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Old May 28, 2011, 23:22   #31
Magnate
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Quote:
Originally Posted by Timo Pietilä View Post
You should have said that two minutes faster. Now I asked how to get that info when you had already answered to it here.

Question raises: how long has this been in the game? I never noticed that before.
Neither did I until today. I just looked up the history of target.c, and it was created on 31st Jan 2008 with this feature already in it, so I presume the code existed before that in a different file. So it's been around a long time.
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Old May 28, 2011, 23:30   #32
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Yep, it's been in as long as I can remember. It was certainly in O when I forked FA from it, which means it was in V2.8.3.

I knew about it all along, btw, and just assumed the devteam had worked around it somehow
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Old May 28, 2011, 23:52   #33
Timo Pietilä
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Quote:
Originally Posted by Nick View Post
Yep, it's been in as long as I can remember. It was certainly in O when I forked FA from it, which means it was in V2.8.3.
That probably means that it got in with monster inventories, which was quite a long time ago. Nobody just mentioned it anywhere.
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Old May 29, 2011, 02:28   #34
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I'm not surprised- until the most recent nightly, you would have had to look-space at a creature that had stolen or picked up something.

Look-space is mainly useful on the rare occasions you want to know what a creature is standing on. A creature that picks up items isn't going to be standing on anything, because if it was it would have picked it up.
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