New PWMAngband 1.1.12 beta 2 released!
Bugfix release. List of changes: - Save all SQUARE_ dungeon flags in savefiles, fixing level feelings - Give Otho and Lobelia Sackville-Baggins IM_WATER - Know the activation of rings of polymorphing on wield to bypass (unfair) learning by use - Don't display pointless "poly race" modifier when inspecting a ring of polymorphing - Make PWMANG_FIXED guaranteed encounters only on normal servers (DIVING_MODE=0) - Add scroll of Wilderness Mapping which reveals the location of a random wilderness area - Fix "Disable Traps, Destroy Doors" not disabling traps - Properly fix path_analyse() to avoid blacking out the final grid of the path - Allow identifying runes of slay demon/dragon/undead on items having the corresponding "kill" brand Files updated: client, server and source code. Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#6 |
Prophet
Join Date: Apr 2008
Posts: 2,966
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Toying with new monster pathfinding now. Doesn't work well atm, I'll have to adapt some stuff. Especially monsters stay passive for wraithed players.
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#7 |
Prophet
Join Date: Apr 2008
Posts: 2,966
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New PWMAngband 1.1.12 beta 3 released!
New monster pathfinding from V4.1 ported and largely adapted + some stupid bugs fixed. There's also a new command for the '%' key that displays the current time of the day from 1st to 12th hour of the day/night, so that low level players in wilderness dungeons don't recall during the night to be obliterated by way overpowered nighttime monsters. List of changes: - New monster pathfinding - Fix crash when monster breathing gravity at a player hits another monster on the path - New command: '%' (display current time) - Allow players in undead form to inscribe/uninscribe carried items - Properly fix randart light weights this time Files updated: client, server and source code. Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#8 |
Prophet
Join Date: Apr 2008
Posts: 2,966
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I'm gonna rework the time bubbles feature a bit, mainly to allow time scaling in town. This will allow me to add a "rest until morning" option to the special resting commands and let players who want to travel in the wilderness to rest faster in towns.
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#9 |
Prophet
Join Date: Apr 2008
Posts: 2,966
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New PWMAngband 1.1.12 beta 4 released!
Updated time bubble code to allow fast resting in town. Plus two stupid bugs fixed. List of changes: - Fix randart light sources giving no light - Add an option ('m') to rest until morning - Simplify the time bubble code and add time scaling in town - Allow entering arenas again Files updated: client, server and source code. Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr Note: this is the last update before my three week summer break. See you in September.
__________________
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#10 |
Rookie
Join Date: Jun 2009
Posts: 15
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Thanks for the updates! Have a nice vacation.
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