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Old March 3, 2021, 19:42   #1
ehertlein
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Can anyone help me figure out why I am -8 speed?

Here is my character dump:

Code:
  [Angband 4.2.1 Character Dump]

 Name   Turth        Age             27          Self  RB  CB  EB   Best
 Race   Hobbit       Height        3'4"   STR:     18  -2  +0  +0     16
 Class  Rogue        Weight    3st 13lb   INT:     10  +2  +1  +0     13
 Title  Burglar      Turns used:          WIS:     10  +1  -3  +1      9
 HP     147/147      Game        594053   DEX:     18  +3  +3  +0  18/60
 SP     20/20        Standard     49390   CON:     10  +2  -1  +0     11
                     Resting       3312

 Level                 23    Armor      [25,+46]    Saving Throw     70%
 Cur Exp            10296                           Stealth       Superb
 Max Exp            10296    Melee        1d8,+9    Disarm - phys.  100%
 Adv Exp            12240    To-hit        42,+6    Disarm - magic  100%
                             Blows      1.6/turn    Magic Devices     74
 Gold                2517                           Searching        62%
 Burden          107.8 lb    Shoot to-dam    +13    Infravision    40 ft
 Overweight        0.1 lb    To-hit        51,+8    Speed      -8 (0.5x)
 Max Depth     850' (L17)    Shots      1.0/turn

 You are one of several children of a Hobbit Archer.  You are a well
 liked child.  You have dark brown eyes, straight brown hair, and a
 fair complexion.

Resistances         Abilities
 Acid:.......+..... pFear:.............
 Elec:.......+..... pBlnd:.............
 Fire:.......+..... pConf:.............
 Cold:.......+..... pStun:.............
 Pois:.......+..... HLife:............+
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:..+..........
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Cutlass of Slay Troll (1d8) (+3,+8) {@w0@w1}
     Dropped by Mughash the Kobold Lord at 400 feet (level 8)
     
     Slays trolls.
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 41.1 vs trolls and 24.7 vs. others.
     
b) a Long Bow of Extra Might (x4) (+5,+13) <+1>
     Dropped by Bullroarer the Hobbit at 450 feet (level 9)
     
     +1 shooting power.
     
c) a Ring of Free Action
     Prevents paralysis.  
     
d) a Ring of Protection [+11]
     Bought from a store
     
e) an Amulet of Wisdom <+1>
     Found lying on the floor at 550 feet (level 11)
     
     +1 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 5 to 10 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
g) Hard Leather Armour (-1) [16,+4]
     Found lying on the floor at 750 feet (level 15)
     
h) the Cloak 'Colluin' [1,+15]
     Found lying on the floor at 400 feet (level 8)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 55 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
i) a Wicker Shield [2,+2]
     Found lying on the floor at 750 feet (level 15)
     
j) a Metal Cap [3,+6]
     Found lying on the floor at 850 feet (level 17)
     
k) a Set of Leather Gloves [1,+2]
     Found lying on the floor at 450 feet (level 9)
     
l) a Pair of Leather Boots [2,+3]
     Found lying on the floor at 450 feet (level 9)
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 10 Potions of Cure Light Wounds
c) 10 Potions of Cure Serious Wounds
d) 5 Potions of Cure Critical Wounds
e) 4 Potions of Speed
f) 10 Scrolls of Phase Door
g) 3 Scrolls of Identify Rune
h) 6 Scrolls of Remove Hunger
i) 9 Scrolls of Word of Recall
j) 9 Scrolls of Blessing
k) 2 Rods of Treasure Location
l) a Rod of Lightning Bolts
m) a Rod of Curing
n) 3 Rods of Light
o) a Wand of Stinking Cloud (4 charges)
p) a Staff of Teleportation (9 charges)




  [Character Quiver]

0) 29 Arrows (1d4) (+2,+6)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 86.8.
     35% chance of breaking upon contact.
     
1) 29 Arrows of Slay Animal (1d4) (+4,+4)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 118.1 vs animals and 78.7 vs. others.
     35% chance of breaking upon contact.
     
2) 27 Arrows of Slay Dragon (1d5) (+2,+6)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 155.5 vs dragons and 88.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 8 Potions of Cure Light Wounds
b) 18 Potions of Cure Serious Wounds
c) 12 Scrolls of Phase Door
d) a Rod of Illumination
e) a Wand of Stinking Cloud (4 charges)
f) a Wand of Clone Monster (5 charges)
g) a Shovel of Digging (1d2) (+3,+2) <+4> {@w0@w2}
     Taken from a chest found at 450 feet (level 9)
     
     +4 tunneling.
     Branded with acid.
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 16.2 vs creatures not resistant to acid and
     9.8 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       644     50'  Reached level 2
       944     50'  Reached level 3
      2866    100'  Reached level 4
      3175    100'  Killed Fang, Farmer Maggot's Dog
      3175    100'  Reached level 5
      3360    100'  Reached level 6
      3716    100'  Killed Grip, Farmer Maggot's Dog
      3968    100'  Reached level 7
      5511    150'  Reached level 8
      7761    250'  Reached level 9
      8911      0'  Killed Farmer Maggot
     10063    150'  Reached level 10
     12670    150'  Reached level 11
     15299    450'  Reached level 12
     15868    450'  Killed Bullroarer the Hobbit
     17646    400'  Reached level 13
     17648    400'  Found the Cloak 'Colluin'
     18649    400'  Killed Mughash the Kobold Lord
     19224    400'  Reached level 14
     19872    400'  Killed Wormtongue, Agent of Saruman
     22355    450'  Reached level 15
     25441    450'  Reached level 16
     28714    550'  Reached level 17
     32317    500'  Reached level 18
     34076    600'  Killed Golfimbul, the Hill Orc Chief
     34080    600'  Found the Phial of Galadriel
     36314    500'  Reached level 19
     39447    750'  Reached level 20
     42104    750'  Reached level 21
     45697    850'  Reached level 22
     49136    850'  Reached level 23


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

Last edited by Nick; March 3, 2021 at 19:54.
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Old March 3, 2021, 19:57   #2
Nick
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My guess is that you are Full - check your food meter at the bottom of the screen. Walking around for a few turns will fix it.
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Old March 3, 2021, 20:10   #3
will_asher
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Look at the bottom of the screen. It will say either fed with a number% or full with a number % (or hungry). If it says "Full" instead of "Fed" then you're slow because you ate too much.

I know this is really stupid that your character eats so much that he gets slowed down by it. But, if that's the case, then you just have to wait it out and your food digest.

EDIT: Ninja'ed
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http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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Old March 3, 2021, 21:38   #4
bughunter
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If you can find a Potion of Salt Water or a Mushroom of Purging, then it will cure that instantly.

Just make sure you have some food handy...
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Old March 3, 2021, 23:12   #5
Selkie
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Quote:
Originally Posted by will_asher View Post
I know this is really stupid that your character eats so much that he gets slowed down by it. But, if that's the case, then you just have to wait it out and your food digest.

EDIT: Ninja'ed
I'll never understand why the new eating mechanic is so controversial. Anybody complaining about it should eat a 12 inch double pepperoni and try running a half marathon and see how they get on
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Old March 3, 2021, 23:50   #6
Nick
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I should clarify that there have been changes since 4.2.1 which massively increase metabolism when gorged so that time spent slowed is down to a few turns. This change will be in 4.2.2 which will surely be coming out this weekend.
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Old March 4, 2021, 02:24   #7
Sphara
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Quote:
Originally Posted by Selkie View Post
I'll never understand why the new eating mechanic is so controversial. Anybody complaining about it should eat a 12 inch double pepperoni and try running a half marathon and see how they get on
Hunger mechanic was mainly controversial because healing potions used to stuff you very quickly. If I recall correctly, CCW and Healing added 3% and *Healing* 5%. Also back then, the metabolism didn't increase after being slowed at >90% satiation. These two combined, resulted into some "interesting" Morgy-fights.
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Old March 4, 2021, 05:28   #8
Estie
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Quote:
Originally Posted by Selkie View Post
I'll never understand why the new eating mechanic is so controversial. Anybody complaining about it should eat a 12 inch double pepperoni and try running a half marathon and see how they get on
Because you can stop eating before you get too full for the marathon while @ can not.
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Old March 4, 2021, 05:51   #9
Nick
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Quote:
Originally Posted by Estie View Post
Because you can stop eating before you get too full for the marathon while @ can not.
Actually the processes of not eating in life and Angband are fairly similar. You just see how full you are, decide whether eating more will make you too full, and then act accordingly. In fact it's even easier in Angband - you are told in precise numbers how full you are and how much fuller food will make you.
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Old March 4, 2021, 06:29   #10
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Quote:
Originally Posted by Nick View Post
Actually the processes of not eating in life and Angband are fairly similar. You just see how full you are, decide whether eating more will make you too full, and then act accordingly. In fact it's even easier in Angband - you are told in precise numbers how full you are and how much fuller food will make you.
Few people stuff themselves before a marathon and I cant imagine someone going on the most dangerous mission he will ever undertake being careless about that. A hobbit going to Bree, yes. Beren before entering Angband, no.
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