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Old September 24, 2013, 18:58   #11
Timo Pietilš
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Originally Posted by debo View Post
FWIW I really want to play this -- the viking thing sold me from first glance
Just FYI, that has nothing to do with vikings. Older and more powerful civilization, namely Finnish one. That is why I said I have seen those guys. I really did mean that.
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Old September 24, 2013, 19:55   #12
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Originally Posted by Timo Pietilš View Post
Just FYI, that has nothing to do with vikings. Older and more powerful civilization, namely Finnish one. That is why I said I have seen those guys. I really did mean that.
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Old October 1, 2013, 22:51   #13
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Originally Posted by Timo Pietilš View Post
Imagination makes a lot better visuals than reality.
I used to say this too, but then I realized for me it is exclusively the story that matters, I don't actually visualize anything when I play in ASCII.
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Old October 1, 2013, 22:58   #14
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Originally Posted by taptap View Post
I used to say this too, but then I realized for me it is exclusively the story that matters, I don't actually visualize anything when I play in ASCII.
I don't visualize anything either; I just view Angband as a highly complex board game. Enemy symbols represent their stats, nothing more.
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Old October 1, 2013, 23:41   #15
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I don't visualize anything either; I just view Angband as a highly complex board game. Enemy symbols represent their stats, nothing more.
Oh no, I play Sil to relax. I do play Go at other times when I have sufficient concentration
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Old October 2, 2013, 00:22   #16
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Mm, I meant "complex" in the "many rules" sense more than in the "strategically/tactically deep" sense. Compared to practically any board game Angband has a lot more "content" (in the sense of uniquely-specified entities), but I'd certainly agree that playing Go or Chess or even several more modern games (Agricola, anyone?) would be more intellectually demanding.

For what it's worth, I also think of the Civilization games as being complex board games. Even moreso than Angband is, really, if only because the opposition are all "players" themselves.
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