Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Sil

Reply
 
Thread Tools Display Modes
Old May 2, 2013, 20:55   #91
andrey
Scout
 
Join Date: Apr 2013
Posts: 30
andrey is on a distinguished road
Nice idea for Hador. Just tried it out. Died at 400Ft from a critical hit
andrey is offline   Reply With Quote
Old May 3, 2013, 19:40   #92
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
debo is on a distinguished road
FYI starting Feanor 4/3/3/3 and gradually working to momentum and the rest is a less extreme, super fun build (re: the Hador one). Artistry start works well with this one. Holy heck does stuff die fast.

Not that I would know personally, of course...
debo is offline   Reply With Quote
Old May 3, 2013, 19:45   #93
HallucinationMushroom
Knight
 
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 42
Posts: 780
HallucinationMushroom is on a distinguished road
I wouldn't be a good bad influence if I didn't persuade you to play Sil at least little bit. I'd like to think I was a bad influence, anyway, considering my ridiculous forum name.

If I could find a little time I would like to try an '8' skill challenge, but mainly from inspiration from your Hador idea Debo. That being, worry less about surviving, worry more about killing... if I'm reading your build correctly.

That being said, does concentration work with continual flanking attacks? Edit: Yes, Through experimentation I can confirm this.

Last edited by HallucinationMushroom; May 4, 2013 at 13:40.
HallucinationMushroom is offline   Reply With Quote
Old May 5, 2013, 03:40   #94
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
debo is on a distinguished road
So in HM's comment in my last dump, he challenged me to create a build that focused on Channeling. Given that I didn't even realize that Channeling was an ability (!), I used SilScraper and "ls *.dmp | xargs grep '(Channeling)' | wc -l" to discover that 21 other ladder characters had previously decided to buy this ability.

I am astonished. Why would you even bother? Has anyone here used it to reasonable effect before???????
debo is offline   Reply With Quote
Old May 5, 2013, 10:04   #95
half
Knight
 
half's Avatar
 
Join Date: Jan 2009
Posts: 904
half is on a distinguished road
Quote:
Originally Posted by debo View Post
So in HM's comment in my last dump, he challenged me to create a build that focused on Channeling. Given that I didn't even realize that Channeling was an ability (!), I used SilScraper and "ls *.dmp | xargs grep '(Channeling)' | wc -l" to discover that 21 other ladder characters had previously decided to buy this ability.

I am astonished. Why would you even bother? Has anyone here used it to reasonable effect before???????
I'm not sure if it is any good. The idea is more as something for people who want to use staffs but not invest in Will than as something for specialists. Think of it as 500 exp to get 5 points of Will (which can only be used in one, not particularly useful way!). It might work well with a non song based stealth build to get Morgoth to sleep. How much Will do you need to do this with a staff? Well, it is 5 less if you get channelling, which could be a saving of a lot of experience (though only if you don't get many other Will abilities).
half is offline   Reply With Quote
Old May 5, 2013, 12:47   #96
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
debo is on a distinguished road
Yes, I was quite drunk when I wrote that last post. Apologies for the belligerence I've never taken Channeling myself, but I can see how it could be situationally useful -- sort of like throwing mastery for staves.
debo is offline   Reply With Quote
Old May 6, 2013, 08:27   #97
clouded
Adept
 
Join Date: Jun 2012
Posts: 230
clouded is on a distinguished road
The debuffing staves are maybe a little underused by the community, or at least I don't hear them brought up often. I'm certainly guilty of almost always ignoring them, trumpets too. I have bought channeling once though, I forget the exact reason, but I was deep and used it as some sort of desperation attempt at surviving.

One thing that could make it better is that you can occassionally use a staff without using up a charge (idea taken from PosCheng devicemasters). This would open its usefulness up to staves that don't require will to use, getting an extra charge or two out of foes, revelations and so on would be a thing worth considering. Also a possibility is some sort of help with identifying devices, one reason I don't use them much is because I am bad at identifying them.
clouded is offline   Reply With Quote
Old May 9, 2013, 06:55   #98
WildKhaine
Scout
 
WildKhaine's Avatar
 
Join Date: Oct 2012
Location: Everett, Washington
Age: 38
Posts: 40
WildKhaine is on a distinguished road
Was reading this thread and decided to do the Two-Skill challenge:
http://angband.oook.cz/ladder-show.php?id=14325

Not a Morgy kill but still a win.
WildKhaine is offline   Reply With Quote
Old May 9, 2013, 17:29   #99
taptap
Knight
 
Join Date: Jan 2013
Posts: 710
taptap is on a distinguished road
Quote:
Originally Posted by clouded View Post
The debuffing staves are maybe a little underused by the community, or at least I don't hear them brought up often. I'm certainly guilty of almost always ignoring them, trumpets too.
Staves weigh 5 lb each and don't stack. I am almost always close to both the number of item and the weight limit - I won't carry a staff unless it has some obvious benefit. That is treasure, revelation, warding for archers, recharge, maybe foe.
taptap is offline   Reply With Quote
Old May 9, 2013, 20:19   #100
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
debo is on a distinguished road
Staves of majesty are amazeballs as an escape if you have any will at all. Freedom is handy in early game (where you generally find it) if you have a low perception character, as you can open chests w them. Also very handy to have if you haven't found a digger by 400ish feet, as you can still get out of a jam if trapped / deadended by rubble. (Stonewalled?)

It becomes harder to justify holding onto staves other than rev and treasures at the deeper depths for sure, as your inventory is jammed and most clever escapes probably won't work as well / aren't needed anymore. A trumpet of blasting aimed down is a godsend if you get yourself hopelessly trapped / surrounded.

Although -- can you die from falling through a false floor? Never thought of that risk with the blasting horn...
debo is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sil 1.1 Builds? chowanec Sil 7 January 12, 2013 14:22
problems with graphics- various builds Old Coach Variants 5 February 21, 2012 12:06
5th September Nightly builds available d_m Vanilla 19 September 14, 2011 10:13
Nightly Builds and Save Files timtek Vanilla 2 June 13, 2010 00:28
Question about the nightly builds Zero Vanilla 14 February 14, 2008 05:45


All times are GMT +1. The time now is 19:38.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.