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#121 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 425
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@DM
I got one in the late game, who died to a Wiruin-surprise, and won the second one with massive luck during the mid game. Well, it's good to know I can chain heal a little with berserk spell. I dunno why I thought it doesn't heal if I extend the spell by casting it again. Some more thoughts for about spells (based on 2 games): Taunt: I definitely should have used this more! I did have monsters summoning and doing their things other than running towards me, while having this on. But reducing the chance of other action than running by a spell, is a good idea imo. Grim Purpose: My go-to spell to gain rConfusion. So it's good but I never needed it for other purposes. Unholy Reprieve: Well, it's a restoration spell so it breaks open one part of the game (stat and exp drains). This means, invaluable in the late game for some characters. |
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#122 |
Knight
Join Date: Oct 2019
Posts: 969
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#123 | |
Rookie
Join Date: Oct 2019
Location: Florida
Posts: 17
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Quote:
I don't really think much change is needed - something along the lines of: You draw power from the thrill of combat. This power is represented by Spell Points (SP). You gain SP in combat when damaged by a monster or when you attack in melee. When not in combat your SP fades - you *lose* SP at half the rate others gain it, and you gain hitpoints (HP) at only half the normal rate. When you spend SP by casting a spell you regain some HP, and fading SP replenish your health even more efficiently. The more damaged the character is, the bigger these HP gains will be. It was really just the phrase 'unspent SP replenish...' that I found confusing - though now that I get it, I have a hard time seeing why I was confused. |
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#124 |
Knight
Join Date: Oct 2019
Posts: 969
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Yeah, that fading word is better than what I had. There may be something even better in that direction. I'll think on that.
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#125 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 267
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After advancing to level 42, I'm noticing that I'm not using any of the spells in the first book. In the 2nd book, I'm mostly using Werewolf Form and occasionally Relentless Taunting to attract spell carriers towards me. In the 3rd book, I'm using Unholy Reprieve a lot to restore life levels. Werewolf form has replaced Bloodlust in utility. Curious if others see this too.
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#126 |
Adept
Join Date: May 2007
Posts: 170
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Werewolf includes berserk, so its natural. I use shatter a lot. At higher levels I tend to fight one to one, so whirlwind isnt so used.
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#127 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 267
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A little weird that while a werewolf, you can disarm a chest of traps, unlock and open it. You can pick up things but can't drop them.
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#128 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,763
Donated: $60
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Yes, perhaps. Should shapechanged players be able to open doors? Tunnel? What do people think is reasonable?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#129 |
Adept
Join Date: Feb 2018
Location: London
Posts: 138
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Not being able to use items is a fair penalty for shapechange. Not being able to open/close doors, tunnel, disarm traps, pick up items, drop items, change equipment or eat from inventory is mainly an inconvenience.
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#130 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,931
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if zephyr hounds can open doors, a shapechanged player can open doors.
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"i can take this dracolich" |
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Thread | Thread Starter | Forum | Replies | Last Post |
Blackguards and melee attacks | hein | Vanilla | 10 | September 16, 2019 21:14 |
Blackguards and Spellcasting | epatton | Vanilla | 2 | September 15, 2019 18:45 |