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Old May 17, 2013, 21:01   #1
OOD Town drunk
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Earliest Morgoth Murking

What is the lowest level you have had after defeating Morgoth?? Any variant. I myself am a Vanilla player, and my personal record is CLVL 50. I've only beat it once. It's flippin hard!
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Old May 17, 2013, 22:14   #2
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What is the lowest level you have had after defeating Morgoth??[/COLOR] Any variant. I myself am a Vanilla player, and [COLOR="Lime"]my personal record is CLVL 50
About CL 45, I think, as a High-Elf Ranger.
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Old May 17, 2013, 22:54   #3
emulord
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Me: Level 50
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Old May 17, 2013, 23:56   #4
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My personal best appears to be the latest comp character at 45. The earliest win in Vanilla might be level 41 http://angband.oook.cz/ladder-show.php?id=8072
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Old May 18, 2013, 07:01   #5
Timo Pietilš
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About CL 45, I think, as a High-Elf Ranger.
I think I have about same when I was learning how to dive. Hi-Elf levels slowly. Usually clvl 50 because I'm in no hurry ending the game. Diving gets boring fast.
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Old May 18, 2013, 09:26   #6
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IIRC it's this L42 Gnome mage back in 2006. Ringil, non-diving (before that at least), and not killing many high-level uniques is what I remember from that.

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Old July 1, 2013, 13:45   #7
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My personal best appears to be the latest comp character at 45. The earliest win in Vanilla might be level 41 http://angband.oook.cz/ladder-show.php?id=8072
That certainly sounds like a challenge to me!! Can anybody beat Morgoth without hitting level 41!? (I think I am going to give it a shot)
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Old July 1, 2013, 14:58   #8
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Actually, it could be interesting to have a competition where your character is unable to proceed past, say, character level 35 (or maybe 40). It'd require a special version of the game, but it wouldn't be especially hard to implement. Just modify the add-experience function to clamp experience to no more than some constant.
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Old July 2, 2013, 01:05   #9
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Actually, it could be interesting to have a competition where your character is unable to proceed past, say, character level 35 (or maybe 40). It'd require a special version of the game, but it wouldn't be especially hard to implement. Just modify the add-experience function to clamp experience to no more than some constant.
Or update the experience tables to ridiculous levels.
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Old July 2, 2013, 01:16   #10
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Or we could implement a rule like "max character level = max dungeon level / 3" or something. You'd still gain experience, but you wouldn't level up until you'd reached an appropriately-deep dungeon level.
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