Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 1, 2015, 07:13   #1
Wanderlust
Apprentice
 
Join Date: Dec 2015
Posts: 76
Wanderlust is on a distinguished road
Identification strategies

Hi Everyone,

First of all I'd like to say hi to everyone here and especially THANKS to everyone who's kept Angband alive all these years and worked on its development. I've been frustrated with games for at least 25 years, searching for that elusive "fun factor" I used to experience in my teen years. But the fun has been missing all this time. Finally I discovered roguelikes several months ago and spent quite a bit of time messing around with ADOM, Nethack, and lots of smaller ones.

But the magic happened when I fired up Angband Vanilla. I knew this was the game I've been looking for since the first time I tried it. I really feel like I've found a lost treasure. And it's great to see the development is active, I can't wait to see what the next few years will bring.

For now I'd like to ask a basic gameplay strategy question about identification. What are the good strategies for identification? I've found this is creating lots of dilemmas for me.

For example, suppose I'm wielding an awesome weapon. Now I find another weapon on the floor in the dungeon. Information is revealed about it progressively as I pick it up, wield it, and use it. But while I'm mucking around with the new weapon (which is probaby worthless), I can't use my good one. Alternatively, I can burn an identification scroll on everything I find, which just seems silly.

There must be a more intelligent way to approach identification ... right?
Wanderlust is offline   Reply With Quote
Old December 1, 2015, 07:48   #2
fph
Knight
 
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 911
fph is on a distinguished road
There isn't much around. Quick list of tips:

1. Id by use is safe. No cursed items in the most recent versions of this game.
2. Try unidentified potions when your health is lower than 100%. Possibly when you are poisoned, too. So you can identify heal potions.
3. Try unidentified scrolls when you are on the stairs. So you don't get bitten by summon monsters. Keep in mind that sooner or later you will find deep descent and end up 5 levels lower than your comfort zone. That's part of the game. (Arguably, being below your comfort zone is a great strategy).
4. At the very beginning of the game, only wear unid'd weapons when you are about to face an easy fight.
5. Very soon, this won't matter anymore because all possible weapon upgrades are splendid weapons anyway.
6. Start squelching non-splendid items sooner than your instinct would say. Apart from crowns of serenity, there is little you can use. (assuming you are at a point in the game where you have Free Action already covered).
7. Staves and wands: I just zap them at an enemy because I am lazy, but in theory you could wait to have an enemy, a trap or door and a wall lined up so you can id also wands of digging and destroy trap/door. For staves, you could wait to be poisoned to id staves of curing, but again I am lazy and staves of curing are almost junk in a non-ironman game.
__________________
Dive fast, die young, leave a high-CHA corpse.
--
You read a scroll labeled 'lol gtfo' of Teleport Level.
fph is offline   Reply With Quote
Old December 1, 2015, 07:49   #3
Bimbul
Adept
 
Join Date: Sep 2015
Posts: 140
Bimbul is on a distinguished road
Just burn ID scrolls - provided you've waited for the feeling to be not 'average'

They are plentiful and after you've got a decent amount of gold you will start to find staves of identify too.

My strategy

(i) Play as a mage - you get the identify spell in book 3 - once you have that you're away and can ID at will

(ii) Scrolls staves wands and rods can be ID'd by selling in town when you recall (once you get to the decent ones you will be easily able to ID anyway - maybe hold on this if you got superb/excellent treasure feeling).

(iii) If not a mage (or before you get identify spell) just carry things around until you get a feeling of 'average', 'magical' or 'excellent'. Don't bother IDing unleass it's excellent. Once I'm deep I don't even bother with excellent much either unless I have a plentiful supply of ID staves/scrolls. Artifacts only and un-ID'd rings/scrolls/amulets/rods come first.

(iv) In Angband I find, provided you find a safe spot on a quiet level it's not that dangerous to just try out un ID'd scrolls, staves etc if you don't want to go to town.. Some are slightly dangerous (deep descent, summoning) but I don't think this has killed me yet. Not like in Nethack where you can very easily die like this.
Once you get past a couple of thousand in $ you can generally just recall to town and buy a new stave of identify if you run out.

[edit] also what the previous poster said.

Last edited by Bimbul; December 1, 2015 at 07:55.
Bimbul is offline   Reply With Quote
Old December 1, 2015, 11:49   #4
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,790
PowerWyrm is on a distinguished road
At level 20, everything wearable gets pseudo-ID which is sufficient to disard junk. Otherwise, get a staff of ID and use it on everything else. When out of charges, simply recharge it at the 6.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old December 2, 2015, 00:16   #5
Monkey Face
Adept
 
Join Date: Feb 2009
Posts: 223
Monkey Face is on a distinguished road
Quote:
Originally Posted by Bimbul View Post

(ii) Scrolls staves wands and rods can be ID'd by selling in town when you recall (once you get to the decent ones you will be easily able to ID anyway - maybe hold on this if you got superb/excellent treasure feeling).
Rods are always safe to ID by use as none have detrimental effects.
Monkey Face is offline   Reply With Quote
Old December 2, 2015, 02:25   #6
Bimbul
Adept
 
Join Date: Sep 2015
Posts: 140
Bimbul is on a distinguished road
Quote:
Originally Posted by Monkey Face View Post
Rods are always safe to ID by use as none have detrimental effects.
True but it's not always possible to ID them by use quickly (monster is unaffected for example). To be fair I don't think I've ever actually ID'd a rod by selling it - I should probably not have included them in that list.
Bimbul is offline   Reply With Quote
Old December 2, 2015, 08:10   #7
luneya
Swordsman
 
Join Date: Aug 2015
Posts: 279
luneya is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
At level 20, everything wearable gets pseudo-ID which is sufficient to disard junk. Otherwise, get a staff of ID and use it on everything else. When out of charges, simply recharge it at the 6.
Level 20? As far as I can tell, unless you're a mage, all equipment has pseudo from level 1.The pseudo might be faster at higher levels, but then a low-level character can afford to carry around gear for a while.
luneya is offline   Reply With Quote
Old December 2, 2015, 08:15   #8
Wanderlust
Apprentice
 
Join Date: Dec 2015
Posts: 76
Wanderlust is on a distinguished road
Hmm, how does the pseudo ID actually work? Do you have to pick up the item to see the pseudo ID? Or do you actually have to wield it? Or does this change depending on level?
Wanderlust is offline   Reply With Quote
Old December 2, 2015, 08:24   #9
luneya
Swordsman
 
Join Date: Aug 2015
Posts: 279
luneya is on a distinguished road
Just carrying an item for a while will give you the pseudo id, which basically tells you if the item is average, has bonuses to accuracy/damage/ac (marked as "good"), or has magical properties beyond those (any other pseudo reading). If you carry the item even longer, there's also a chance to get full id for free. How long either of these processes takes depends on class and level. Fighters are the best at pseudo, and mages the worst. But then mages don't really need it, as they can just cast id spells on everything they find, whereas fighters can only get full id from scrolls and staves of identify (or in the late game, rods).
luneya is offline   Reply With Quote
Old December 2, 2015, 09:07   #10
Wanderlust
Apprentice
 
Join Date: Dec 2015
Posts: 76
Wanderlust is on a distinguished road
Quote:
Originally Posted by luneya View Post
Just carrying an item for a while will give you the pseudo id
Aha. So, does that mean we need to at least pick up EVERY piece of equipment we see in the dungeon, just to get the pseudo-id to make sure it isn't an extremely powerful artifact?

If that's the case, then I guess the squelch options are very important because squelching categories of items would be the only way to eliminate lower-quality items without actually having to pick up every single one first.

Is that the general idea, or am I missing something here?
Wanderlust is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rogue strategies BlueFish Vanilla 25 December 12, 2014 19:57
Identification Reform Susramanian Vanilla 36 March 8, 2010 19:23
Tweaking identification Derakon Development 7 December 22, 2009 19:48
priest strategies? d_m Vanilla 6 March 3, 2009 22:58


All times are GMT +1. The time now is 19:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.