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Old May 20, 2017, 11:06   #191
Gwarl
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I think un-ID'd remove curse should be consumed on use, not just identified. Isn't that how identify scrolls work?
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Old May 20, 2017, 13:19   #192
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From the previous thread:
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Originally Posted by PowerWyrm View Post
I'm currently checking new object power calculations and it seems that most of the individual properties are way underpriced. No idea why... because power values in object_property.txt are identical as before.
Is this still a problem? Do you think this might have been down to the off-by-one error that is now fixed?
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Old May 20, 2017, 15:52   #193
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Quote:
Originally Posted by Gwarl View Post
I think un-ID'd remove curse should be consumed on use, not just identified. Isn't that how identify scrolls work?
No. With items the use of which requires an argument, like identify or bansishment, you get the chance to abort without consumption, and in case of unidentified use, aborting will also identify the item - except for the staff of remove curse.

Edit: actually thinking of it, I believe the staff of banishment also doesnt identify.
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Old May 20, 2017, 21:19   #194
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Is unbarring ways meant to work on chest traps? Currently it doesn't.
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Old May 20, 2017, 22:02   #195
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since i'm playing only nightlies now, how do i "know all monster spoilers" ? because this resets to blank every time i re-download a build.

also, would it be ok in the next build to make rogues have light area on p/a/d instead of p/a/c ? just so it's the same as mages.

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Old May 21, 2017, 03:11   #196
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Originally Posted by PowerWyrm View Post
Commit f764123 is titled "Increase bonus on rings of Searching" and changed the bonus from 1+M5 to d4... actually decreasing the bonus (1-6 to 1-4). To at least keep the same total (1-6) and increasing the base bonus, d3M3 seems more appropriate.
Yeah, OK. The issue was that =Searching are probably only going to be used early on, where the M bonus was almost always going to be 0. I'll probably actually go with d4M2.
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Old May 21, 2017, 04:22   #197
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speaking o DSM, why do some artifacts have the description "allows you to breathe fire OR acid Or frost etc.." instead of just "breathe the elements" ? it's a huge, confusing, unnecessary text. i'm still puzzled if you breathe multiple breaths at the same time.

the (+0,+0) is because it doesn't have the reduction in hit chance that some armors have, if i understand correctly.


regarding cursed items, why are we allowed to sell things like blades of morgul ? that is some foul, maleficent blade and should have a value of zero. i'd suggest the shops do not buy cursed items at all, even if its a minor curse on a nice item.


and i still think Seeing is vauled way too much .. a helm of seeing +5 costs more than an helm of telepathy!
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Old May 21, 2017, 16:26   #198
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in g1b0b51a, you do not identify items you sell, even if they are blatantly identified once sold.

for example; (this might be several bugs at once)

you wear a silver ring +1

(i see my light radius increase) no identify

you have sold a ring +1

(ring gets listed as ring of light +1) no identify

i BUY back the same ring : you have learned the rune of light.
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Old May 21, 2017, 19:31   #199
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About cone breaths, I've seen some odd behaviors where it's possible to stand almost in front of a narrow breather and not be hit. My intuition is that cone breaths should have a minimum width of 45 degrees, going up to 90 for ancient dragons. There are also cases when standing in a corridor and being breathed on and not being hit, I think another side effect of line of sight vs projection being inconsistent with each other.
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Old May 21, 2017, 20:30   #200
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@Sky-- only sustains are learned automatically that way, if you pick up stat ring or amulet. Resistances and abilities are not.
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