Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 17, 2021, 07:50   #201
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,845
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Nick View Post
Looks like it's working OK to me.
Because it was fixed in 2abcc70
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old February 17, 2021, 10:24   #202
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,748
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by PowerWyrm View Post
Because it was fixed in 2abcc70
Well, that explains that then
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 17, 2021, 10:33   #203
ThatFishNemo
Rookie
 
Join Date: Apr 2020
Posts: 11
ThatFishNemo is on a distinguished road
Confusion

Is it just me, or are enemies barely affected by confusion in this version. I'm currently playing a High-Elf Mage and regularly using a staff of confusion on tough enemies. The staff works reliably but when the enemies are confused, they almost always perfectly pathfind toward me and hit me in melee, its as though the confusion only stops them from casting spells, they never seem to stumble about aimlessly, meanwhile I still suffer from those effects if I get confused
ThatFishNemo is offline   Reply With Quote
Old February 17, 2021, 10:42   #204
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,748
Donated: $60
Nick will become famous soon enough
New macOS and Windows builds and source are now on the github release page. Changes are:
  • Tweaks to default birth stat points, mainly to fix blackguards (#4607)
  • Adjust extra shots knowledge description (#4621)
  • Remove redundant fragile description (report by PowerWyrm)
  • Nerf all powerful modifiers in randarts, especially extra moves (prompted by Grotug's +3 moves cloak)
  • Make Morgoth destroy decoys properly (#4636)
  • Stop weapons that are too heavy being selected as the best digger (#4641 - thanks backwardsEric)
  • Stop autopickup of quiver items forcing drop of an inventory item (#4642, backwardsEric again)
Only two outstanding current 4.2 bugs, and given the rate of progress on them so far I'm not delaying 4.2.2 for them. So 4.2.2 may really happen soon, let me know of any other issues with the nightlies.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 17, 2021, 10:50   #205
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,748
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by ThatFishNemo View Post
Is it just me, or are enemies barely affected by confusion in this version. I'm currently playing a High-Elf Mage and regularly using a staff of confusion on tough enemies. The staff works reliably but when the enemies are confused, they almost always perfectly pathfind toward me and hit me in melee, its as though the confusion only stops them from casting spells, they never seem to stumble about aimlessly, meanwhile I still suffer from those effects if I get confused
Monsters behave more erratically the more confused they are - at the base level they have a 70% chance of moving correctly. Try confusing them multiple times and see if that works better.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 17, 2021, 19:03   #206
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,023
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by Nick View Post
New macOS and Windows builds .... Changes are:
  • ...
  • Stop autopickup of quiver items forcing drop of an inventory item (#4642, backwardsEric again)
Something went wrong, likely due to the above "fix". Now, @ with only 17 pebbles in his quiver, and an otherwise full inventory, cannot pick up missiles from a stack of 23 and 21 round pebbles on the floor. Receive the message, "You have no room for the following objects:..."

The @ should be able to pick up 23 of the pebbles, but can't pick up any? Have to drop an item from the pack, then can pick up 23 pebbles, then re-pickup the dropped item. Not a good "fix".
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old February 17, 2021, 20:18   #207
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,748
Donated: $60
Nick will become famous soon enough
New build up here should fix it.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old February 17, 2021, 21:57   #208
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 964
DavidMedley is on a distinguished road
Quote:
Originally Posted by Nick View Post
[*]Tweaks to default birth stat points, mainly to fix blackguards (#4607)
I tried a bunch of race/class combinations and it seems reasonable to my cursory glance... The code promises decisions about DEX blows breakpoints but I couldn't find any evidence of that actually happening. Seems like there's a default buy for each class, which I think is a very simple and reasonable solution anyway.

Is this the case? If so, where is that stored?
DavidMedley is offline   Reply With Quote
Old February 17, 2021, 22:00   #209
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 964
DavidMedley is on a distinguished road
Also, the code thinks that you get an extra blow at 18/10 but it's 18/20

https://github.com/angband/angband/c...83eb6c957dca12
DavidMedley is offline   Reply With Quote
Old February 17, 2021, 22:14   #210
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 964
DavidMedley is on a distinguished road
To be fair, the fancy breakpoint code wasn't working before, either. 4.2.1 Dwarf Paladin, for example, invests 12 points to get Dex to 15, granting almost no benefit for the 9 extra points invested. Brutal.
DavidMedley is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Current master post 4.2.0 Nick Vanilla 463 June 5, 2020 03:31
Current master post-4.1.3 Nick Vanilla 505 June 16, 2019 00:26
Suggestion for Rangers (repost from master-post thread) Thraalbee Vanilla 1 April 13, 2019 18:08
Issues on current master Nick Vanilla 277 June 18, 2017 22:30
Bugs and complaints on current master Nick Vanilla 588 April 27, 2017 22:54


All times are GMT +1. The time now is 04:30.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.