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View Poll Results: How old are you? | |||
⩽ 12 |
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0 | 0% |
13-17 |
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0 | 0% |
18-24 |
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6 | 10.00% |
25-34 |
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13 | 21.67% |
35-44 |
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19 | 31.67% |
45-54 |
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17 | 28.33% |
55-64 |
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4 | 6.67% |
65-74 |
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0 | 0% |
74+ |
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1 | 1.67% |
Voters: 60. You may not vote on this poll |
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#31 |
Adept
Join Date: Feb 2016
Posts: 190
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I fully agree with Sky's above comment.
I would go further and say "u" executes the default action on each item. Use, zap, read, quaff, activate etc. It would also free up a lot of keys. And without this forum I would have never found out how resists work, how speed has less and less use and many such things. Without having nice memories of playing Angband back in the 90's I probably would have stopped playing not much after I returned to the game and would not even care about looking for the info. |
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#32 |
Apprentice
Join Date: Feb 2020
Posts: 99
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I'm a new player (age: 33). Personally, the key bindings don't bother me at all. But, I do agree that it would be nice if the in game descriptions were better.
For example, my first character was a fighter, they start with a Potion of Berserk Strength, which "heals 30 hitpoints, cures fear and extends berserk rage for 25+1d25 turns". What does that mean? If I don't have berserk rage, does it give it to me? What affect does berserk rage have? The same is true for other potions, like boldness. Then, I tried a Paladin and discovered that spells have much better descriptions for the same effects. I also don't think I understand what resists are doing other than drastically reducing the damage I take. Or, what all a "brand" or a "slays" implies. Does it do something special other than modifying the damage calculation that's displayed in the item description? That said, over the past year, I tried a wide variety of rogelikes, and Angband was the most appealing to me and the most fun as a beginner. It might just be that I haven't tried some of the classes that are harder early game, but Angband's early game feels a lot more beginner friendly than a lot of other games. |
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#33 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,759
Donated: $60
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So the 'U' command ('X' in roguelike keys) does exactly what everyone is asking for here.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#34 |
Adept
Join Date: May 2007
Posts: 170
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And it uses arrow keys to move between equip, inven, floor and quiver. You dont need much more...
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#35 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,189
Donated: $40
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Nick--
And I almost never use it because it makes miscues easier. And brings up a whole lot of irrelevant stuff on screen. I agree it is easier to learn. That said, the original different usage for priest vs. Mage books was insane. |
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#36 |
Knight
Join Date: Oct 2019
Posts: 964
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I didn't know about shift-U. I learned all the a/u/z/r etc commands long ago, so it seems intuitive to me. I was trying to make a joke about the i command. That's why my kids use for everything, despite my constant refrains of "yuuuuuu-se a staff, aim a wand," etc. I'll see if they like U.
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#37 |
Knight
Join Date: Oct 2019
Posts: 964
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Whoa... you can activate a wearable item from inventory???
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#38 |
Adept
Join Date: May 2007
Posts: 170
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I noticed that, but it doesn't recharge.
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