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View Poll Results: Do people prefer # or solid walls in Angband?
I prefer number signs 14 28.00%
I prefer solid walls 29 58.00%
I don't care 6 12.00%
I play on a system without solid walls, what are you talking about? 1 2.00%
Voters: 50. You may not vote on this poll

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Old January 7, 2009, 21:32   #11
Big Al
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Well blocks are winning, as expected. I imagine that most people prefer which ever version they first played with (or got used to playing with). Since Windows is obviously going to be the dominant platform, most people are going to choose blocks. I should have added a "I play with graphics" choice perhaps.
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Old January 7, 2009, 21:36   #12
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I mostly play on Linux and never with graphics. The only time I prefer # over solid blocks is when there is some sort of display issue (either a really slow terminal driver or weird termcap issue); my Linux machine at work has a weird issue with it's graphics using the X driver.

Incidentally, has the GCU driver ever used solid blocks? I know curses supports it.
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Old January 7, 2009, 21:48   #13
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Quote:
Originally Posted by d_m View Post
I mostly play on Linux and never with graphics. The only time I prefer # over solid blocks is when there is some sort of display issue (either a really slow terminal driver or weird termcap issue); my Linux machine at work has a weird issue with it's graphics using the X driver.
Have you tried the SDL font end? This is the ideal way to play, IMO; it combines the best features of GCU and X11. Also IMO, getting this working in Windows (I'm not sure of the state of that...) would be the best solution all round for font issues, GPL, etc.
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Old January 7, 2009, 22:52   #14
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Quote:
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Have you tried the SDL font end? This is the ideal way to play, IMO; it combines the best features of GCU and X11. Also IMO, getting this working in Windows (I'm not sure of the state of that...) would be the best solution all round for font issues, GPL, etc.
SDL seems nice in some ways, but I wish I could get it to "save" my screen layout. I like to play with messages, monster-list and item-list in subwindows, and everytime I fire it up I have to create the 3 subwindows and place/size them. I didn't see any commandline options... am I missing something?
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Old January 7, 2009, 23:03   #15
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I used to play with the # symbols but when I saw the newer versions with the solid walls I fell in love.


With walls.
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Old January 7, 2009, 23:03   #16
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#'s here all the way. Even the variants were solid walls are working under Vista, I change them back.
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Old January 7, 2009, 23:08   #17
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I play without graphics, and only with solid walls if possible. I hate those '#' wall symbols, but can't really explain why. Just my taste I guess...
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Old January 7, 2009, 23:16   #18
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<heresy> I wonder how angband would look with nethack-style line walls... pretty snazzy, I imagine. </heresy>
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Old January 7, 2009, 23:17   #19
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Quote:
Originally Posted by d_m View Post
SDL seems nice in some ways, but I wish I could get it to "save" my screen layout. I like to play with messages, monster-list and item-list in subwindows, and everytime I fire it up I have to create the 3 subwindows and place/size them. I didn't see any commandline options... am I missing something?
Mine automatically writes a file ~/.angband/Angband<or whatever variant>/sdlinit.txt which has all the window and geometry settings. I guess this depends on your install setup; I just have a directory for each variant in my home, and run the executables from there.
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Old January 7, 2009, 23:20   #20
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<heresy> I wonder how angband would look with nethack-style line walls... pretty snazzy, I imagine. </heresy>
You mean with each room lined with swords and rods?
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