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#1 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,160
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New memorable randarts
the Elven Cloak of Erennion (+23,+14) [6,+43] <-19, +1>
------------------------------------------------------- A mantle made of curious silken material by the Galadrim that wondrously takes on the hues and shapes of its surroundings. Cursed. -19 strength, intelligence, wisdom, dexterity, constitution, stealth, infravision, tunneling, speed, attack speed, shooting speed. -95% to searching. Provides immunity to fire, cold. Provides resistance to acid, lightning, poison, light, dark, shards, nexus, nether, chaos. Provides protection from fear, blindness, confusion, stunning. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. Speeds regeneration. Prevents paralysis. Sustains your life force. Aggravates creatures nearby. Radius 1 light. I am really curious how something like this can get created. Is -19 speed as likely as +19 speed ? Probably not, since +19 speed can only appear on a few randarts with highest power, whereas -19 has no such limitation. This thing is based on Beruthiel. Without the negative mods, it would be in the line of Deathwreaker I guess. |
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#2 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
You start to shoot and "you die -more-" before you actually make the shot. |
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,160
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I suspect its just capped at zero.
The carzy number here is 19. The only way it can be created other than on randarts would be ring of speed, with an extremely small chance. If created on a randart in a similar way, I suspect the randart woulnt pass its power check (assuming positive 19) ? So how exactly did this cloak get rolled, I am unaware of the exact generation algorithm. |
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#4 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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HaHa! That's hilarious!
How does -95% searching even work?? ...and it aggravates as well - glorious. On a serious note, I wonder what it's max/min depth was? Often bad randarts end up with a max depth shallower than its min depth. |
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#5 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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It's always such a bummer when your warrior finds an randart quarterstaff, because you know it's only likely to do a feeble amount of damage... er.
Code:
the Quarterstaff of Faladron (9d9) (+8,+15) [+13] <+1> Dropped by Khîm, Son of Mîm at 1950 feet (level 39) +1 strength. Provides protection from blindness. Cannot be harmed by acid, fire. Sustains strength. Grants the ability to see invisible things. Combat info: 2.8 blows/round. With +3 STR and +0 DEX you would get 3.1 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 237.4. Last edited by Nomad; March 28, 2015 at 03:43. |
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#6 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,160
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Lovely; with that, its hoping to find some off-weapon brand and/or slay
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#7 |
Angband Devteam member
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First, my eternal thanks for starting a new thread.
Second, which version is this? That's quite a serious bug, if my code generated that ... I'm guessing an overflow error somewhere.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#8 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
Code:
********** ENTERING EVAL POWER ******** Artifact index is 30 the Quarterstaff of Faladron (9d9) (+8,+15) [+13] <+1> Object is deemed known 37 power from to_dam Add 112 power for damage dice, total is 149 Mult after extra might is 1 After multiplying power for might, total is 149 Add 12 power for to hit, total is 161 Add 13 power for to_ac of 13, total is 174 Add 9 power for 1 STR, total is 183 Object flags are: SUST_STR PROT_BLIND SEE_INVIS Add 9 power for SUST_STR, total is 192 Add 16 power for PROT_BLIND, total is 208 Add 12 power for SEE_INVIS, total is 220 Add 3 power for ignoring acid, total is 223 Add 1 power for ignoring electricity, total is 224 Add 3 power for ignoring fire, total is 227 Add 1 power for ignoring cold, total is 228 FINAL POWER IS 228 |
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#9 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Quote:
And I don't think I've had a single slay or brand on a randart weapon yet (but I might be going mad, of course). |
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#10 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Huh - you're not going mad! I just searched that artefact spoiler file and the only weapons with slays were two Maces of Disruption with slay undead and Grond.
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