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#21 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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#22 |
Rookie
Join Date: Jul 2014
Posts: 12
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Right now, Frog and Compos are both simply the best available by a huge amount.
But when I first started playing such games, Furyband was the best by an equally huge amount. The GUI is pretty bad for today, but what other variant can you play as a Lygrog without any melee attack and become all but invulnerable if you lived long enough? How about playing as a Jedi? (With Lightsabers too.) Furyband was not the first with Monster races to play, but it was the first with so many to choose from. It had a deity system that no game I am aware of ever came close to. (With multiple gods you can choose from that reacted differently to many things.) And while not based on Angband, I really should mention how absolutely great Nethack is. And if you played Nethack and liked it, there is always "Slash'Em Extended". It has thousands of race and class combinations and is literally the hardest game imaginable. (If you doubt this, please try it.) (The changelog for the current version is 1022 lines long. See for yourself.) Be fairly warned. AmyBSOD (The maintainer of Slash'Em Extended.) Is clearly a sadist and enjoys making players suffer in the most aggravating ways imaginable. (She is actually very nice and easy to talk to. But the game is not even remotely fair.) Good day everyone. |
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#23 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,023
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__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#24 |
Scout
Join Date: Jul 2016
Posts: 40
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Zangband.
All that really mattered in Zangband was how much gold you had and how brave you were. The races were balanced and straightforward. Access to level 80 dungeons at level 1 made gaining 40+ levels in a single turn a viable option. The randarts were often stupidly powerful (activatable wraithform?) and crazy expensive, which made gold valuable. The Death realm was, just, superior. You could quaff potions of death as a wraith. Its more powerful classes (warrior-mages, paladins) were initially harder, but worth it. Its overworld was elegant, atmospheric, pitiless, huge, and foremost, worth exploring. |
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#25 |
Knight
Join Date: Apr 2007
Posts: 968
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Zangband is quite impressive.
I like the TK-versions of several variants that were available as AngbandTK or TKAnband. There was also a really nice isometric UI: http://skyward.fr/mirror/archive/ftp...es/Angband/Tk/ ![]() ![]() |
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#26 |
Prophet
Join Date: Apr 2008
Posts: 2,845
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You can do this for any variant that has a GCU port with the Necklace of the Eye frontend.
http://www.roguetemple.com/z/noteye/ You can also play in FPP mode.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#27 | |
Rookie
Join Date: Jul 2015
Location: Gehennom
Posts: 13
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Quote:
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Author of Angband variant ToME-SX (based on ToME 2.3.5): https://github.com/AmyBSOD/ToME-SX - it's very sexy! ![]() |
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#28 |
Rookie
Join Date: Oct 2012
Posts: 21
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Hengband, by a long shot. I just wish there was an OS X port for the new version, but I suppose when we replace the iMac I can revert the old one to Snow Leopard.
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#29 |
Rookie
Join Date: Oct 2018
Posts: 15
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Personally, it's Unangband for me, it has a very polished feel, detailed writing, I love everything about it.
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