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Old October 10, 2010, 18:14   #61
Adley
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They don't. Same with orcs. No more shooting unless they can hit you.
It used to be fun, imagining them arguing over and over and sometimes dying due to throw boulders. Orcs were less noticeable...
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Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...
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Old October 10, 2010, 19:26   #62
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STR! vs. Str: is just to indicate if you've hit your internal max or not. E.g. a human ranger with no equipment will max out his WIS at 18/100, so it will say "WIS! 18/100" in his stats. If he adds 12 WIS boosts then it will say "WIS! 18/***".
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Old October 10, 2010, 19:42   #63
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Is it worth it to try killing archons?
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Sadly, every character ever created in Angband was given a magnifying glass by their eccentric uncle for their fifth birthday...
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Old October 10, 2010, 19:56   #64
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Is it worth it to try killing archons?
They do have the "good drop", so if you can handle them easily - sure. That said - they are very fast, they have the angelic resist all base and of course they summon so they can be rather tough for their depth.
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Old October 10, 2010, 19:59   #65
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They do have the "good drop", so if you can handle them easily - sure. That said - they are very fast, they have the angelic resist all base and of course they summon so they can be rather tough for their depth.
Another adomer!
Actually, i managed to do them. meh. nothing very interesting, and got a little raped by time hounds. However they were worth some xp.
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Old October 10, 2010, 20:04   #66
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Another adomer!
Actually, i managed to do them. meh. nothing very interesting, and got a little raped by time hounds. However they were worth some xp.
If by "Another adomer!" you mean you recognize me from that games community, you're mixing me up with someone else. I've never even tried the game even if I have it lying around on my HD somewhere.

I've had this handle online for more than 10 years and their have been other incarnations of it online of course, but due to that annoying movie-series this "cloning" has multiplied enormously!
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Old October 10, 2010, 20:07   #67
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STR! vs. Str: is just to indicate if you've hit your internal max or not. E.g. a human ranger with no equipment will max out his WIS at 18/100, so it will say "WIS! 18/100" in his stats. If he adds 12 WIS boosts then it will say "WIS! 18/***".
You are right, it's the internal max that triggers that. So we need something else, maybe that color change you suggested. I suggest green or grey for "can still be improved", yellow for "drained" and light blue for "maxed" (like it is for skills at 100%). Maybe changing the stat name as well as stat value color so that drained is still yellow value with "Str", but if it is still over 18/220+ that "Str" is light blue instead of grey like it is now.
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Old October 10, 2010, 21:07   #68
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I'm finally getting somewhere with my no ego attempts. I'll probably to it after that.

At the moment, I am thinking about things no one else cares about, so my first changes may seem rather stran

[edit] But I wouldn't put in code reverting ***. I complained when it was discussed, opinion was for it, and I just gotta move on. However, that won't stop me from complaining now and then.
Oh I don't know, I think we should encourage people to revert things in different repos. I'm so fond of purple uniques I think my repo is going to have a "purple" branch in which EVERY monster is purple.
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Old October 11, 2010, 02:12   #69
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If by "Another adomer!" you mean you recognize me from that games community, you're mixing me up with someone else. I've never even tried the game even if I have it lying around on my HD somewhere.
I think its more that your avatar pic is from the ADOM community, so it would seem a reasonable assumption that you had been around that scene.
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Old October 11, 2010, 04:59   #70
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Is there anything nondeadly more stupid than walking in a known trapdoor, in an uncleaned greater vault?
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