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Old May 25, 2011, 17:21   #1
kaypy
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Exploitable information leak?

I just thought of something while playing the nightlies:

Monster inventories are now pregenerated, right?
And they contribute to the level feeling, right?
So by paying attention to the level feeling, you could improve your chances of getting *really* good stuff from the critters with DROP_GREAT, right?
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Old May 25, 2011, 17:24   #2
Derakon
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There's so many factors going into level feelings that I doubt this will have a huge impact.
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Old May 25, 2011, 17:34   #3
jens
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Besides, when you find those great-dropping monsters, you can't be sure if they were generated from the start or not... Unless perhaps if in a Vault...
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Old May 25, 2011, 18:09   #4
Timo Pietilä
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Besides, when you find those great-dropping monsters, you can't be sure if they were generated from the start or not... Unless perhaps if in a Vault...
It causes you to hunt down and kill everyone to find out what is causing that "superb"-feeling when there is nothing interesting onto floor. Other than that I don't think it has much impact on playing.

BTW, I haven't played dev-versions yet, but getting pit of high-level monsters with {good} drops like in demon pit might now cause double-positive, one from monsters and one from items they carry. That means you will see a lot more "superb" -levels down deep. There are now a lot more items / level causing high-end level feelings. How is this compensated (or is it?).
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Old May 25, 2011, 18:20   #5
jens
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In the latest nightly level feelings have been reworked, there are now two feelings displayed (conjoined with an and or but). One feeling is for monsters, one is for objects.
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Old May 25, 2011, 18:58   #6
Timo Pietilä
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Quote:
Originally Posted by jens View Post
In the latest nightly level feelings have been reworked, there are now two feelings displayed (conjoined with an and or but). One feeling is for monsters, one is for objects.
"what a boring place, but you feel that there is something great in here"
(cast clairvoyance, check item list. Nothing)
d*mn, I need to kill all orcs, novice rangers etc. to find that great item.

I think that items carried by monsters should not count in item feeling. If they happen to have great item then you find it out when you kill the monster, not before.
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Old May 25, 2011, 19:12   #7
ChodTheWacko
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I don't think pregenerated items should count towards the level feeling either.

It's like advance notice that if you kill the monsters on this particular dlvl,
the RNG will grant you an artifact/great object drop.

Even if the level feeling is boring, I will go ahead and kill monsters anyway, because there is always a chance of a good drop. But now........

Do we really want this? I guess stairscummers would love it.


- Frank
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Old May 25, 2011, 19:42   #8
Derakon
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Of course, if you remove items in monster inventories from the level feeling, then getting a good item level feeling means that there's something good on the floor, which enlightenment (or even just object detection) will quickly track down. Thus encouraging stairscumming even more.
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Old May 25, 2011, 20:12   #9
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Quote:
Originally Posted by Derakon View Post
Of course, if you remove items in monster inventories from the level feeling, then getting a good item level feeling means that there's something good on the floor, which enlightenment (or even just object detection) will quickly track down. Thus encouraging stairscumming even more.
Precisely. If you don't like the metagaming that flows from level feelings, there is an option to switch them off.
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Old May 26, 2011, 17:33   #10
Zikke
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An exploitable piece of data would be somehow being able to see the inventories of each monster when arriving at a level (which I'm sure is stored somewhere, but hopefully not in a place that can be seen).
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