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#261 | |
Vanilla maintainer
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Location: Canberra, Australia
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Quote:
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#262 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Throwing weapons get a kind of launcher-like multiplier; this may need some adjustment, trying to keep two combat systems balanced turns out not to be completely straightforward.
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#263 | |
Adept
Join Date: May 2007
Posts: 170
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Quote:
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#264 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 424
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Used Leap into Battle spell towards Eol, who was standing next to a falling rubble trap. Triggered the trap. Got hit by a rock. Got stunned. WAS wearing Crown of Serenity (rStun).
Bug or intentional behavior of falling rock traps? |
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#265 | |
Vanilla maintainer
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#266 |
Adept
Join Date: May 2007
Posts: 170
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Latest revision crashes when reading unaware scroll of Rune of Protection.
function object_flavor_aware: assertion "obj->known" failed |
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#267 |
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Yep, this one's reported as #4360.
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#268 |
Adept
Join Date: Aug 2019
Posts: 136
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#269 |
Adept
Join Date: May 2007
Posts: 170
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You can reproduce the bug with debug commands, creating the scroll and reading it from the floor.
Last edited by Diego Gonzalez; April 21, 2020 at 23:28. |
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#270 |
Prophet
Join Date: Apr 2008
Posts: 2,847
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Oh and I finally found out why mimics don't match with the money they drop...
In mon_create_drop(), we use drop level to generate the drop: Code:
level = MAX((monlevel + player->depth) / 2, monlevel); level = MIN(level, 100); obj = make_gold(level, "any"); Code:
obj = make_gold(player->depth, kind->name);
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