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Old October 14, 2009, 12:19   #1
Nick
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Competition 76

Competition 76 is now available from here; it is a DaJAngband Dark Elf Archer.

Note that comp 75 still has a few hours to run, and is about the most exciting finish we've had. Have that ladder open in your browser and keep refreshing!
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Old October 14, 2009, 18:48   #2
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Just went and updated the known bugs list on the DaJangband website for the occation:
http://will2asher.awardspace.biz/Mon...gbandplan.html
(The only relevant piece on that page is where is says 'known bugs in 1.0.99', the rest of the page is future plans & stuff that aren't in the current version.)
The bugs in the current version are MUCH less serious than the bugs in previous versions.

I like the introduction to Noros on the competition page.

AAR EDIT: I dropped some stuff to pick up other stuff to wait for pseudo and I got the dreaded "something picks up.." messages. So I waited and paid attention. Often in DaJAngband, you can hear the noisy green glutton ghosts and poltergeists to be able to tell where they are and shoot them or zap them with heal monster. But then I got the "it draws psychic energy from you" which of course meant that this ghost was a lost soul, which is silent. stinkin. I had no source of detect invisible. So gave up the stuff I dropped for lost and ate the unIDed mushroom on the floor before heading for the stairs. It happened to be a mushroom of second sight (which in DJA blinds you as well as giving ESP that only works while blind) ..just what I needed to be able to detect that lost soul and get my stuff back.
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Old October 15, 2009, 23:32   #3
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bug or feature?

I've noticed a kobold, or at least a k on the screen (far off) even though I am aware of no monsters. It only seems to appear when I'm on a specific square and it's not 100% reliable. I can't look at or examine it.

I have a save file that I can send, if you want.

edit: nevermind, I figured out what's going on.

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Old October 16, 2009, 01:14   #4
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I would welcome suggestions on how to make the thing about hearing monsters more intuitive so people can tell what's going on easier. If I make it give a message every time, it's too many messages (like the problem in V3.1.0 with 'pushing-past' messages with ESP).
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Old October 16, 2009, 01:55   #5
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Quote:
Originally Posted by will_asher View Post
I would welcome suggestions on how to make the thing about hearing monsters more intuitive so people can tell what's going on easier. If I make it give a message every time, it's too many messages (like the problem in V3.1.0 with 'pushing-past' messages with ESP).
Just have the symbol come up on the monster subwindow under 'heard' with unknown type.

And allow it to be looked at and targeted with the same 'heard' tag.
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Old October 16, 2009, 02:11   #6
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that's a good idea. I should've thought of that..
I didn't think about having them be targettable while still not telling what the monster is, and it should be pretty easy to do that on the monster list too.
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Old October 18, 2009, 05:08   #7
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Fire command change

The "f"orce door and "f"ire bow/sling/crossbow commands overlap ?
I suggest that the help file reflects this change .... not everyone will think of "t" as a fire command..
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Old October 18, 2009, 06:27   #8
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That's just because roguelike commands is turned on, just turn it off in the options.
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Old October 18, 2009, 10:35   #9
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Quote:
Originally Posted by will_asher View Post
that's a good idea. I should've thought of that..
I didn't think about having them be targettable while still not telling what the monster is, and it should be pretty easy to do that on the monster list too.
For now, you can 'l'ook , press 'o', move to the monster you want to target and press t. Now the monster is targeted and you can shoot at it.

T.
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Old October 18, 2009, 10:53   #10
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Quote:
Originally Posted by Nick View Post
Competition 76 is now available from here; it is a DaJAngband Dark Elf Archer.

Note that comp 75 still has a few hours to run, and is about the most exciting finish we've had. Have that ladder open in your browser and keep refreshing!
So, I've been playing way too much this competition

Notes while playing :

* Slime + invis is annoying, maybe reduce the slime damage of green glutton ghost ?

* Casting light seems severely underpowered, large rooms are no longer lit up, I wonder why ? Now I see myself running through a room to see if there's any objects..

* I like quivers

* Not related to competition, but the birth option to make items sellable does not work

* I always miss money, Uniques like Wormtongue drop stupid ego's of 'Frost' and are basically pointless.. Maybe consider having them drop a diamond that is worth (dlev^2)d(dlev^2) * 1000 GP ? Especially since for most classes that are not combat based, once you have a 'defender' weapon, all other weapons are pointless, once you have a resistance armor all normal/good/one resists are useless etc.

* I like the noise based appearance of monsters, better than Ey

* I really thought that alchemist 'acid arrow' would enchant arrows with acid brand, oh the disillusion In general, as you have mentioned, books of alchemy could use much more candy.

* I really like the new tiles for the new monsters!

* I get slow through wearing equipment really quickly, did something change in the formula ?

* I like the wearable staffs with ego's very nice , I also like the spell zap, which I'd like to steal.

That's it for now,
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