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Old January 9, 2009, 16:11   #1
Jungle_Boy
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Something that would be nice

I haven't gotten a chance to play a whole lot in the new version but I really like seeing when I have certain statuses like bless or hero or berserk. It would be pretty cool if there were a counter or something on there to let us know how long it's going to last. Especially if we're repeatedly casting a spell to try to get it to last a whole trip like I've seen suggested elsewhere.
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Old January 9, 2009, 16:15   #2
takkaria
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Originally Posted by Jungle_Boy View Post
I haven't gotten a chance to play a whole lot in the new version but I really like seeing when I have certain statuses like bless or hero or berserk. It would be pretty cool if there were a counter or something on there to let us know how long it's going to last. Especially if we're repeatedly casting a spell to try to get it to last a whole trip like I've seen suggested elsewhere.
I considered this when I put in the new display, but decided against it; part of the point of the randomness in status changes is that you don't know quite how long they'll last. It's also pretty unjustifiable in game terms; how would the character know that information?
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Old January 9, 2009, 16:25   #3
Donald Jonker
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Originally Posted by takkaria View Post
I considered this when I put in the new display, but decided against it; part of the point of the randomness in status changes is that you don't know quite how long they'll last. It's also pretty unjustifiable in game terms; how would the character know that information?
Maybe not exactly how long it would last, but you could ballpark it. If you can know that you're buzzed/tipsy/jolly/raucous/fall-down drunk, and can infer how long drunkenness will last from that, you can apply that to how poisoned/blessed (you feel pious/holy/angelic/a god among insects)/&c you are and how long it will last.

So, maybe not a specific number of turns, but a general indicator?

Edit: Perhaps by color, or poison/bless level 1/2/3.
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Old January 9, 2009, 17:05   #4
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Maybe not exactly how long it would last, but you could ballpark it. If you can know that you're buzzed/tipsy/jolly/raucous/fall-down drunk, and can infer how long drunkenness will last from that, you can apply that to how poisoned/blessed (you feel pious/holy/angelic/a god among insects)/&c you are and how long it will last.

So, maybe not a specific number of turns, but a general indicator?

Edit: Perhaps by color, or poison/bless level 1/2/3.
Some effects it is plausible for, some it is not. Those for which it is not are those which are on/off effects, such as berserk, bless, heroism, resistances etc. -- these end suddenly rather than get weaker. Maybe poison could be put in the plausible category but I don't see any real need to change that at the moment.
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Old January 9, 2009, 17:48   #5
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Originally Posted by takkaria View Post
Some effects it is plausible for, some it is not. Those for which it is not are those which are on/off effects, such as berserk, bless, heroism, resistances etc. -- these end suddenly rather than get weaker. Maybe poison could be put in the plausible category but I don't see any real need to change that at the moment.
Poison is the only one that it is really needed for, since it is the only one that can kill you, and it's easy to lose track of how many times you have been poisoned.

The argument could be made that warrior classes, being more familiar with such spell-like effects would be able to 'feel' the heroism/berserk strength about to wear off. The same with priestly types and blessings, mages and resistances.
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Old January 9, 2009, 17:50   #6
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Poison is the only one that it is really needed for, since it is the only one that can kill you, and it's easy to lose track of how many times you have been poisoned.

The argument could be made that warrior classes, being more familiar with such spell-like effects would be able to 'feel' the heroism/berserk strength about to wear off. The same with priestly types and blessings, mages and resistances.
I'm happy enough to do it with poison, but not anything else.
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Old January 12, 2009, 20:12   #7
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I'd like to see when I have it, if not how long it lasts.

How many buffs are there? There's shield, bless, protection from evil, berserk, hero...anything else?
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Old January 12, 2009, 20:29   #8
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I'd like to see when I have it, if not how long it lasts.

How many buffs are there? There's shield, bless, protection from evil, berserk, hero...anything else?
V 3.1 beta shows all the buffs along the bottom lines already.
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Old January 12, 2009, 20:34   #9
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Awesome. Just goes to show I should play my 3.1 character more...
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Old January 12, 2009, 21:37   #10
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I'm happy enough to do it with poison, but not anything else.


Do you think stun too? That stacks and you would know how badly you're stunned, I would think.
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