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Old May 28, 2011, 06:45   #11
kaypy
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I've just now realised you can 'l'ook at creatures to see what they are carrying, which is probably much more useful than extrapolating from the level feeling...

It's only taken me 2 and a half million game turns to figure this out...
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Old May 28, 2011, 11:14   #12
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Quote:
Originally Posted by kaypy View Post
I've just now realised you can 'l'ook at creatures to see what they are carrying, which is probably much more useful than extrapolating from the level feeling...

It's only taken me 2 and a half million game turns to figure this out...
Well you're ahead of the entire devteam. Thanks for pointing that out - I think we might have to fix that!

EDIT: fixed - will be in the next dev version.

Last edited by Magnate; May 28, 2011 at 11:35.
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Old May 28, 2011, 16:13   #13
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Wait, that wasn't there intentionally? How on earth did it get coded then?

Or did the ramifications of an otherwise cool feature just sink in?
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Old May 28, 2011, 17:05   #14
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What! Wait, why should we not be able to see inventory?

Aha, just realised one thing; If they have an artifact it would mess up when they should get LOST or not right?

But otherwise, is there a problem with being able to know what a monster is carrying?
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Old May 28, 2011, 18:10   #15
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Well, I was worried about the exploitability of picking up vague information from the level feelings relative to a given monsters inventory, so you can imagine my view of an exact listing...

If you are thinking about taking on one of the drop_great uniques, are you going to be more enthusiastic if it is carrying:
(a) 2 deep spellbooks of the kind that you don't use, and an amulet that you already have
or
(b) a longsword(4d5), balance DSM and a ring of speed
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Old May 28, 2011, 18:10   #16
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Originally Posted by jens View Post
But otherwise, is there a problem with being able to know what a monster is carrying?
Well, I don't know what takkaria's view is (the previous functionality was intentional, but I don't know how far back it went), but mine is that @ should not be able to see what a monster is carrying. One day in the distant future s/he might be able to discern obvious stuff like bows and crossbows, but never stuff like potions and scrolls. And if we ever get that far, monsters should be *wearing* armour that they're going to drop, which is gonna make the whole issue of balancing combat very interesting ...
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Old May 28, 2011, 18:23   #17
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Quote:
Originally Posted by kaypy View Post
If you are thinking about taking on one of the drop_great uniques, are you going to be more enthusiastic if it is carrying:
(a) 2 deep spellbooks of the kind that you don't use, and an amulet that you already have
or
(b) a longsword(4d5), balance DSM and a ring of speed
Aha, Unique scumming until they have the right drops... Well might be an issue I guess
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Old May 28, 2011, 18:26   #18
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Quote:
Originally Posted by Magnate View Post
Well, I don't know what takkaria's view is (the previous functionality was intentional, but I don't know how far back it went), but mine is that @ should not be able to see what a monster is carrying. One day in the distant future s/he might be able to discern obvious stuff like bows and crossbows, but never stuff like potions and scrolls. And if we ever get that far, monsters should be *wearing* armour that they're going to drop, which is gonna make the whole issue of balancing combat very interesting ...
And that lucky orc that uses up all the charges on his wand of dragon breath before dropping it ;-)

Yeah I guess it's best to move slowly... but I really look forward to the variation we might get from monsters using their would be drops :-)
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Old May 28, 2011, 18:31   #19
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And that lucky orc that uses up all the charges on his wand of dragon breath before dropping it ;-)

Yeah I guess it's best to move slowly... but I really look forward to the variation we might get from monsters using their would be drops :-)
Have you tried Un? I think it's moved quite a long way in this direction.
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Old May 28, 2011, 19:01   #20
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Nope... Have actually never come around to try any variant...
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