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#131 |
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Potions of Enlightment (non-*) now reveal the type of treasure across the map, instead of just their location (i.e. Clayrvoyance).
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#132 |
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Join Date: Apr 2008
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That is the intended behavior. Having them do fuzzy detection was a bug introduced when refactoring the effect code.
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#133 |
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that's something which should be reserved for the more powerful *Enlight. pots of enlightment are ridiculously common at depth, and being able to detect everything in a vault is way too OP. (in my opinion)
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#134 | |
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Quote:
EDIT: I'll take a moment to note the irony of me saying that when we've been spitballing ideas for changing artifacts/egos and other such ideas in this thread. ![]() |
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#135 |
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There is a bug that causes !Enlightenment to mark ego items sometimes. (Artifacts are left completely un-IDed.) But fuzzy detection from !Enlightenment would make it not worth carrying, unless you don't have ESP. And it pretty much would limit fast exploring to rogues. Detection is not where game play is currently most broken. It's object frequency (with breath attacks and monster status effects not far behind.)
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#136 |
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Breath attacks? You think I nerfed them too much?
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#137 |
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Nick-- they turn big breathers into patsies for mages and device users--a cl 40 HE elf mage lives on a diet of Huan, Carcharoth, even the Tarrasque. The big dragons are particularly easy meat, as they tend to be obliterated by their summons. (A GWoC stuck behind Ancalagon will do 500 extra damage every few turns, while it does you roughly a !CCW.) I suppose other characters with good distance damage are the same, though I usually don't bother killing those uniques.
In a recent final fight as Mage I left Tarrasque in the area, because it was doing so much damage to Morgoth. |
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#138 |
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Resistance Of Scarabatrice FTW.
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#139 | |
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Quote:
My current plan is to get the known bugs fixed, with the intention of then releasing 4.1 unless anything is really too badly unbalanced. Then the monster list revamp will be one of the first things that happens on the way to 4.2, and that will give a chance to work out exactly where breathers fit in the ecosystem.
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#140 |
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I got more artifact rings based on escaping. I would suggest not basing ring randarts on that one, unless you want to create a large amount of useless rings for some reason.
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