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#1 |
Apprentice
Join Date: Jan 2008
Posts: 83
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The Late Game
I've never had a winner, but I've also never been closer to having one than I am now. Here's a dump:
Code:
[Angband 3.0.9b Character Dump] Name Mage Self RB CB EB Best Sex Male Age 108 STR! 18/100 +1 -5 +3 18/90 Race High-Elf Height 100 INT: 18/99 +3 +3 +6 18/219 Class Mage Weight 202 WIS: 18/93 -1 +0 +4 18/123 Title Warlock Status 47 DEX: 18/54 +3 +1 +15 18/244 HP 633/633 Maximize Y CON! 18/100 +1 -2 +9 18/180 SP 310/310 CHR: 18/74 +5 +1 +0 18/134 Level 39 Armor [31,+114] Saving Throw Heroic Cur Exp 2081905 Fight (+28,+15) Stealth Heroic Max Exp 2081905 Melee (+37,+24) Fighting Excellent Adv Exp 2300000 Shoot (+53,+19) Shooting Excellent MaxDepth Lev 98 Blows 4/turn Disarming Superb Turns 1306701 Shots 2/turn Magic Device Legendary Gold 246401 Infra 90 ft Perception Superb Burden 156.8 lbs Speed 22 Searching Superb You are the only child of a Vanyarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:.....+...+... Elec:........+.... Confu:.........+... Fire:........+.... Sound:............. Cold:........+.... Shard:......+...... Pois:....+........ Nexus:....+........ Fear:...........+. Nethr:............. Lite:............+ Chaos:.....+....... Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..++.... Feath:............. Sear.:....++...+... PLite:............. Infra:....++....... Regen:............. Tunn.:............. Telep:.....+....... Speed:+.+.+.+....+. Invis:.....+...+..+ Blows:............. FrAct:..........+.. Shots:.+........... HLife:.......+..... Might:............. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+9,+9) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+25,+19) (+1) It increases your shooting speed by 1. c) a Ring of Speed (+8) It increases your speed by 8. d) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. e) an Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+7] (+2) It increases your intelligence by 2. It increases your stealth by 2. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. i) a Small Metal Shield of Elvenkind [3,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1!d} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2!d} c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3!d} d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4!d} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7!d} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9!d} It cannot be harmed by the elements. i) 9 Potions of Healing j) 3 Potions of *Healing* k) a Potion of Life l) 2 Potions of Restore Mana m) 9 Scrolls of Recharging {!d} n) 3 Rods of Detection (1 charging) {@z0} It cannot be harmed by electricity. o) 2 Rods of Restoration It cannot be harmed by electricity. p) a Rod of Teleport Other q) a Rod of Drain Life {@z2} r) 7 Rods of Fire Balls {@z1} s) a Wand of Annihilation (0 charges) It cannot be harmed by the elements. t) a Staff of *Destruction* (2 charges) {!d} u) 23 Mithril Bolts of Slay Dragon (3d5) (+19,+12) {=g} It slays dragons. It cannot be harmed by acid or fire. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {@m8@b8!d} It cannot be harmed by the elements. b) 4 Scrolls of *Identify* c) 2 Scrolls of Recharging {!d} d) a Ring of Resist Poison It provides resistance to poison. e) a Ring of Intelligence (+6) {!d} It increases your intelligence by 6. It sustains your intelligence. f) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. g) The Amulet of Carlammas (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. i) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. j) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. k) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. l) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. m) Law Dragon Scale Mail (-2) [30,+18] It provides resistance to sound and shards. It activates for breathe sound/shards (230) every 300+d300 turns. It cannot be harmed by the elements. n) Bronze Dragon Scale Mail (-2) [30,+29] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. o) Double Chain Mail of Elvenkind (-2) [16,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and disenchantment. It cannot be harmed by the elements. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It cannot be harmed by the elements. It might have hidden powers. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. t) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) It increases your strength and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) What's the highest amount of damage I can expect unresisted breath attacks to do? I'm going to try to kill Carcharoth now. I know nothing about his attacks. Since I've never fought him before, my monster memory is blank. I'm going in with "m5d" Resistance and the resists shown in the dump, and I'm going to hope he can't breathe nether for 600+. EDIT: Funny, both Carcharoth and Huan were on the level, and I ended up just BARELY killing Huan with everything I had left. I used all my restore mana potions, and all but one healing potion. He did breathe sound on me pretty hard, but it wasn't enough to kill in one hit. EDIT: Gothmog is toast. He's my highest level known unique, at DL 95. Is there anything higher before Sauron? Took him out with some Seeker Bolts of Venom (+11,+11). Last edited by Zero; August 7, 2008 at 18:23. |
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#2 |
Adept
Join Date: Dec 2007
Posts: 113
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Watch out for the Tarrasque if it's still alive. You might want to keep that Elvenkind armor in your backpack as a swap for disenchant resist.
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#3 | |
Apprentice
Join Date: Jan 2008
Posts: 83
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Quote:
![]() EDIT: How many uniques are there? I'm starting to think the only way to kill Sauron will be with the bolts of slay evil I was saving for Morgoth. His HP regeneration rate is too high to kill him with meteor swarm. Last edited by Zero; August 7, 2008 at 21:13. |
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#4 |
Adept
Join Date: Aug 2007
Posts: 182
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
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Morgoth has 20,000 HP. The usual way to kill him as a mage is Mana Storm with occasional Rift and/or Phase Door to keep him at a comfortable distance. It's MUCH easier to kill him after cl 46 with Kelek's Grimoire of Power. (Raal spells are very weak in comparison.)
Otherwise You are in great shape with 700+ HP and permanent speed > 20. RNether would be nice, but you really don't need any other resists. (For Sauron, RDis is good but not mandatory, especialy for a Mage.) You do need a quite a bit of of !Healing, !*Healing* and/or !Life. And you need at least 6 !rMana. (For real safety, something like 20 total healing potions, 6 of them *Heal*/Life.) |
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#6 |
Apprentice
Join Date: Jan 2008
Posts: 83
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Pete, thanks for the advice. I'm going to take my time and kill all the non-quest uniques before trying Sauron again.
Why level 46? Am I right that even at CL 50, with 18/220+ INT, Mana Storm will still have a 14% fail rate? Or has the 18/220 (18/*** for those of us who remember that far back) limit been removed, and now having INT greater than 18/220 is useful? |
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#7 |
Adept
Join Date: Dec 2007
Posts: 113
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For Sauron, any Acid-branded ammo you find would be useful. That is the hole in his elemental resistance.
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#8 |
Apprentice
Join Date: Jan 2008
Posts: 83
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This is just too cheap. We have to do something about this:
Code:
### #@# #;## ##;## ##;## ##;## ##;## ##;## #######p####### ............... ############### I can blast the target by spamming any spell macro I want, like m6f*t which fires Meteor Swarm, and the target can't see me, and therefore can't attack at all. EDIT: I just used that to take out Vecna, who dropped both the Long Bow of Bard AND Cubragol. Last edited by Zero; August 8, 2008 at 17:49. |
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#9 |
Adept
Join Date: Dec 2007
Posts: 113
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That is the "hockey stick" line of sight exploit. It's a well-known issue for Angband developers.
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