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#1 |
Adept
Join Date: Jun 2007
Location: Crickhollow
Posts: 211
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Oldschool walls
I have Angband 3.0.6 and it has the "new" walls that are solid blocks. I liked the oldschool walls that were represented by the pound sign (#). Is there any way to change them back with the edit files? I tried changing walls to random characters in the lib\edit\terrain.txt but it didn't seem to make any differences - walls were still solid blocks.
I admit I've got no experience in editing Angband features, so any help would be very much appreciated. Used to be (years ago when I last played) you could go in and change things like that in-game via the options menu, but I couldn't find that feature in this version. |
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#2 |
Swordsman
Join Date: May 2007
Posts: 289
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Try the files in lib/pref. I'm not familiar with those, so I can't help you more than that.
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#3 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 58
Posts: 9,527
Donated: $60
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Quote:
Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Adept
Join Date: Jun 2007
Location: Crickhollow
Posts: 211
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Thanks a ton for the help, folks. I just renamed the font-win file in lib\pref and that did it. Also handy to be reminded how to get to the "interract with visuals" menu. I used to love customizing things just the way I liked them.
Thanks again. Those old #s as walls make me feel nostalgic. |
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#5 |
Rookie
Join Date: Apr 2007
Posts: 22
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What about the other way around?
![]() I want the blocks, not the '#'. Can anyone help me? I'm playing angband 3.0.7s3 using NCurses. |
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#6 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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I don't think you can get them with ncurses. They require customised fonts--if you want the block chars, try X11 or such instead.
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#7 |
Knight
Join Date: Apr 2007
Posts: 576
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That really is old-school, Whelk. I remember playing Moria that way. Damn.
I think the blocks are much nicer than the #'s though. |
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#8 |
Rookie
Join Date: Dec 2007
Posts: 14
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Hmmm, pushing % in-game doesn't do anything for me.
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#9 |
Knight
Join Date: May 2007
Location: US
Age: 46
Posts: 730
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In the new Angband release, the interact with visuals command is availiable through the options menu by pressing the = key for gameplay options. % didn't do anything for me either.
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#10 | |
Scout
Join Date: May 2011
Posts: 25
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Quote:
I've just downloaded v3.2.0 (that's the latest version, right? I'd been playing 3.0.9), and when I press "=" it just gives me options to dump files and tells me to go to the "knowledge" menu if I want to edit my preferences. Going to the knowledge menu didn't seem to help. There's a few options for different graphics under Options>Graphics, but I'd very much like to play with block walls and have the monsters and features represented by letters and ASCII in the way I'm used to. Is that still possible? Any help would be very much appreciated. PS Browsing the forum I've come across several references to "Nightlies". What are they, exactly? PPS I should probably start a new thread to ask about this, but I've never used an iron spike (I assume they're used for making doors "stuck" so that a monster can't chase you) or a glyph of warding. Are they actually useful? |
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