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#21 | |
Rookie
Join Date: May 2007
Posts: 24
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Left off at dungeon level 57 - I now have Raal's and Tenser's. The former seem expensive for their effects (but I haven't looked at it carefully) and the latter appears to be useful only for recharging or branding store-bought and self-enchanted bolts. (But Mommy, I didn't WANT to be a ranger!) Edit: Holy carp! It's no wonder Raal lost his book in the dungeon. That much power is apt to make you overconfident fast! I see now that Raal's is particularly remarkable for the secondary dazing effects (shockwave, ice storm) or high-areas (cloudkill/icestorm). A couple of Shock Waves or Ice Storms appears to daze most targets into insensibility (X is more dazed), at which point you can simply mop them up - speed and daze are a nasty duo if the monster can't recover. (Medusa did not, once ice stormed into a coma.) Rift appears to be massive damage (75-290) but I'm not sure why I'd want to risk teleporting an enemy away if I already have them on the ropes, and the mana cost is exorbitant... More study is required. (Can monsters be grazed by Explosion? It doesn't appear so thus far, so I'm assuming it's just a way to bypass thorny resistance issues, like MH* foes.) (various tortured monster screams and loud bangs are heard) ...fascinating. Last edited by Nameless; June 23, 2010 at 05:41. |
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#22 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,996
Donated: $40
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Cursed means an ordinary curse.
As for what you really need to go deeper: 1. CON. 18/62 is very low for a mage. In general, if you have SP > HP, your player is in trouble... for example: use Theoden. CON + ESP over rPois is a complete win. 2. Courage of your convictions. If you are going to go below 2000' with < 300 HP, you need to be very aware of the maximum damage that monsters can do, even when you resist their breath attacks. Even things like rElec may be less useful, because unless you have double resist, the max damage you can take is 1600/3 = 533. You are a long way from that... If you dive with low HP, the most valuable attributes are, in no particular order: ESP Speed Stealth Detection Teleport Other You have to assume that just about every at-level monster can kill you. |
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#23 |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Rift is the best of the lot, by far. It is a gravity attack, not teleport other. They don't go too far away. It is a beam, so you get everything in a corridor. You are shooting Ancalagon down a corridor, he summons, you keep rifting until the interlopers blocking your shots are displaced. You can teleport them if they come back from another direction.
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#24 | ||||||
Rookie
Join Date: May 2007
Posts: 24
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First off - thanks again to those of you still following along. I know better than to get excited so early, but it's nice to have the advice as I continue descending.
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The summoner uniques have been nastier than the rest, though, so maybe Rift is what I've been looking for without realizing it. My intial test was on a pack of demons, and when they were teleported out of the corridor they were in and teleported into the room I was standing in (scattered, no less) it was rather a flat note, to me. I'll poke at it some more. Edit: Testing against Eol proved Rift's worth. High damage allowed me to kill or displace many of his summoned dragons, though I was careful never to fight more than Eol and one dragon (max survivable one-round damage). Between Rift, TO, and acid bolts, along with phase occasionally putting walls between us to allow me to rest, I was able to wear him down. This is similar to the first fight I had with Medusa - the hydras were too powerful for me to eliminate quickly, and rift would have worked very well there. Does dazing (Shock Wave, Ice Storm) affect enemy spellcasting in any way (dazed/more dazed) or is this simply a stun that can be layered on? I found a scroll of *Remove Curse* To back me up, so I tested it out before reading this. Deathly cold indeed! (But not for long. Brrr.) Now I just need a few dozen "Enchant Armor" scrolls, and I'll have a useful (though not particularly great) set of boots. Quote:
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The dump at the bottom is wearing my current equipment. A set that swaps in Hithlomir, Thorin, and Thranduil takes care of most of my overlaps in the resistance category, and give me a much better resistance pattern (one that includes nether and chaos) but I lose rConf, and for a mage, that's really, really bad - I don't want to be in the position of chugging !CCW every round if I can avoid it. I'm hanging onto them for the time being - if I can find something with rConf on it, I'm in business - with all resists covered, at the cost of about 18HP from present. (This, of course, means I won't see the item I need until after I get breathed on...) Quote:
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-- And now here's the current dump for those still following along and to bring this thread fully back up-to-date as I near 3000': Code:
[Angband 3.1.2v2 Character Dump] Name Nirruden Self RB CB EB Best Sex Male Age 124 STR: 18/78 +1 -5 +6 18/98 Race High-Elf Height 73 INT! 18/100 +3 +3 +9 18/*** Class Mage Weight 208 WIS: 16 -1 +0 +0 15 Title Warlock Social Role model DEX! 18/100 +3 +1 +7 18/210 HP 460/460 Maximize Y CON! 18/100 +1 -2 +5 18/140 SP 267/272 CHR: 18/87 +5 +1 +4 18/187 Level 36 Armor [39,+104] Saving Throw 84% Cur Exp 1126604 Fight (+23,+9) Stealth Superb Max Exp 1126604 Melee (+36,+26) Fighting Excellent Adv Exp 1265000 Shoot (+40,+9) Shooting Excellent MaxDepth 2950' (L59) Blows 4/turn Disarming 83% Game Turns 2431152 Shots 2/turn Magic Device 115 Player Turns 356862 Infra 40 ft Perception 1 in 16 Active Turns 112231 Speed 12 Searching 19% Gold 598653 Burden 222.9 lbs You are the only child of a Vanyarin King. You have light green eyes, straight black hair, and a fair complexion. rAcid:......+.++... rConf:......+...... rElec:......+.++... Sound:......+...... rFire:+.....+.++... Shard:............. rCold:......+.++... Nexus:......++..... rPois:+............ Nethr:............. rFear:.........+... Chaos:............. rLite:........+.+.+ Disen:............. rDark:........+.... S.Dig:+............ rBlnd:........+.... Feath:...........+. Light:.........++.. Aggrv:............. Regen:+............ Stea.:.......+...+. ESP:.........+... Sear.:............. Invis:.........+..+ Infra:............+ FrAct:+.........+.. Tunn.:............. HLife:............. Speed:..+....+...+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Zweihander 'Gurthang' (3d6) (+13,+17) (+2) +2 strength. *Slays* dragons. Branded with flames, venom. Provides resistance to fire, poison. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Prevents paralysis. Combat info: 4 blows/round. Average damage/hit: 63.5 vs. creatures not resistant to fire, 63.5 vs. creatures not resistant to poison, 87 vs. dragons, and 40 vs. others. b) a Heavy Crossbow of Extra Shots (x4) (+17,+9) (+1) +1 shooting speed. c) a Ring of Speed (+8) +8 speed. d) a Ring of Intelligence (+6) +6 intelligence. Sustains intelligence. e) an Amulet of Charisma (+4) +4 charisma. Sustains charisma. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 24 to 44 turns to recharge at your current speed. Your chance of success is 98.5% Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Colannon' [1,+13] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. Takes 99 turns to recharge at your current speed. Your chance of success is 98.5% i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 4 turns to recharge at your current speed. Your chance of success is 98.3% Radius 1 light. l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+1] (+3) +3 intelligence, dexterity, stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it teleports you randomly up to 10 squares away. Takes 44 turns to recharge at your current speed. Your chance of success is 98.3% [Character Quiver] n) 42 Bolts of Flame (1d5) (+9,+8) Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/hit: 249.6 vs. creatures not resistant to fire, and 83.2 vs. others. 25% chance of breaking upon contact. o) 34 Bolts of Slay Evil (1d5) (+10,+9) Slays evil creatures. Combat info: Hits targets up to 140 feet away. Average damage/hit: 174.7 vs. evil creatures, and 87.3 vs. others. 25% chance of breaking upon contact. p) 15 Bolts of Slay Evil (1d5) (+8,+7) Slays evil creatures. Combat info: Hits targets up to 140 feet away. Average damage/hit: 156.5 vs. evil creatures, and 78.3 vs. others. 25% chance of breaking upon contact. q) 20 Bolts of Venom (1d5) (+7,+9) Branded with venom. Combat info: Hits targets up to 140 feet away. Average damage/hit: 259.5 vs. creatures not resistant to poison, and 86.5 vs. others. 25% chance of breaking upon contact. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!x!k} b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2!d!x!k} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3!d!x!k} d) 6 Books of Magic Spells [Sorcery and Evocations] {@m4!d!x!k} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5!d!x!k} Cannot be harmed by acid, electricity, fire, cold. f) 2 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. h) 25 Potions of Cure Critical Wounds i) a Potion of Restore Life Levels j) 5 Scrolls of Teleport Level k) a Scroll of Remove Curse l) 3 Scrolls of Word of Recall m) a Rod of Treasure Location n) 3 Rods of Probing o) a Pair of Steel Shod Boots of Stability [6,+9] Provides resistance to nexus. Feather Falling. [Home Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1!d!x!k} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2!d!x!k} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!d!x!k} d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!x!k} e) 86 Potions of Cure Critical Wounds f) 7 Potions of Healing g) a Potion of *Healing* It can be thrown at creatures with damaging effect. h) 4 Potions of Restore Mana i) 5 Potions of Enlightenment j) 10 Scrolls of Teleport Level k) 13 Scrolls of Enchant Weapon To-Hit l) 8 Scrolls of Enchant Weapon To-Dam m) 3 Scrolls of *Destruction* n) a Staff of Earthquakes (6 charges) o) a Staff of *Destruction* (2 charges) p) a Staff of the Magi (3 charges) q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. r) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. s) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. t) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2821 0' 1 Killed Farmer Maggot 6995 50' 2 Reached level 2 12231 100' 3 Reached level 3 17688 100' 4 Reached level 4 31234 100' 4 Killed Fang, Farmer Maggot's dog 35144 100' 4 Killed Grip, Farmer Maggot's dog 38224 100' 5 Reached level 5 54508 100' 6 Reached level 6 80903 300' 7 Reached level 7 89546 300' 8 Reached level 8 112163 350' 9 Reached level 9 274253 350' 10 Reached level 10 293987 400' 11 Reached level 11 323462 400' 12 Reached level 12 369065 400' 13 Reached level 13 415740 450' 14 Reached level 14 459695 450' 14 Killed Bullroarer the Hobbit 459720 450' 14 Found The Cloak 'Colannon' 459734 450' 14 Found The Phial of Galadriel 466681 500' 15 Reached level 15 533820 500' 16 Reached level 16 538947 500' 16 Killed Wormtongue, Agent of Saruman 586059 550' 16 Killed Mughash the Kobold Lord 613798 550' 17 Reached level 17 618425 600' 17 Killed Orfax, Son of Boldor 670427 600' 18 Reached level 18 673162 600' 18 Killed Lagduf, the Snaga 735587 750' 19 Reached level 19 753511 750' 19 Killed Ufthak of Cirith Ungol 787370 800' 20 Reached level 20 797394 850' 20 Killed Brodda, the Easterling 828432 0' 21 Reached level 21 904862 950' 22 Reached level 22 924015 950' 23 Reached level 23 932874 950' 23 Killed Nar, the Dwarf 979796 1100' 24 Reached level 24 1008556 1150' 25 Reached level 25 1022526 1200' 25 Killed Ibun, Son of Mim 1031823 1200' 25 Found The Metal Cap of Thengel 1034497 1200' 25 Killed Bolg, Son of Azog 1059003 1250' 25 Killed Gorbag, the Orc Captain 1059713 1250' 25 Found The Soft Leather Armour 'Hithlomir' 1074990 1400' 26 Reached level 26 1079254 1400' 26 Killed Shagrat, the Orc Captain 1104560 1500' 26 Found The Leather Shield of Celegorm 1114758 1600' 26 Killed Angamaite of Umbar 1115258 1600' 26 Found The Dagger 'Dethanc' (LOST) 1126780 1750' 27 Reached level 27 1130331 1750' 27 Killed Grishnakh, the Hill Orc 1133471 1750' 27 Killed Lugdush, the Uruk 1167207 1750' 28 Reached level 28 1195790 1750' 29 Reached level 29 1199315 1750' 29 Killed Tom the Stone Troll 1199571 1750' 29 Found The Set of Gauntlets 'Paurhach' (LOST) 1226680 1750' 29 Killed Beorn, the Shape-Changer 1233190 1750' 29 Found The Lance of Eorlingas (LOST) 1246389 1750' 30 Reached level 30 1369691 1800' 30 Killed Azog, King of the Uruk-Hai 1376760 1800' 30 Killed Ulfast, Son of Ulfang 1378469 1800' 31 Reached level 31 1389247 1800' 31 Found The Set of Leather Gloves 'Cammithrim' 1390647 1800' 31 Killed Lokkak, the Ogre Chieftain 1390674 1800' 31 Found The Set of Leather Gloves 'Cambeleg' 1400670 1800' 31 Found The Dagger 'Nimthanc' (LOST) 1501027 1800' 31 Killed Bert the Stone Troll 1562922 1800' 31 Killed Ariel, Queen of Air 1565939 1800' 31 Found The Zweihander 'Gurthang' 1597009 1800' 31 Found The Broad Sword 'Glamdring' (LOST) 1608547 1900' 31 Found The Set of Gauntlets 'Paurnen' (LOST) 2156832 1950' 32 Reached level 32 2158577 1950' 32 Found The Beaked Axe of Theoden (LOST) 2170932 2000' 32 Killed Mim, Betrayer of Turin 2170965 2000' 32 Found The Full Plate Armour of Isildur 2178579 2000' 32 Killed Rogrog the Black Troll 2187637 2000' 33 Reached level 33 2194122 2000' 33 Killed Smeagol 2194144 2000' 33 Found The Rapier 'Careth Asdriag' (LOST) 2209969 2000' 33 Killed Uvatha the Horseman 2213927 2000' 33 Killed Ulwarth, Son of Ulfang 2302288 2200' 34 Reached level 34 2310746 2200' 34 Found The Broad Axe 'Barukkheled' (LOST) 2320652 2250' 34 Killed Ugluk, the Uruk 2323045 2250' 34 Killed Adunaphel the Quiet 2338731 2250' 34 Found The Set of Gauntlets 'Pauraegen' (LOST) 2345565 2300' 34 Found The Iron Helm of Dor-Lomin 2348963 2300' 34 Found The Leather Scale Mail 'Thalkettoth' (LOST) 2350019 2300' 34 Killed Ulfang the Black 2364385 2400' 35 Reached level 35 2365746 2400' 35 Killed The Queen Ant 2366051 2400' 35 Found The Pair of Leather Boots of Wormtongue 2376285 2550' 35 Killed Scatha the Worm 2383949 2600' 35 Killed Akhorahil the Blind 2386338 2600' 35 Found The Small Metal Shield of Thorin 2396421 2700' 35 Killed Boldor, King of the Yeeks 2404078 2750' 35 Killed Medusa, the Gorgon 2410636 2800' 36 Reached level 36 2414339 2800' 36 Killed Khim, Son of Mim 2420856 2850' 36 Found The Hard Leather Cap of Thranduil [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Last edited by Nameless; June 23, 2010 at 19:54. |
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#25 | |
Rookie
Join Date: Dec 2009
Posts: 12
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Of course this may not be effective against quick healers. |
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#26 | |||||
Rookie
Join Date: Dec 2009
Posts: 12
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Monday night I had an annoying combination of nasties (Dwar, Dog Lord of Waw and a demilich I think) that were quite happily shrugging off all my other attacks. Rift however managed to do the damage, and quite happily in a beam. The downside was that my mana pool was nowhere near sufficient to beam them down in one go through. As I really prefer to save my potions of Restore Mana for emergencies, I availed myself of the times I teleported them away to move off and rest back up to full mana before manuevering so as to get their attention. Quote:
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#27 | ||||||
Rookie
Join Date: May 2007
Posts: 24
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Caveat: Not in groups. I don't want to run the risk that a group of foes all get lucky. I take my melee targets like I take my naps: One at a time. Last edited by Nameless; June 24, 2010 at 03:17. |
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#28 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Per the 3.1.1 source (I should really download 3.1.2...laaaaazy), this is how stunning monsters works:
A stunned monster, each time they get an action, recovers if 1d5000 <= (monster level)^2. So any monster native to dungeon level 71 or lower will automatically recover from stun the first chance they get; monsters native to dungeon level 30 have an 18% chance of recovering from stun. This doesn't depend on how heavily-stunned they are. If the monster doesn't make this saving throw, then their level of stunned-ness decreases by 1 and they don't act. The stun counter is increased when the monster is hit by a stunning attack they do not resist. It can increase by a maximum of 200 in one hit, but there appears to be no actual cap. However, if the monster is already stunned, then any increase is halved, and besides, actual stun amounts are much lower: Ice, Force: (d15 + 1) / (r + 1) Sound: (d15 + 10 + r) / (r + 1) "r" here is, I think, the distance of the monster from the center of the effect. I find it interesting that the numerator on sound stun amounts actually increases as the monster gets further away, instead of it just having a decreased distance-based mitigation. Note that stun amounts have no relation to how much damage is dealt; if you had an explosive breeder that breathed force for 1 damage, you could fight near it and effectively shut down your actually significant enemies (dunno what effect this would have on you, though; player stun works differently and is rather more complicated). |
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#29 | ||
Rookie
Join Date: May 2007
Posts: 24
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Updated dump placed out on the ladder, for ease of use.
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#30 | |
Knight
Join Date: Apr 2007
Posts: 590
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Stun counter 200+ for the player is essentially Paralysis with no preventative.
__________________
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg. Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.) Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011 |
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