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Old July 6, 2008, 04:34   #11
buzzkill
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Thanks for all the advice!

I accidentally overwrote my recall point in AR and had to walk my way all the way back to AR and then down, down, down again. I hit level 30 and encountered Mim, betrayer of Turin, whom I suspect is the guardian (not meeting much resistance along the way). Is this correct???

I picked up a couple nice items along the way..
At the black market, I traded my light crossbow (+7,+9) for a short bow of velocity (+4,+20), bought gloves of agility (dex+5). It cost plenty, but that's what the gold is for right. I also picked up a shield of resistance(+18), which replaced my lesser SOR), and I found another ring of protection(+10), my 2nd. My AC with my typical equipment (1 ROP) is 70 (my best yet). With both ROP's I'd be +80 (but sacrificing free action) How good is that AC?

I quaffed a speed and traded blows with Mim for a few rounds but wasn't taking him down fast enough (he was at about 70% HP, I was at 50%). He hit me with an acid bolt that damaged my gloves, but no permanent harm. I teleported away and recalled (not that I was in danger in dying). With a few phase doors, and a couple heals I WILL have him (Mim).
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Old July 6, 2008, 05:34   #12
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I quaffed a speed and traded blows with Mim for a few rounds but wasn't taking him down fast enough (he was at about 70% HP, I was at 50%). He hit me with an acid bolt that damaged my gloves, but no permanent harm. I teleported away and recalled (not that I was in danger in dying). With a few phase doors, and a couple heals I WILL have him (Mim).
Allow me quote myself, "I WILL have him."
And so I did. I know it's probably not a big deal to most users of the forum, but I'm rather proud of myself.

While in town stocking the basics for the upcoming battle, I bought a bunch of enchant aromur's and boosted my AC to 77. (that seemed to make a big difference as he didn't hit nearly as often).

He found me rather quickly after I arrived, but this time in a room, not a corridor. I quaffed my speed and heroism. He cast a couple of spells that were ineffective, and so the battle began. I could have beaten him in a straight up melee, but he healed himself once, and so I had to also (just to be safe). But aside from that it was just a, long, brutal, beating. The Whip of Freezing dealt most of the damage (*smite*ing Mim more than a few times), and the Bow of Velocity took him down as he fled.

He dropped..
Steel gauntlets of slaying(+6,+6)[3,+7] (better than my GOAgility? I'm not sure)
A long sword(blessed)(+9,+2)(WIS+3) (not useful to me)
A light crossbow(+4,+4)
The lamp of Gwindor (replaces my lantern)

I feeling good now, almost invincible, only time will tell what this attitude costs me, hopefully not my life.

Is there any reason for me to explore AR30 now that Mim is dead, or should I just get the heck out of there???
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Old July 6, 2008, 05:45   #13
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Quote:
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I accidentally overwrote my recall point in AR and had to walk my way all the way back to AR and then down, down, down again. I hit level 30 and encountered Mim, betrayer of Turin, whom I suspect is the guardian (not meeting much resistance along the way). Is this correct???
Yeah, that's right. It sounds like you're close to ready for him - although he may still have a couple more tricks up his sleeve...
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Old July 7, 2008, 14:26   #14
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Allow me quote myself, "I WILL have him."
And so I did. I know it's probably not a big deal to most users of the forum, but I'm rather proud of myself.
Well done. Taking Mim is the first milestone in any game of FA.
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Is there any reason for me to explore AR30 now that Mim is dead, or should I just get the heck out of there???
If you can take Mim, then you can justify being a good bit deeper than AR30.
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Old July 7, 2008, 14:43   #15
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Nice.

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Steel gauntlets of slaying(+6,+6)[3,+7] (better than my GOAgility? I'm not sure)
Agility is better if it gets you more blows, otherwise not.

Quote:
A long sword(blessed)(+9,+2)(WIS+3) (not useful to me)
These have a random power which can sometimes be useful.
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Old July 10, 2008, 05:14   #16
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These (blessed weapons) have a random power which can sometimes be useful.
OK. I now have a 2nd blessed weapon. Actually just one because I sold the first one, but I digress. Is there any way to discover the hidden additional power of a blessed weapon. I've tried wielding it in battle many times (successfully), but that's given me no additional information. I can't just wield it all the time as a 1d3 magestaff, blessed as it may be, just isn't a very effective weapon, even in the hands of a highly skilled dwarf.

It did seem at times that it gave extra attacks and/or damage beyond it's capabilities (as indicated by (I)nspect), or... maybe I was just imagining that.

Does recalling into the wilderness alert surrounding monsters to your presence? It seems I'm always swarmed by hounds or giants (or both) shortly after arrival.

And now for something completely different... shouldn't dwarfs 'feel uncomfortable' wielding a bow (well, maybe not a cross bow), and how would a dwarf physically wield a long bow. And how about making them a step slower in areas other than mountains or dungeons (slow -1), ya know, 'cause of their stubby little legs and always tripping over their beards.

Longbeard Warrior L29, still kicking butt, 407 HP, Dor Denim 32 but meeting little resistance. Killed a few more uniques and heading deeper ASAP.
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Old July 10, 2008, 09:30   #17
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Is there any way to discover the hidden additional power of a blessed weapon.
Just 'I'nspect it. The power is listed once the weapon is identified (which I guess it is as you know it is blessed).
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Does recalling into the wilderness alert surrounding monsters to your presence? It seems I'm always swarmed by hounds or giants (or both) shortly after arrival.
Any awake monsters will know where you are as soon as you are within their detection range. Hounds are always awake during the day, as are creatures within vaults - such as a giant encampment.
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And now for something completely different... shouldn't dwarfs 'feel uncomfortable' wielding a bow (well, maybe not a cross bow), and how would a dwarf physically wield a long bow. And how about making them a step slower in areas other than mountains or dungeons (slow -1), ya know, 'cause of their stubby little legs and always tripping over their beards.
Dwarfs do get a penalty with bows - however longbeards are a talented bunch and do not have the same problem.
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Old July 10, 2008, 13:54   #18
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Just 'Inspect it. The power is listed once the weapon is identified (which I guess it is as you know it is blessed.
Upon inspection, I find A magestaff (+8,+6) [4,+0] (+3) "A priestly weapon that increases wisdom and bears a hidden power. It increases your wisdom by 3, provides permanent light, provides resistance to life draining, and has been blessed by the gods."

I'm trying to figure out what the "hidden power" is. The wisdom boost, light, non-life draining and 4 blows at 7 per blow don't justify me keeping it at this point.
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Old July 10, 2008, 14:46   #19
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Upon inspection, I find A magestaff (+8,+6) [4,+0] (+3) "A priestly weapon that increases wisdom and bears a hidden power. It increases your wisdom by 3, provides permanent light, provides resistance to life draining, and has been blessed by the gods."
In this case, the random power is resistance to life draining - not good enough to be worth wielding such a weak weapon. It should sell well, though.
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Old July 10, 2008, 16:15   #20
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What exactly does "Blessed by the Gods" mean? Is there something more than "does extra damage to demons and/or evil"? Or is there also some sort of protection from evil? I never learned this detail.
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